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Player#020

1
Posts
A member registered Apr 11, 2025

Recent community posts

Hi RNGeusEX,

First of all, thank you for creating such a unique and emotionally powerful game. Goodbye Eternity stands out because of its deep characters, complex emotions, and the weight of helplessness you manage to convey so well. It’s rare to find a story that can make players genuinely angry at injustice and still care about every little moment.

That said, I’d like to share a few thoughts and ideas — not as criticism, but as sincere feedback from a fan who sees huge potential in your work:

The MC deserves more agency. Many players feel that he wants to change, grow stronger, and fight back, but is held back by the game's limitations. It would be amazing to allow more freedom — like working out consistently, jogging even without Makumba, using the computer for research or planning, and maybe even building skills (like in School Game: strength, intelligence, charisma, etc.).

This would make the MC feel more alive and logical — not like someone who just "tries and fails" because the plot says so.

Makumba is a deeply loved character. If there’s any way to bring him back or do him justice later, many fans (myself included) would find that incredibly emotional and rewarding.

Choices that impact fate. It would be amazing if the player could attempt revenge or rebellion earlier — even if the chance of success is low. Taking a punch at Akira or trying to defend someone, even if it fails, would give players a sense of agency and make the world feel even more brutal but fair.

Your game has the potential to become a psychological and emotional masterpiece — even more than it already is. Please don’t stop. Many of us are rooting for you, and we’re willing to support the project however we can.

With respect and support,

— A player who still believes in justice for Makumba.