My Altervista Site is Down…

Hi all,

My free AD&D3E site has limited bandwidth (30Gb/month) and is temporarily disabled if that is exceeded.

This past month, I paid to have that upgraded to 50Gb/month but traffic still exceeded that… so I’m thinking that it got hit with a Denial of Service attack. My site gets some traffic but not THAT much!

The good news is that you can download the files from my Blog:

AD&D3E Files

Greyhawk Resources for AD&D3E

BX3E Download

AD&D3E and BX3E Covers

This site shouldn’t have any problems handling traffic and offers much better download speeds.

Happy gaming,

Scruffygrognard!

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Slow Going… but Going!

I’ve been slowly making my way through the Player’s Handbook, tweaking some terminology and making minor adjustments/corrections to the rules.

One question:

Should I change the Hit Die Type for Assassins and Thieves to a d8? My thought is that I should, since those classes are often in melee combat, where they should “stick-and-move” rather than stand toe-to-toe with their foes. Still, as non-casters, they could do with a small boost (gaining an average of 1 Hit Point/level if I make the change).

At this point, my working title is Heroes & Hexes but that could change. Also, for the first run of changes, I’m only changing the title and tweaking/correcting the rules. The classic art from AD&D will remain the same until I’ve re-printed and playtested the updated rules. If that goes well, my next step would be to rewrite the flavor text while adding new art.

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First Steps Toward “OGL”ing AD&D3e

My wife, pups, and I have settled into our new home (for the most part) and, now that I have more time, I’ll start stripping out WotC’s art and text in order to make AD&D3e available for printing and playing without any legal entanglements.

The first step is to give the newly edited rules a name that reflects the nature of the game and its roots. I had thought Swords & Sorcery would work but, upon further reflection, think that it steers the game too much towards pulp fantasy; limiting its scope. While I love games like pulp-inspired RPGs like Barbarians of Lemuria and Mongoose’s old Conan RPG, I’d prefer to keep my rules open-ended enough to encompass different fantasy subgenres… much like 2nd Edition AD&D did. Besides, the implied setting of my rules would, if anything, veer closer to Greyhawk than pulp worlds like Hyboria or Nehwon.

So, if you’re reading this, please leave suggestions in the comments section. For now, here are some that I’ve considered:

  • Adventures into the Unknown: This title was used by a comic series that ran in the 1940s-60s but is not currently being used. There are a few RPG books that do use Into the Unknown as their title, however.
  • Heroes & Hexes: I like this one because “hexes” has a double-meaning… it can mean both spells and map hexes.
  • Mages & Monsters: This one’s a bit cheeky and too similar to the anti-RPG film Mazes & Monsters.
  • Wizards & Wyverns: This game title appears in the Firewatch game as a placeholder for D&D but doesn’t actually exist.

Looking to the Future of AD&D3e and BX3e

As I’ve been packing up my belongings and getting ready to move, I got to thinking about what’s in store for my AD&D3e and BX3e rules.

My goal is to strip out all of TSR/WotC’s art and text and make both sets of rules available for sale through Lulu. The plan is to start revisions later in the year, after settling into my my house and enjoying some post-retirement downtime, and spend some time each day revising the rules.

Step one is coming up with a name for the rules and, think that Swords & Sorcery could work… and, surprisingly, has not been used for a published RPG so far. The art and text would have to match that title; so I’m thinking the game would have more of a pulpy feel to it.

Any thoughts on that?

BX3e Download Link

I’ve been getting more emails from people expressing interest in my streamlined, BX3e rules.

For those who didn’t see my old blog post, BX3e is my take on what a modern version of Moldvay’s Basic and Expert Dungeons & Dragons rules would look like if it covered levels 1-20. 

For those who want added complexity, I have included options that allow you to recreate Advanced Dungeons & Dragons characters, such as monks and paladins, with this ruleset. It also includes rules for both multi- and dual-classing.

Unlike my AD&D3e rules, which are broken up into three books (totaling more than 1000 pages), BX3e is completely self-contained in one, 200-page, book.

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Greyhawk Resources for AD&D3e Page Link

Due to the slow download speeds on my Greyhawk Page for AD&D3e (Altervista), I’ve also created a WordPress Page that has links to Greyhawk-related files: Greyhawk Resources for AD&D3e Page (WordPress)

As with the Altervista AD&D3e page, the Altervista Greyhawk page isn’t going away… I’m just giving another option for times when download speeds on that site are extremely slow. WordPress should allow for faster download speeds than my Altervista site.

The files are also provided below, for ease of finding them:

Guide to Greyhawk

Character Creation Guide

Heraldry of the Flanaess

Map of The Flanaess

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AD&D3E Resource Page Link

Due to the slow download speeds on my AD&D3e Page (Altervista), I’ve created a WordPress Page that has links to all of the AD&D3e files: AD&D3e Resources Page (WordPress)

The Altervista page isn’t going away… I’m just giving another option for times when download speeds on that site are extremely slow. Last night, for example, I tried to download some files from the site and waited… and waited… for them to download.

WordPress should allow for faster download speeds than my Altervista site.

Soon, I’ll add a page for my Greyhawk files and, eventually, a Planescape page.

The files are also provided below, for ease of finding them:

Player’s Handbook

Dungeons Master’s Guide

Monstrous Manual

DM Screen

Excel Character Sheet

Scruffygrognard.com is dead… long live Scruffygrognard.altervista.org!

Hi all,

My scruffygrognard site (which was hosted by GoDaddy) was dead due to some kind of malware attack and, rather than pay $1,500 for 5 years of web protection (on top of the $900 I’ve already paid for web hosting) I’ve migrated over to altervista.org.

I’m now using a free hosting service for my website. I apologize for the ads and slow download speeds… but it’s better than the site being defunct!

http://scruffygrognard.altervista.org/index.html

Please let me know if any links are dead in past blog posts or on the new website. Thank you!

PS: Yes, I realize that the new name doesn’t quite roll off of the tongue.

Rules Update: 6-Second Melee Rounds (and Movement Rate Changes)

When I first started working on AD&D3e way back in 2006, my goal was to take Castles & Crusades and add as many elements of 1st edition Advanced Dungeons & Dragons as possible… so that I could run classic TSR modules on-the-fly, while still using the streamlined (d20) rules of C&C.

Over time, however, I moved away from C&C’s use of Primes and towards the skill and ability check rules of D&D’s 3rd-5th editions. As a fan of 2nd edition’s numerous campaign settings, awesome Monstrous Manual, and improved ease of use, I started to morph my rules into something of a 2nd edition retroclone that eschewed its many fiddly subsystems in favor simpler (d20) checks for combat, saving throws, and skill checks.

One carryover of AD&D that should have been removed earlier on was its Movement Rates for creatures and characters. In AD&D, most creatures move either 12″, 9″, or 6″ each round; with each inch representing 5″ of movement and each round lasting 1 minute. When making AD&D3e I wanted to keep those Movement Rates in place BUT wanted a melee round to equal 10 seconds rather than 1 minute. So, rather than moving 60′ in 1 minute (as in 2nd edition), an AD&D3e character would move 60′ in 10 seconds.

While this change was easy to implement, allowed for on-the-fly conversions of creatures, and made sense, it also meant that combatants were moving VERY quickly during each melee round. While running games, it became apparent that combatants were able to engage distant enemies swiftly, lessening the effectiveness of ranged weapons and spells, and were all-too-easily able to disengage from combat and/or find cover. Additionally, the space available on even the largest battle mats wasn’t sufficient for most combats. Even my players commented that they were able to quickly move anywhere they wanted while in combat. We found that having high movement rates actually bogged down combat because all combatants became skirmishers who were able to dash around during every melee round. 

So, after wanting to do so for years, I’ve finally reduced the length of each round from 10 seconds to 6 seconds. With this change, I’ve also halved the Movement Rates of all creatures and characters. These changes have simplified the tracking of distances moved (it’s much easier to calculate movement when every minute is 10 rounds and every 10-minutes turn is 100 rounds), made combat more “sticky” and challenging by restricting distances moved during combat, and brought the rules more in line with current versions of D&D (3rd edition onward).

Please give these changes a try and let me know what you think!

Here’s a link to my AD&D3e page:

http://scruffygrognard.altervista.org/