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Posts Tagged ‘Grid’

An aside:  I work in the educational technology field, and there is a bit of a war at my job right now between those with a traditional notion of marketing (the organization has the expertise and will disseminate it “top-down”) and those who wish to embrace new social media (people have the knowledge and we should help them share it among themselves).  I fall squarely in the latter camp — anti-authoritarian, blogger and twitterer that I am.  I appreciate the shift that our culture is making in knowledge creation and distribution.  The experts aren’t merely those whose voices are sanctioned by powerful institutions, but rather lots of folks have things — good, smart things — to say.

This is one of the reasons why I love the WoW blogging community:  there are lots of folks with good, smart things to say.  And by following the links from one site to another, I keep finding new blogs that are great resources and great reads.

My latest discovery:  The Munch Land

My main point:  Munchies has a post that links to a post (omg! see what I mean?!) on PlusHeal about Ulduar debuffs.  This information completes a post I made a while back about updating Grid for the new raid zone.

I’ll be adding the following to Grid when I get home from work tonight:

ironrootsIron Roots:  Immobilizes and inflicts 7863 to 9137 Nature damage every 2 sec. until freed.  (Freya/Elder Ironbranch)

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One of the things I used to most despise about respeccing my talents was having to redo all my action bars and keybindings to accomodate the new spec.  Thankfully, the dual-spec option remembers one’s layout, so the switch from Spec 1 to Spec 2 doesn’t require one to open one’s spellbook and reposition everything.

For me, however, switching between specs isn’t merely a matter of having a different set of buttons to mash.  I utilize several add-ons as a healer and these too must be altered.  Many add-ons allow you to set a profile, and in some cases, this is might be the easiest way to quickly move between the settings you need for Spec 1 and Spec 2:  Khaeli_Disc and Khaeli_Holy, for example.  

TellMeWhen is an add-on I’ve come to love and rely on.  It notifies you when spells are off cooldown and when buffs and procs are active.  I find it very useful for monitoring the cooldowns on certain heals; for reminding me to reapply Inner Fire; for notifying me when I have Borrowed Time (ok, duh, that one’s obvious) or Heroism or Surge of Light.  However, TellMeWhen does not have the option of setting profiles.  I wrote about this add-on — briefly — when I first was asked to switch specs to Holy, and some commenters asked for more details on setting it up.  As I’ve had to fiddle with it somewhat lately so that I can easily switch between Holy and Disc, this seemed like a good time to revisit the “How To.”

Access to the addon’s configuration is available two ways:  under one’s interface screen (via the Menu) or via /tmw.

tmw_interface

I use two icon groups on Khaeli:  Icon group 1 reminds me when I have certain buffs active.  Icon group 2 reminds me when the cooldowns are up on certain spells.  As you can see, you can dictate how many icons you want in each group and if you want them in rows and or columns and if you want them only shown in combat.

You’ll have to pardon some of these screenshots, I should interject here.  These were taken while waiting for the raid to fill last night.  But you can see here where my eyes are focused during most fights.  On the left is my Belkin layout.  (I use Clique for the spells you don’t see there:  cures, Penance, Flash Heal, PW:S, PoM)  Above my main action bar is TellMeWhen’s Group 2, cooldown notifications.  Then Grid.  To the right of Grid (not visible in this picture) is my Prayer of Mending tracker.  Then Quartz above that (with my target to the left of Quartz (also not pictured here) and target’s target to the right).  Above Quartz, TellMeWhen’s Group 1, buff notifications (this screenshot is in setup mode.  When active and locked, the icons display the appropriate image, not the clock you see here).  

setup21

As you can see, I have cooldown notifications for three spells:  Prayer of Mending, Penance, and Circle of Healing.  (The latter is a “?” in the above screenshot as I am currently Disc.  When I’m Holy, Penance becomes a “?”  Once you’ve locked the add-on, this “?” will disappear, so don’t fret.)  

To setup your buffs and spells, type /tmw.  Choose the name of the spell/buff/debuff  you’d like monitored, and whether you want the add-on to monitor whether it’s active (in the case of something like Surge of Light) or when its cooldown is up (in the case of something like Penance) or when it’s absent (in the case of something like Inner Fire).

penance21

sol21

As you setup TellMeWhen, I recommend establishing the icons that you need for your main and your offspec.  As you can see in the images above, even though I’m specced Disc, I have Surge of Light notification waiting in the wings; it’s just not enabled.  When I switch to Holy, I disable the notifications for Disc — disabling the icons for Borrowed Time and Penance — and enable the notifications for Holy — Circle of Healing, Surge of Light, Serendipity.  

Although admittedly, it’s a bit of an annoyance to have these extra steps — it’s not a push-a-button switch — it’s worth setting up these notifications in advance.  And hell, if you’re asked to switch to your offspec for an encounter, everyone can bloody well wait while you get yourself situated.

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Now granted, my knowledge of Ulduar is still quite limited.  I’ve only run the zone on heroic.  I’ve only experienced 7 fights.  I’ve only defeated 6 bosses.  But even so, I’ve already witnessed a couple of encounters that have caused me to reconfigure Grid.

I’ve written more in-depth instructions elsewhere, so I won’t go into too many details here.  But sufficed to say, if you are new to healing (as it’s your dual-spec, or you’re newly 80, or you’re new to raid-healing), I highly recommend you use some sort of healing add-on to help you better monitor the health, mana, HoTs, buffs, and debuffs of your raid members.  There are several add-ons you can use (Healbot, VuhDo), but I prefer Grid.

In Ulduar, several of the bosses I’ve fought thus far have abilities that target one or two raid members and that require healers respond instantly.  As with Kel’Thuzad’s Frost Blasts, players who are targeted take immense damage over a short period of time.  And while add-ons like Deadly Boss Mods can announce the victims to the raid and while people do typically holler this shit out in vent, if you’re like me — playing whack-a-mole with your unit frames — then your best bet for a quick reaction time is to have the indication show up there.

To open your Grid settings, type /grid config.

Go to the Status tab, then to Auras.  There you can Add New Debuff.

adddebuff
Although I doubt this is a complete list, here are the ones I’ve added so far:

slagpoticonIgnis the Furnace Maker
Slag Pot:  Charges a random target and incapacitates them, inflicting 5,000 (Heroic: 10,000) Fire damage every 1 second for 10 seconds. If the target survives, they will gained 100% (Heroic: 150%) haste for 10 seconds. 

lightbombXT-002 Deconstructor
Light Bomb:  Causes the target to inflict 2,750 (Heroic: 3,500) damage to other players within 10 yards every 1 second, for 9 seconds.
 

gravity-bombGravity Bomb:  Causes the target to spawn a Gravity Bomb after 9 seconds, which pulls other players within 20 (Heroic: 10) yards and inflicts 17,100 to 18,900 (Heroic: 19,000 to 21,000) Shadow damage. 


stonegripKologarn
Stone Grip:  Grabs 1-3 targets, incapacitating them and inflicting 3,700 to 4,300 (Heroic: 5,363 to 5,637) Physical damage every 1 second, until they are freed. The Arm can sustain 100,000 (Heroic: 480,000) damage before it releases its targets. 

Once you have added these debuffs to Grid, be sure to click on them and ensure they’re enabled.  You’ll also want to set their priority so that other settings don’t obscure them.  (For example, I have these “oh shit” debuffs set as a higher priority than the PW:S or DA icons).

 

slagpot

Finally, you need to determine where on your unit frames you want these debuffs to appear.  For me, it’s most noticeable if they show up as center icons.

centericon 

How and if you choose to assign healers to those who end up in Ignis’s pot or Kologarn’s grip is dependent largely on your raid composition.  But I would encourage all healers, regardless of whether or not you’re typically the one who handles this, to activate these debuffs on your unit frames. 

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So apparently Patch 3.1 will hit tomorrow.

Having complained about boredom with the end-game for quite some time, let me now complain that I feel totally unprepared.  I think part of this is due to Khrii’s recently achieving 80, and my desire to get her raid-ready while people are still, ya know, running Naxx.  But I really did think it’d be another week or so til we’d see the patch, and so tonight I feel like I’m sorta scrambling to get things in order.

OK, someone is clearly paying much more attention to Goldclover-gathering than me as the Howling Fjord has been herbed clean.  Back to work.

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As Tuesday’s respec left me rather flustered, I logged into Khaeli last night a bit earlier than usual so that I’d give myself plenty of time to review my new spec before our raid.  As I mentioned yesterday, I’ve used Power Auras for quite some time in order to track buffs (I initially downloaded it to indicate when the ol’ 10-minute Inner Fire had expired, but have since set it up to track the haste from Borrowed Time and the Egg of Mortal Essence).  I added the Surge of Light, Clearcasting and Improved Holy Concentration procs to Power Auras, and tried to give it some sort of color code that made sense and made learning these new abilities a bit easier:  a green circle around Khaeli meant a haste buff, a blue one meant a mana reduction.  (Here’s a great guide to the add-on, for those interested). I tested it by spamming heals on myself, but it just seemed to be a blur of color and rings, all indicating “zomg!  proc!” to which my response was still, after 24-hours of being Holy, “Wait, wut?”

So I tried a different add-on:  TellMeWhen.  While it has ostensibly the same function as Power Auras — it provides a visual display to monitor buffs/debuffs/cooldowns/procs — it uses the game’s icons rather than some other (albeit pretty) pattern.  I set up one bar right above my Quartz casting bar to watch for my new Holy procs, as well as the haste from the Egg trinket and Heroism.  I also created a bar to the left of Grid (where my eyes are most of a fight) to monitor the cooldowns for Circle of Healing and Prayer of Mending, as I’m still trying to get the feel for what buttons to push and when.

setuptellmewhen

Did it help during our Naxx run?  Blah, I dunno.  I have gone from feeling incredibly knowledgeable and well-geared as a Disc Priest to feeling like a button-mashing, mana-starved padawan noob.  

In other add-on news, I tried out Multishot as well last night.  It automatically takes a screenshot for boss kills and achievements.  I found it mildly irritating as the screenshot caused my PC to freeze for a split second (not good when the boss is dead but her adds aren’t, as in the Widow fight) and it seemed to fail at getting quality screenshots (each boss kill screenshot looks like a mess of scrolling combat text and raid frames but thankfully as we’re working on the Immortal achievement, no dead bodies).  So I have disabled it already.  Nonetheless it did manage to capture these moments:
safetydance Thanks to AT&T for (for the time being) fixing your damn servers so that I can raid Heigan without lagging into the green wall of doom.
epic
And thanks to Jurk for sending me the Gloves of Token Respect, granting me this achievement.  I can’t even give him Power Infusion any more, dammit, as some sort of quid pro quo.  But if I’m on raid heals, I guess I can heal him now?  Yay!

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As the raiders logged in last night, I received a whisper from one of the officers, “You holy?”  “No, disc.  But I can respec if need be.”  “Respec,” came the reply.  I hearthed, ran to Ironforge, and shelled out the 45 gold to erase my precious Discipline talents.  I knew where to spend the 14 requisite points in the Disc tree, but made it about halfway through the Holy side when I realize I had no clue what the hell I was selecting.  “Shit.”  And so I shelled out 50 gold to erase them again.  K- armoried Dueg (lol, seriously, he did) and I copied his spec.  I was summoned to a VOA run with no action bar or mouseover macros established.  Whatever, it’s VOA, right?  I scrambled to get all of those situated before the main raid event was announced:  Sartharion 3D.  Gulp.  It’s not exactly the raid you want to try a new spec, and as I’d only ever played a Holy Priest once for about an hour — on a failed 10man Malygos attempt months ago — I was worried.  

Mana

OMG, I ran OOM, something I don’t think ever happened to Khaeli as Disc.  I had to use my shadowfiend and a mana potion.  And I had to ask for an Innervate.  Granted, I’ve avoided picking up Spirit gear and so my regen was low.  But damn, I missed that infinite mana pool and mighty mana regen.

WTF Why Isn’t Flash Heal Casting?

Oh.  Duh.  Surge of Light.  That one took me a few to figure out.  By the time we’d wiped half a dozen times to Sartharion, I’d set Power Auras up to indicate when I had SOL and Holy Concentration procs — not that I was sure what to do when they occurred.  I had to keep looking at my buffs:  “Wait, is that a free heal?  Or a fast heal?”

Throughput

As a Holy Priest, my Flash Heal hits for an average of 5600; in the same gear, as Disc, it heals for about 4300.  I definitely felt more powerful healing, but I felt like I was less responsive in a clutch.  I missed my pewpewlaser.  I missed seeing Grid light up with bubbles.

Khaeli, Use Your Cooldown Now!

I died to a Flame Wall because it took me an extra couple of seconds to locate Guardian Spirit on my action bar, cast it, then GTFO.  Blah.  I wasn’t sure I’d timed it right, honestly.  The tank lived, but I died like an idiot.  (Looking at the WWS report, phew, yes, Guardian spirit heals for 20K)

Run Heroics and Practice

After the raid, I put myself in the LFG channel for heroics.  Someone asked if I’d do Nexus.  It wasn’t the daily, but I didn’t care about the extra badges and coin as much as the practice with the spec.  When I was summoned, the group’s first response was, “LOL, you’re in Delirium.  Why are you running heroics?”  I replied, “I’ve never played a Holy Priest before, so I hope you’re fully repaired.”  There were several deaths, but they were the result of their abysmally low DPS (they struggled to kill Anomalus’s rifts) as much as my abysmally shoddy healing.  I definitely struggled with mana, but when it takes four minutes to kill Keristrazsa, that’s to be expected, right?  

Re-Gear/Re-Gem/Respec?

I’m not really sure what my next steps will be to gear as a Holy Priest, having spent the last few months gearing as Disc.  We are running Naxx tonight, but I might just shell out the coin for the BOE gloves that drop from the zone if no cloth gloves drop tonight, because I can’t really justify wearing 10-man Shadow Priest gloves for the Crit and INT now, can I?

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In every twenty-five-man raid, you’ll have more than one member of a class along for the ride; there are only ten classes after all.  In most raids, you’ll also find multiple members of the same talent tree:  three arcane mages, two affliction warlocks, and a partridge in a pear tree. The plus-side of having two or more of a class in a raid can include taking turns using reagents, multiple mage-tables and summoning-stones, and extra battle rezzes.

While some buffs don’t stack (more than one Tree Druid doesn’t mean more than one Tree of Life Aura, for example), all heals do; and in general, when you bring lots of healers to a raid, the only noticeable downside is overhealing.  Two Resto Druids can roll Lifeblooms on the same target; two Holy Paladins can Flash Heal the same target.  However, a Discipline Priest is designed not so much to heal damage as to mitigate damage, and while heals stack, these mitigation tools do not.  Multiple Disc Priests are therefore not ideal.  (Not ideal.  Ha.  That’s me being restrained.  Multiple Disc Priests fucking sucks.  There.  I said it.)

  • Grace does not stack.
  • Divine Aegis does not stack (although 3.1 will allow one priest to stack DA up to 125*level of the target; I doubt that DAs from multiple priests will stack)
  • Power Word: Shield does not stack.
Of course, not everyone is going to min-max their raid composition, and sometimes — ideal or not — you will find yourself in a raid with more than one Disc Priest.  If respeccing to Holy isn’t an option for someone, then take these things into consideration:
 
1)  Who has more spellpower?
 
The Disc Priest with the largest spellpower will have the biggest heals (duh), but will also provide the largest shields.  (Borrowed Time increases the absorption of PW:S by 8% of your spellpower).  I have been asked by other Disc Priests “What’s your crit?” when trying to elbow me out of the tank-healing and into the raid-healing role.  But the important factor isn’t simply who crits more frequently — well, unless you’re comparing a healer with 10% crit and and one with 30% crit — but the impact those crits will have.  Although crit is desirable for Disc Priests as it procs Divine Aegis, crit is also desirable because it results in a 150% larger heal.   Regardless, crit is a percentage based chance; more spellpower provides more and more consistent throughput.
 
Hypothetical Situation is Hypothetical, with Math
 
Disc Priest 1 has a 30% crit rating and 2000 spellpower
Disc Priest 2 has a 20% crit rating and 2200 spellpower
 
They both hit Prayer of Mending twice, and all five charges results in heals.  With ten “heals,” Disc Priest 1 will crit 3 times and Disc Priest 2 will crit twice.  Assuming none of this is overheal (and remember, Divine Aegis will proc upon any crit, but it only absorbs based on the amount healed), Disc Priest 1 will place three bubbles on targets.  Disc Priest 2 will place two.
 
Disc Priest 1 has healed for 30544 and absorbed 1032 damage.  Total:  31576
Disc Priest 2 has healed for 30986 and absorbed 846 damage.  Total:  31832
 
Spellpower > Crit.
 
Of course, what you do with this knowledge and how you choose to assign multiple Disc Priests will likely be affected by the composition of the rest of the healer team.  If they’re all shamans, then two Disc Priests can heal the tanks.  If they’re all paladins, then make the healadins raid heal, the OP fuckers.  Regardless:  make sure you’re clear about heal and shield targets.  Do not shield someone else’s target(s).

2)  Who has buffs and debuffs?
 
Broken record:  I’m a huge fan of Grid as it can be setup to monitor any buff and debuff on the raid.  Regardless of whether your fellow priests are Disc or not, it is worth using Grid to track the Weakened Soul debuff (You can add it under the Auras tab).  I show Weakened Soul as an icon in the center of the raid frame so it is clear who is ineligible for a PW:S.  Grid can also be used to monitor your other buffs and procs:  Power Infusion, Pain Suppression, Grace, and Divine Aegis.
 
3)  Who has which glyphs?
 
Three Discipline Priests walk into a bar.  One has PW:S, Flash Heal, and Holy Nova glyphed.  One has PW:S, Flash Heal, and Prayer of Healing glyphed.  One has Smite, Fade, and Mind Control glyphed.  Priest 2 might be better suited in a melee group for group heals.  Priest 1 might be better suited in a caster group for group heals.  Priest 3 gets to wait outside at the Naxx summoning stone and MC flagged players off the edge.
 
4)  Who has Focused Will and Martyrdom talented?
 
/smack.  This person gets to go respec Holy told the raid is full.

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WHAT

powerinfusionPower Infusion
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%.  Lasts 15 seconds.

2 minute cooldown (lowered to 1.6 minute with 2 points in Aspiration)  Does not trigger the GCD.


HOW

I’m a big mouseover macro fan, as clicking on someone to target them, then clicking on a spell is too slow and unwieldy.  It’s also good practice to notify someone they’ve received Power Infusion because even though they should notice the animation and the buff, they might not (and/or might not realize what Power Infusion does.)

The following macro casts PI on your mouseover target and sends them a whisper:

/cast [target=mouseover] Power Infusion
/script local n,r=UnitName”target”;if(r)then n=n..”-“..r;end;SendChatMessage(“Power Infused! +20% haste at -20% mana for 15 seconds. Go!”,”WHISPER”,nil,n)

Penance Priest has some other macro ideas, including the addition of quartz cooldowns and error checking.


WHO

As Power Infusion gives the recipient increased casting speed at a reduced mana cost, the spell should obviously be cast on someone who a) casts spells and b) uses mana.  Duh.  When determining who will benefit the most from PI, consider a) who can use an increased casting speed and b) who can use the break on mana consumption.  Duh +1.

Although I’ve read some suggestions that Disc Priests use the buff solely on themselves (and have raided with a Disc Priest who did just that), I think it would be a difficult argument to make that a Disc Priest needs help with mana.  (Maybe if you’re undergeared?  Maybe if you’re healing a heroic with 4 melee who won’t step out of whirlwinds?  Maybe if you’re using spells that don’t proc Rapture?)  If you feel you are struggling with the healing in a particular encounter, then by all means, buff yourself.  Otherwise, I’d recommend buffing someone else.

I don’t use Power Infusion as an “Oh shit!” button for more healing, but rather as a “Hell yeah!” button for a high-dpsing caster.  Consensus seems to be that mages are the best recipients of PI — they get the most bang-for-the-buck from the haste and the mana reduction.  However, depending on the makeup of your raid and the DPS of your caster group, you might chose a different target.

I don’t use Recount, and I don’t monitor the DPS of a fight, but if I don’t know my fellow raiders and don’t have an established target, after the first encounter, I always ask Kaleyen who the top caster and the top mage were so that I can gauge who gets PI.  If appropriate, I’ll Raid Leader if they have a preference for who receives it.

Mages who respond to my PI whisper macro with “??” do not get the buff again.  Mages who respond to my PI whisper macro with “omg i love you” do.


WHEN

Power Infusion does not stack with the mage talent Arcane Power, and the haste portion of the spell does not stack with Heroism/Bloodlust.  You’ll want to track these spells so you aren’t wasting a cooldown.  You can use the addon Need to Know to track the latter.  I use Grid to track Arcane Power on mages (See this post for help on setting up Grid).  If you try to cast PI on a mage who has Arcane Power up, you will get the “a more powerful spell is active” error message.  The mage will, however, be able to override PI with Arcane Power.

It’s also worth having a conversation with your casters to ask about their preference for receiving the spell.  Good DPS have their casting rotations down to a science, and they’ll be able to tell you when the buff would most benefit them.  For example, the mage Mirror Image ability reduces a mage’s threat, and so Mirror Image and Power Infusion work well together as the mage will be able to pump out the extra DPS without the risk of pulling aggro.  This spell is often their opening salvo, and if so, you should cast PI on them right away.  (I need to figure out a better way of tracking when a mage has Mirror Image active — other than, ya know, looking at the screen)

With a 1.6 minute cooldown, one can cast Power Infusion a lot over the course of a raid.  (You can use WWS to check the “uptime” of the spell.  For help with WWS, check here.)  This is something I’m trying to improve in my own gameplay, making sure that PI gets worked into my “rotation” regularly.

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As a priest, I used to dread the Instructor Razuvious fight, as I truly felt the burden of the raid’s success or failure rest on my shoulders.  But seriously, mind control, bone-shield, taunt, attack, rinse, repeat.  It’s not hard.  Honestly, the one fight in Naxx I fear most now is Kel’Thuzad.  I still feel the burden of success or failure, but the fight is much less under my control.

Kel’Thuzad, I believe, is the fight that truly reveals the weakness of my guild’s healing team.  The encounter is by no means difficult, but it does require monitoring cooldowns, mana, positioning, health, and debuffs in a way that no other fight in the zone does.  And while weak healers can often be carried through instances by stronger ones, the nature of the Kel’Thuzad fight doesn’t really allow for this.

There are plenty of guides and walkthroughs for the Kel’Thuzad fight, and rather than itemize his abilities and describe in detail the mechanics of the encounter, I’d like to focus on how a healer — any healer, not just a discipline priest (although admittedly, most of my comments here will pertain to priests) — should approach this fight.  I use the singular “healer” here, rather than “healers,” because while you can, as usual, assign healers to raid and/or to tank healing, you can never count on the elusive “someone else” to take care of what is arguably Kel’Thuzad’s most dangerous ability, Frost Blast.

Mana:
The Kel’Thuzad fight has three stages and as such, always seems to last a good long while.  Keep in mind not only the length of the encounter, but also its increasing intensity.  Use your shadowfiend early.  I know it’s terribly unfashionable, but if you do not have a good mana pool or if you do not have decent mana regeneration or if you know you are always OOM on difficult fights, use a mana potion.  Consider your HPM (heals per mana) and cast efficiently.  Yes, there is a lot of AOE damage during this fight, but no, spamming Prayer of Healing or Holy Nova probably isn’t the wisest of spell choices.  Use Inner Focus.  Don’t tell me you’ve “blown all your cooldowns” when you’ve not used an ability that grants you a mana-free heal.

Positioning:
Spread out.  Everyone needs to stand at least 10 meters apart during this encounter for two reasons.  the Detonate Mana debuff deals damage to and the Frost Blast ice-blocks will “spread” to nearby players.  Restoration Druids always seem to be particularly guilty of hopping and jumping around while they heal.  OMG, yay, you have instant-cast spells.  But sit the fuck down.  (OK, don’t sit, but you get my point).  When you move, you increase the chances of damaging or being damaged by your fellow raiders.  Unless you find yourself standing in a fissure, you really shouldn’t be mobile during this fight.

Debuffs:
Kel’Thuzad casts Frost Blast throughout the fight, and in my experience, this is what wipes the raid.  And even if it doesn’t wipe the raid, it always seems to cost at least one life.  Frost Blasted players must be healed.  Penance Priest wrote a great post a few weeks ago about handling the Frost Blast debuff and rightly pointed out that neither vent nor Deadly Boss Mods really suffice for notifying the healers of who’s entombed in ice.  The affected player will take 104% of their maximum health in damage in four seconds and as such requires two things from healers:  1)  an immediate response and 2) a quick, but powerful heal.  You can set up both Grid and Healbot to highlight players who are Frost Blasted (see my post on setting up Grid here).  This is far more efficient than having to pan your camera around waiting for the ice blocks to appear, then clicking on the affected player, then casting a spell.  Perhaps you can heal one person in time that way.  Perhaps.  But you certainly can’t heal more than one, and Frost Blast, much like in-vitro-fertilization, often results in multiples.  A healing add-on is not a crutch; expecting the other healers in the raid to respond to Frost Blasts because you are too damn slow — now, that’s a crutch.

Cooldowns:
The Kel’Thuzad fight is the one time, as a discipline priest, where I am not casting Penance on the tank.  Penance is a fast and powerful spell, but it has a 8 second cooldown, and so I save it for the Frost Blasts.  Other healing classes might consider doing the same:  Shamans can save Nature’s Swiftness or Riptide for their Chain Heal, for example, when Frost Blast hits several melee.

Spell Selection:
Seriously, I suck at math.  If there are elaborate calculations to be done, I look to K- to do them.  But I have enough of a grasp of simple arithmetic, thank you very much, to tell you this:  If you have four seconds to heal people, you want to use a fast-casting spell.  Greater Heal and Healing Touch (untalented, unhasted), for example take 3 seconds to cast.  Yes, they’re big heals.  But they’re slow, and if your reaction time in getting to the affected player is the slight bit off, they’re dead before you can complete the cast.  More non-mathematically-minded math insights: if players will be taking 104% of their maximum health in damage over that four second duration, you’ll want to cast a spell that can actually provide sufficient healing.  Yes, Renew is instant-cast and as such fulfills the “fast cast” requirement.  But it is neither a big nor a fast heal.  The HoT ticks for 15 seconds, providing at 2000 bonus spellpower, about 750 health every 3 seconds.  Honestly, I don’t know if that’d keep a shadowfiend alive; it’s certain insufficient for a player.

If you are faced with multiple ice-blocked players in your range, you will have to make some decisions.  Personally, I don’t heal the jerk who continues to insist that Disc isn’t a viable raid spec.  Die, asshole, die.  Oh, looks like you don’t provide much viable DPS.  But I digress.  When I see Grid light up with multiple Frost Blasts, I prioritize healers and Kaleyen (well, I love him, dammit, and he’s our best DPS to boot).  I have successfully healed three frost blasted players so I know it’s possible, and I don’t like it when healers try to insist that they can
only save one life.  You can and must do better than that.  After assessing the priorities for heals (and really, this is why you should have Grid or Healbot, because shouts in vent to “heal me!!” just don’t give a healer enough time to make these sorts of decisions), I PW:S my #2 priority, Penance my #1 priority, and PW:S #3, Flash Heal #2 and then Flash Heal #3.  Now granted, it helps when there are other healers also responding to the Frost Blasts, and I doubt that my heals alone will save poor ol’ Priority #3.  But the point still stands:  you can and should respond to all the affected players within your range.  React like you’re solo-healing Kel’Thuzad.

One of the saddest things I’ve ever seen was one of our holy priests on her warrior alt, waiting for the adds to spawn for phase 3, bandaging frost blasted players because the healer on that side of the room was utterly oblivious.  Seriously, if you’re not as useful as a bandage in an encounter…

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/grid config

There are healers who will brag that they’re healing the raid utterly sans add-ons.  I guess everyone is supposed to respond to this by thinking that’s amazing or skillful or something — like Obi Wan Kenobi blindfolding Luke Skywalker and training him to whack things with his lightsaber without looking. [Insert skeptical and sarcastic Han Solo response here].  But rather than thinking that this makes someone a more gifted Jedi healer, I tend to believe that unwillingness or inability to set up a healing add-on translates into a healer that is unaware of a lot of what’s happening during a raid. 

But, hey, if you respond to raid members’ various health deficits efficiently, if you cure and decurse quickly, if you’re aware of who’s low on mana and/or low on rage, if you know who has your HoTs, if you know who has aggro and who’s MC’d and who’s dead and who’s out-of-range — if you do all these things without a healing add-on then, to quote Rudyard Kipling, “You are a better man than I am, Gunga Din.”

To heal with maximum efficacy, I need an add-on.  And after trying both Healbot and Grid, it’s the latter that I prefer.  And since the most common complaint about Grid is “It’s too complicated to set up,” I thought I’d write up some instructions (instructions I intend to CTRL+C CTRL+V to my guild website to help some of the people that seem absofuckinglutely unaware of their fellow raid members’ health and debuffs)

grid_curse1

To Download:
The main add-on is Grid, but a search for “Grid” on Curse.com returns two pages of additional and optional components.  Depending on your class, these have varying usefulness (e.g. the Lifebloom tracker for resto druids).  On the Discipline Priest, in addition to the main Grid add-on, I have these activated:  Grid Status HoTs and Grid Mana Bars.

To Set Up:
In general, when setting up Grid for the first time, you will need to go through each of the options on the left-hand side of the screen to customize it as you deem fit.  And that right there is the brilliance of Grid — as you deem fit.  Can you cure poison?  No?  Then don’t have Grid show poison debuffs.  Do you want your raid frames larger?  Do you want the font for raid members’ names larger?  Do you want the border opaque?  All this and tons more can be adjusted in Grid.  While, yes, setting up the add-on will take some time, the information you’ll be able to glean — all within a little box on your screen — will make it well worth it.  In many ways, setting up Grid as a healer is an exercise in self- and class- and role-assessment:  what information must you know about your raid members.  What buffs and debuffs, for example, must you see? As with any adjustment to your UI and your add-ons, I recommend a test-drive in an Alterac Valley BG as you fiddle with the configuration.  This will provide you with a lot of the information you’ll see during a raid (who’s taking damage, who needs cures) and will allow you to adjust Grid without having to worry about actually, ya know, healing those strangers from your battlegroup.

(more…)

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