» PLAYER INFORMATION
Player NAME: Simme
Current AGE: 22
Player TIME ZONE: Eastern
Personal JOURNAL:
simme
IM & SERVICE: AIM: aznsimme1990
Player PLURK:
ESimme
Current CHARACTERS: None
» CHARACTER INFORMATION
Character NAME: Ema Skye
Canon & MEDIUM: Ace Attorney (video game)
Canon PULL-POINT: Post-Apollo Justice.
Character AGE: 25
Character ABILITIES: None
Character HISTORY: Ema on the AA Wiki
Character PERSONALITY: Ema Skye, at this point in her life, is something unusual for a good guy in a story: a little mediocre. She's neither entirely comic, nor entirely tragic, nor entirely heroic. She's had her successes and she's had her failures, but right now, she is stuck in a job she didn't quite want, surrounded by colleagues she doesn't quite like, facing difficulties that she doesn't quite know how to deal with. She has a great deal of passion for science and forensics, and she's committed and intelligent, but all the same, she plays the role that the somewhat dopey Dick Gumshoe did in earlier Ace Attorney games: the detective whose evidence is presented so it can be proven wrong, pulled apart by the warring lawyers.
She isn't, then, the most capable police detective--nor does she even want to be, since her passion is forensics alone--but she didn't pass whatever qualification test was required to become a forensic scientist, so here she is. Unlike Gumshoe, though she isn't the worst, either; and so, again, she ends up being a little mediocre. Her life at 25 is not like her sister's; Lana Skye was a very successful detective and became Chief Prosecutor by the age of 29. And Ema knows it: she's often described as gloomy or in a bad mood, which one can always discern by her going to her reliable bag of Snackoos and munching away (or tossing away at an unfortunate target).
Then again, she has plenty of reasons. Things have always been rough for her, and she's no shoujo protagonist who can smile her way through every pain. She lost her parents at an early age, being raised by her sister; then, she was deeply involved with (though not responsible for) a man's death at the age of fourteen, and as a result her sister nearly sacrificed her life and did sacrifice her career for her. Though she doesn't say so out loud, it's highly likely that, knowing how much Lana sacrificed for her, she feels the need to live up to that sacrifice--and that the problem is that she hasn't yet, by her standards. She was, indirectly and through no fault of her own, the cause of a lot of trouble and even injustice through Damon Gant's rise to power. Lana is most likely still in jail, nine years later, as she doesn't appear in the game (though this is an assumption). Phoenix Wright, who she deeply respects, also had his career go up in smoke. All told, it's a lot for a person to live down.
These things don't just go away, but she does still retain a sense of purpose from these setbacks. She's parlayed her somewhat wild enthusiasm for "science" into a successful program of study in forensics while abroad, and become qualified for what is after all a respectable career as a police detective. It's not what she wants, but she's still young, even though it doesn't feel that way to her (and after all, this is a world of regular teenage lawyer prodigies). Even though she's much more sour than she was growing up, she's made it to a point that she can be okay with--and she still cheers up whenever the subject of science comes up. Her love for "science" in the abstract has never gone away, and that in a larger sense is part of the telltale theme of a good Ace Attorney character, or in other words, one who's on the side of justice: someone whose ultimate goal is to pursue the truth (through science!).
» EXSILIUM INFORMATION
Chosen WEAPON: A tranquilizer gun from the Initiative armory. Smaller (handgun-size), with a higher ammo capacity, more modular, and generally better than your average modern tranquilizer gun, so that it can actually be a practical sidearm. It should evolve over time to allow Ema to change out the chemicals in it (with science!) to achieve different effects than just tranquilization (e.g., maybe adrenaline boost, truth serum, etc.).
Character INVENTORY: She'll be wearing her typical lab coat outfit with Pink Princess bag and her glasses. In her bag is a bottle of fingerprint powder, a bottle Luminol (tests for blood), some experimental hydroxyacelunodosetrase (some kind of poison), two pairs of handcuffs (just in case), glasses, notepad, and identification (police badge and personal ID).
» SAMPLES
First PERSON: [A giant pair of red-tinted glasses appears in the viewframe of the camera, and the slightly mumbling voice of a young woman can be heard behind it.] Five inches, plastic frame... flexible screen, electronic device, probably silicon chips... Scientifically speaking, that's a personal tablet device.
[which one might have thought was obvious enough; but Ema, in a state of mild shock and denial, is not really in shape to point that out. She withdraws the glasses, allowing the camera one glimpse of her face, before she shuts it off and switches to voice.
For a moment, though, she doesn't say anything. Instead, a loud crunching sound plays for about a minute. That's her MUNCH MUNCH MUNCHing on Snackoos. Finally she pauses.]
I can't really believe that they needed someone like me here this badly, but I'm here, so that's that... I'm Detective Ema Skye. And I guess I'll be in this apartment. If anyone has a scientific explanation for this, I'd appreciate that.
[She pauses briefly.]
...That's anyone that won't give me a headache, please.
Third PERSON: What a dump. Ema wasn't the picky type, but this city's environment was the exact opposite of a sterile laboratory. There were probably old bloodstains from hundreds of years ago on these rusty walls... no room for scientific investigation. Not that there was anything to investigate, it looked like. Her mind was still whirling from the tour of the armory. She had wanted to take more time with it--see what all those weapons were made of, and how some of them that she didn't recognize at all worked--but they'd been in such a rush, and everything had been so bizarre--that is, scientifically speaking, improbable or inexplicable. She didn't know where to start.
She turned over the thin gun with the sharp needle poking out of it in her hands. As a detective, of course, she'd been trained in firearms, but this was something new. She didn't quite know why she'd picked it up; it probably had to do with the sharp, dangerous outline of the gun's needle that she'd spotted, and then the percolating, glowing liquid in the small tank. If she had to choose some kind of gun, this fast, of course she'd go for the thing that looked like a chemist had designed. But if she was really supposed to use it...
Her hand dropped to her side. It violated every rule of common sense that she was still sitting here and not waking up in her bed at home. But since it did continue to flagrantly violate that, there was only one reasonable scientific conclusion: it was real. The weapon was real. Time travel was real...
And that in turn meant there was only one thing to do right now to take her mind from running through this climatic cycle again and again: she reached into her bag and pulled out a Snackoo. Scientifically speaking, she should probably be grateful for small favors.
» ADDITIONAL NOTES
Nothing else in particular!
Player NAME: Simme
Current AGE: 22
Player TIME ZONE: Eastern
Personal JOURNAL:
IM & SERVICE: AIM: aznsimme1990
Player PLURK:
Current CHARACTERS: None
» CHARACTER INFORMATION
Character NAME: Ema Skye
Canon & MEDIUM: Ace Attorney (video game)
Canon PULL-POINT: Post-Apollo Justice.
Character AGE: 25
Character ABILITIES: None
Character HISTORY: Ema on the AA Wiki
Character PERSONALITY: Ema Skye, at this point in her life, is something unusual for a good guy in a story: a little mediocre. She's neither entirely comic, nor entirely tragic, nor entirely heroic. She's had her successes and she's had her failures, but right now, she is stuck in a job she didn't quite want, surrounded by colleagues she doesn't quite like, facing difficulties that she doesn't quite know how to deal with. She has a great deal of passion for science and forensics, and she's committed and intelligent, but all the same, she plays the role that the somewhat dopey Dick Gumshoe did in earlier Ace Attorney games: the detective whose evidence is presented so it can be proven wrong, pulled apart by the warring lawyers.
She isn't, then, the most capable police detective--nor does she even want to be, since her passion is forensics alone--but she didn't pass whatever qualification test was required to become a forensic scientist, so here she is. Unlike Gumshoe, though she isn't the worst, either; and so, again, she ends up being a little mediocre. Her life at 25 is not like her sister's; Lana Skye was a very successful detective and became Chief Prosecutor by the age of 29. And Ema knows it: she's often described as gloomy or in a bad mood, which one can always discern by her going to her reliable bag of Snackoos and munching away (or tossing away at an unfortunate target).
Then again, she has plenty of reasons. Things have always been rough for her, and she's no shoujo protagonist who can smile her way through every pain. She lost her parents at an early age, being raised by her sister; then, she was deeply involved with (though not responsible for) a man's death at the age of fourteen, and as a result her sister nearly sacrificed her life and did sacrifice her career for her. Though she doesn't say so out loud, it's highly likely that, knowing how much Lana sacrificed for her, she feels the need to live up to that sacrifice--and that the problem is that she hasn't yet, by her standards. She was, indirectly and through no fault of her own, the cause of a lot of trouble and even injustice through Damon Gant's rise to power. Lana is most likely still in jail, nine years later, as she doesn't appear in the game (though this is an assumption). Phoenix Wright, who she deeply respects, also had his career go up in smoke. All told, it's a lot for a person to live down.
These things don't just go away, but she does still retain a sense of purpose from these setbacks. She's parlayed her somewhat wild enthusiasm for "science" into a successful program of study in forensics while abroad, and become qualified for what is after all a respectable career as a police detective. It's not what she wants, but she's still young, even though it doesn't feel that way to her (and after all, this is a world of regular teenage lawyer prodigies). Even though she's much more sour than she was growing up, she's made it to a point that she can be okay with--and she still cheers up whenever the subject of science comes up. Her love for "science" in the abstract has never gone away, and that in a larger sense is part of the telltale theme of a good Ace Attorney character, or in other words, one who's on the side of justice: someone whose ultimate goal is to pursue the truth (through science!).
» EXSILIUM INFORMATION
Chosen WEAPON: A tranquilizer gun from the Initiative armory. Smaller (handgun-size), with a higher ammo capacity, more modular, and generally better than your average modern tranquilizer gun, so that it can actually be a practical sidearm. It should evolve over time to allow Ema to change out the chemicals in it (with science!) to achieve different effects than just tranquilization (e.g., maybe adrenaline boost, truth serum, etc.).
Character INVENTORY: She'll be wearing her typical lab coat outfit with Pink Princess bag and her glasses. In her bag is a bottle of fingerprint powder, a bottle Luminol (tests for blood), some experimental hydroxyacelunodosetrase (some kind of poison), two pairs of handcuffs (just in case), glasses, notepad, and identification (police badge and personal ID).
» SAMPLES
First PERSON: [A giant pair of red-tinted glasses appears in the viewframe of the camera, and the slightly mumbling voice of a young woman can be heard behind it.] Five inches, plastic frame... flexible screen, electronic device, probably silicon chips... Scientifically speaking, that's a personal tablet device.
[which one might have thought was obvious enough; but Ema, in a state of mild shock and denial, is not really in shape to point that out. She withdraws the glasses, allowing the camera one glimpse of her face, before she shuts it off and switches to voice.
For a moment, though, she doesn't say anything. Instead, a loud crunching sound plays for about a minute. That's her MUNCH MUNCH MUNCHing on Snackoos. Finally she pauses.]
I can't really believe that they needed someone like me here this badly, but I'm here, so that's that... I'm Detective Ema Skye. And I guess I'll be in this apartment. If anyone has a scientific explanation for this, I'd appreciate that.
[She pauses briefly.]
...That's anyone that won't give me a headache, please.
Third PERSON: What a dump. Ema wasn't the picky type, but this city's environment was the exact opposite of a sterile laboratory. There were probably old bloodstains from hundreds of years ago on these rusty walls... no room for scientific investigation. Not that there was anything to investigate, it looked like. Her mind was still whirling from the tour of the armory. She had wanted to take more time with it--see what all those weapons were made of, and how some of them that she didn't recognize at all worked--but they'd been in such a rush, and everything had been so bizarre--that is, scientifically speaking, improbable or inexplicable. She didn't know where to start.
She turned over the thin gun with the sharp needle poking out of it in her hands. As a detective, of course, she'd been trained in firearms, but this was something new. She didn't quite know why she'd picked it up; it probably had to do with the sharp, dangerous outline of the gun's needle that she'd spotted, and then the percolating, glowing liquid in the small tank. If she had to choose some kind of gun, this fast, of course she'd go for the thing that looked like a chemist had designed. But if she was really supposed to use it...
Her hand dropped to her side. It violated every rule of common sense that she was still sitting here and not waking up in her bed at home. But since it did continue to flagrantly violate that, there was only one reasonable scientific conclusion: it was real. The weapon was real. Time travel was real...
And that in turn meant there was only one thing to do right now to take her mind from running through this climatic cycle again and again: she reached into her bag and pulled out a Snackoo. Scientifically speaking, she should probably be grateful for small favors.
» ADDITIONAL NOTES
Nothing else in particular!