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Tag: code

Adventures in Code VII: getting started with napari

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I’ve dabbled a bit with napari – the python-based image viewer – but never needed to use it seriously. I had a real use case so I thought I’d write up the process of how I got going with napari, in case it helps others. My use case I wanted to overlay tracks onto microscopy […]

4th November 2025By Stephen Royle adventures in code, computing code, microscopy, napari, python

Over and Over: quick ways to reuse handy shell one-liners

There are a few one-liners that I use in the shell to do some really nifty stuff. I struggle to quickly find and reuse these and asked for a solution on Mastodon. A handy one-liner might be something like (taken from here): This converts all the flac files in subfolders into mp3 files. Obviously, we […]

10th January 2023By Stephen Royle adventures in code, computing code, commandLine, shell, tftb, zsh

Pledging My Time V: analysing race results in R

It’s been a while since I posted a breakdown of half marathon times. The last time seems to have been 2018. I decided to give my old code a clean-up and quickly crunched the numbers from the 2022 Kenilworth Half Marathon. First, the results: Briefly, the code below reads in a csv file of race […]

12th September 2022By Stephen Royle fun code, ggplot, Rstats, running3 Comments

Line Up: Waffle plots for colocalisation data

Quantifying the degree of colocalisation of two signals in microscopy images is very tricky. Lots has been written on this topic, including in my book The Digital Cell. The focus of this post is on visualising colocalisation. One way to look at colocalisation is two think about two sets of objects and how many of […]

6th December 2021By Stephen Royle computing, science cell biology, code, colocalisation, Igor, IgorPro, microscopy

All That Noise: The vesicle packing problem

This week Erick Martins Ratamero and I put up a preprint on vesicle packing. This post is a bit of backstory but please take a look at the paper, it’s very short and simple. The paper started when I wanted to know how many receptors could fit in a clathrin-coated vesicle. Sounds like a simple […]

22nd February 2019By Stephen Royle computing, fun, publishing, science bioRxiv, code, Tammes ProblemOne Comment

Cloud Eleven: A cloud-based code sharing solution for IgorPro

This post is something of a “how to” guide. The problem is how can you share code with a small team and keep it up-to-date? For ImageJ, the solution is simple. You can make an ImageJ update site and then push any updated code to the user when they startup ImageJ. For IgorPro, there is […]

14th June 2018By Stephen Royle computing code, computing, github, Igor, IgorProOne Comment

Adventures in Code VI: debugging and silly mistakes

This deserved a bit of further explanation, due to the stupidity involved. “Debugging is like being the detective in a crime movie where you are also the murderer.” – Filipe Fortes My code was giving an unexpected result and I was having a hard time figuring out the problem. The unexpected result was that a […]

27th April 2018By Stephen Royle adventures in code code, debugging, IgorPro

Frankly, Mr. Shankly

I read about Antonio Sánchez Chinchón’s clever approach to use the Travelling Salesperson algorithm to generate some math-art in R. The follow up was even nicer in my opinion, Pencil Scribbles. The subject was Boris Karloff as the monster in Frankenstein. I was interested in running the code (available here and here), so I thought I’d […]

19th April 2018By Stephen Royle adventures in code, computing, fun, science code, generative art, math art, Rstats

Adventures in Code IV: correcting filenames

A large amount of time doing data analysis is the process of cleaning, importing, reorganising and generally not actually analysing data but getting it ready to analyse. I’ve been trying to get over the idea to non-coders in the group that strict naming conventions (for example) are important and very helpful to the poor person who has […]

21st February 2017By Stephen Royle adventures in code, computing code, command line, terminal

Tips from the blog X: multi-line commenting in Igor

This is part-tip, part-adventures in code. I found out recently that it is possible to comment out multiple lines of code in Igor and thought I’d put this tip up here. Multi-line commenting in programming is useful two reasons: writing comments (instructions, guidance) that last more than one line the ability to temporarily remove a […]

25th October 2016By Stephen Royle adventures in code, computing code, FIJI, Igor, IgorPro, tftb

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