POS taken down
March 31, 2011 Leave a comment

Shadow Control Tower - Medium
POS doesnt’ meant what you think it means. Unless you know I’m referencing EVE, in which case, maybe it does mean what you think it means. I don’t know, I’m not a freakin’ mind reader. Give me a break. For those who DON’T know what I’m referencing: a POS is a player-owned starbase. These are a big part of the world of eve, and is a part of what helps determine territory players are seeking to hold. Starbases fulfill a lot of functions, from launch points for fleets, to research and construction hubs, to giant moon-mining stations. Multiple people desire a sweet spot around a nice, lucrative moon, and that causes good-ol’ fashioned capitalistic conflict. My favorite kind.
Then you have corps like mine, who see those stations as ripe trees, hold very valuable fruit in the form of turrets, scramblers, hangers, arrays, and all sorts of other add-ons that can be stolen if you find the right situation to do so. A few nights back, a scout found the unshielded POS, and after tracking down the corps information of its owners, we war-deced them, so we could blow it up and take the yummies. To help encourage participation in what was expected to be a rather dull event, the CEO of our corp provided an incentive: each point of damage done = 10 isk, and the killing blow = 20 million isk. Well, I’m a lucky bastard, not because I had the most damage (in fact, I did about 5 million less than the top guy), but I got the killing blow, so I walked away from the endeavor about 58 million isk richer.
While throwing missiles at this starbase last night, I couldn’t but help to remember a conversation I had with my brother when walking around down-town D.C. a couple of years ago. He was telling me a bit about his time in the Ranger battalion, and how the rule of six-P’s (Proper Planning Prevents Piss Poor Performance) helps to reduce the excitement of combat. That this was a necessity, because remaining calm and working off your training kept you alive. In much the same way, leading up to our corps attack of this POS, we prepared ahead of time, and had done a fair amount of fleet drills before hand. So, while we didn’t need to use any of our talents – as the target never bothered to show up and defend, we were all prepared for the eventuality. This made the event a bit boring, but also created a sort of relaxed tension amongst us – calm, but prepared.
Yes, this post is here just a day after I talked about the virtues of options, and how ‘more is merrier’. In a sense, that is true, but there is also a caveat, and a pretty important one at that. If everything is equally viable in all situations, nothing is different. The important part of that phrase is “in all situations”. I wanted to make this topic today because I didn’t want any readers (or my future self) to think that I was in favor of options for option’s sake. The only options that matter, as far as I’m concerned, are meaningful ones. If the choice a player makes has no impact upon them, then the end result is a useless option, which degrades the product as a whole, and is wasted development time.
There are a lot of different ways to participate in PvP in EVE Online. Dependent on the sector of space you’re living in, you need to adjust your style and be cognizant of the rules of space you are currently in. For players living in null-sec space, conflict is never further than your desire to engage a target. In contrast, in high-sec space, there are rules to engagement, and similarly, enforcement of said rules. The enforcers are known as
Rift sucks
I’ve given Rift what I think is a fair attempt at grabbing me, but it has failed to do so. Unlike some 

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