simme: (Default)
» PLAYER INFORMATION
Player NAME: Simme
Current AGE: 22
Player TIME ZONE: Eastern
Personal JOURNAL: [personal profile] simme
IM & SERVICE: AIM: aznsimme1990
Player PLURK: [plurk.com profile] ESimme
Current CHARACTERS: None

» CHARACTER INFORMATION
Character NAME: Ema Skye
Canon & MEDIUM: Ace Attorney (video game)
Canon PULL-POINT: Post-Apollo Justice.
Character AGE: 25
Character ABILITIES: None
Character HISTORY: Ema on the AA Wiki
Character PERSONALITY: Ema Skye, at this point in her life, is something unusual for a good guy in a story: a little mediocre. She's neither entirely comic, nor entirely tragic, nor entirely heroic. She's had her successes and she's had her failures, but right now, she is stuck in a job she didn't quite want, surrounded by colleagues she doesn't quite like, facing difficulties that she doesn't quite know how to deal with. She has a great deal of passion for science and forensics, and she's committed and intelligent, but all the same, she plays the role that the somewhat dopey Dick Gumshoe did in earlier Ace Attorney games: the detective whose evidence is presented so it can be proven wrong, pulled apart by the warring lawyers.

She isn't, then, the most capable police detective--nor does she even want to be, since her passion is forensics alone--but she didn't pass whatever qualification test was required to become a forensic scientist, so here she is. Unlike Gumshoe, though she isn't the worst, either; and so, again, she ends up being a little mediocre. Her life at 25 is not like her sister's; Lana Skye was a very successful detective and became Chief Prosecutor by the age of 29. And Ema knows it: she's often described as gloomy or in a bad mood, which one can always discern by her going to her reliable bag of Snackoos and munching away (or tossing away at an unfortunate target).

Then again, she has plenty of reasons. Things have always been rough for her, and she's no shoujo protagonist who can smile her way through every pain. She lost her parents at an early age, being raised by her sister; then, she was deeply involved with (though not responsible for) a man's death at the age of fourteen, and as a result her sister nearly sacrificed her life and did sacrifice her career for her. Though she doesn't say so out loud, it's highly likely that, knowing how much Lana sacrificed for her, she feels the need to live up to that sacrifice--and that the problem is that she hasn't yet, by her standards. She was, indirectly and through no fault of her own, the cause of a lot of trouble and even injustice through Damon Gant's rise to power. Lana is most likely still in jail, nine years later, as she doesn't appear in the game (though this is an assumption). Phoenix Wright, who she deeply respects, also had his career go up in smoke. All told, it's a lot for a person to live down.

These things don't just go away, but she does still retain a sense of purpose from these setbacks. She's parlayed her somewhat wild enthusiasm for "science" into a successful program of study in forensics while abroad, and become qualified for what is after all a respectable career as a police detective. It's not what she wants, but she's still young, even though it doesn't feel that way to her (and after all, this is a world of regular teenage lawyer prodigies). Even though she's much more sour than she was growing up, she's made it to a point that she can be okay with--and she still cheers up whenever the subject of science comes up. Her love for "science" in the abstract has never gone away, and that in a larger sense is part of the telltale theme of a good Ace Attorney character, or in other words, one who's on the side of justice: someone whose ultimate goal is to pursue the truth (through science!).

» EXSILIUM INFORMATION
Chosen WEAPON: A tranquilizer gun from the Initiative armory. Smaller (handgun-size), with a higher ammo capacity, more modular, and generally better than your average modern tranquilizer gun, so that it can actually be a practical sidearm. It should evolve over time to allow Ema to change out the chemicals in it (with science!) to achieve different effects than just tranquilization (e.g., maybe adrenaline boost, truth serum, etc.).
Character INVENTORY: She'll be wearing her typical lab coat outfit with Pink Princess bag and her glasses. In her bag is a bottle of fingerprint powder, a bottle Luminol (tests for blood), some experimental hydroxyacelunodosetrase (some kind of poison), two pairs of handcuffs (just in case), glasses, notepad, and identification (police badge and personal ID).

» SAMPLES
First PERSON: [A giant pair of red-tinted glasses appears in the viewframe of the camera, and the slightly mumbling voice of a young woman can be heard behind it.] Five inches, plastic frame... flexible screen, electronic device, probably silicon chips... Scientifically speaking, that's a personal tablet device.

[which one might have thought was obvious enough; but Ema, in a state of mild shock and denial, is not really in shape to point that out. She withdraws the glasses, allowing the camera one glimpse of her face, before she shuts it off and switches to voice.

For a moment, though, she doesn't say anything. Instead, a loud crunching sound plays for about a minute. That's her MUNCH MUNCH MUNCHing on Snackoos. Finally she pauses.]


I can't really believe that they needed someone like me here this badly, but I'm here, so that's that... I'm Detective Ema Skye. And I guess I'll be in this apartment. If anyone has a scientific explanation for this, I'd appreciate that.

[She pauses briefly.]

...That's anyone that won't give me a headache, please.

Third PERSON: What a dump. Ema wasn't the picky type, but this city's environment was the exact opposite of a sterile laboratory. There were probably old bloodstains from hundreds of years ago on these rusty walls... no room for scientific investigation. Not that there was anything to investigate, it looked like. Her mind was still whirling from the tour of the armory. She had wanted to take more time with it--see what all those weapons were made of, and how some of them that she didn't recognize at all worked--but they'd been in such a rush, and everything had been so bizarre--that is, scientifically speaking, improbable or inexplicable. She didn't know where to start.

She turned over the thin gun with the sharp needle poking out of it in her hands. As a detective, of course, she'd been trained in firearms, but this was something new. She didn't quite know why she'd picked it up; it probably had to do with the sharp, dangerous outline of the gun's needle that she'd spotted, and then the percolating, glowing liquid in the small tank. If she had to choose some kind of gun, this fast, of course she'd go for the thing that looked like a chemist had designed. But if she was really supposed to use it...

Her hand dropped to her side. It violated every rule of common sense that she was still sitting here and not waking up in her bed at home. But since it did continue to flagrantly violate that, there was only one reasonable scientific conclusion: it was real. The weapon was real. Time travel was real...

And that in turn meant there was only one thing to do right now to take her mind from running through this climatic cycle again and again: she reached into her bag and pulled out a Snackoo. Scientifically speaking, she should probably be grateful for small favors.

» ADDITIONAL NOTES
Nothing else in particular!
simme: (Default)
Who: Dani [personal profile] danidanidanica and Wighty [personal profile] wightknight.
What: A two-year anniversary celebration dinner, followed by... well, locked!
When: Today, October 18th.
Where: That Mayfield burger joint.
Rating: Definitely NC-17.

and sometimes the moon is just something that hangs )
simme: (Default)
Inactive (alphabetical by canon)

Ema Skye | Ace Attorney | [personal profile] skyentific
Phoenix Wright | Ace Attorney | [personal profile] ace_attorney
Sterling Archer | Archer (FX) | [personal profile] codenameduchess
Haruhi Suzumiya | Haruhi Suzumiya | [personal profile] brigadeleader
Itsuki Koizumi | Haruhi Suzumiya | [personal profile] deputychief
Itsuko Koizumi (AU) | Haruhi Suzumiya | [personal profile] tooclose
Sasaki | Haruhi Suzumiya | [personal profile] cramschoolgod
Minako Arisato | Persona 3 | [personal profile] shotarcana
Yukari Takeba | Persona 3 | [personal profile] takebow
Rise Kujikawa | Persona 4 | [personal profile] risettebutton
Souji Seta | Persona 4 | [personal profile] soujiboy
Raven | Teen Titans | [personal profile] azarathmetrionzinthos
Starfire | Teen Titans | [personal profile] stupidcurtains


And a few others I've never played in games.
simme: (Default)
Player Information
Name: Simme
Personal Journal: [personal profile] simme
AIM/Email: lizzylizzer at gmail dot com
Plurk: ESimme
Age: 21
Current Characters: None

Character Information
Name: Yukari Takeba
Canon: Persona 3 Portable
Canon Point: September 4, 2009
Age: 16
Gender: Female
History: Persona 3 wiki
Personality: Yukari is usually a popular, pretty, and cheerful high school girl who likes the color pink, worries about what she eats, gets pretty good grades, and spends a few too many afternoons shopping. But she's also sometimes a hot-tempered, suspicious, and occasionally spiteful girl who goes out to a dark tower and shoots monsters with a bow, barely trusts anyone, resents her mother for seemingly moving on after her father's death, and wants desperately to find out why her father died; and she frequently switches between these two moods. This dichotomy stems largely from two conflicts: balancing her desire for independence with her desire to be able to rely on someone, and balancing her inner desire to resolve the past with her outer desire to be a normal girl in the present.

Independence, in Yukari's view, is associated with her concept of personal strength, and defined in contrast to what she feels is her mother's lack of responsibility. Her mother has 'moved on' by running away from life, jumping from guy to guy. Yukari resents this more than anything else. She evidently feels that her pain is greater than her mother's, the proof being that her mother has moved on with other men, even though "she wasn't always like that". In P3P, where she and Minako are closer from the beginning, she offhandedly mentions that "my mom really liked flowers, so she always bought a lot of them. She'd decorate with the ones I'd pick, too.That's probably why I like them so much..." (level 2 of the social link). It's not that she always favored her father over her mother. They seem to have had a happy life until his untimely death. And, importantly, Yukari doesn't blame her mother for not loving her husband--only for "running away to forget [her] problems." (social link level 4) It would only be running away from the problem of her husband's death if it was a problem for her--if she did love Yukari's father and simply didn't have the ability to deal with his death alone, let alone to help her daughter get through it. Because of that, Yukari felt she had to get through it alone--and furthermore, that she did, succeeding both academically and socially (as it's clear that she is doing at Gekkoukan), which led to an even lower opinion of her mother's strength.

However, there are two sides to that issue, and we only see one of them. We never see her mother on screen, and, on the few times we get an impression of her, she seems contrite, asking Yukari's permission to remarry, even though Yukari's tone is hostile from the start. This makes it hard to tell what really took place. Is Yukari's description accurate? Did her mother let her down by being weak, drowning her fear of being alone with other men, and neglect her daughter? Or did Yukari as a child simply take her mother's behavior as a personal betrayal without understanding that there might be reasons behind it--without understanding that, for example, people grieve in different ways, for different lengths; or that the pressures on a single mother (including practical needs) are different from those on her daughter? What happened to her as a child would undoubtedly be indelible, and whatever small pains she and her mother might have inflicted on each other, even unintentionally, would be magnified into longstanding scars. We can't know which it is, and in fact, most probably, it's a mixture of both: hence why her mother feels the need to "apologiz[e] for everything that's happened,"and yet why Yukari also recognizes belatedly that by avoiding and resenting her mother, she, too, has been avoiding a problem: "It's probably about time I talked to her... Nothing well change if I just run away..." (SL 8). After that, she expresses that analysis herself, in fact: "Deep down inside, I think she still misses Dad. She couldn't handle it... Losing someone so important to her... That's why she needed someone to lean on..." (SL 8). Those are words which might as well apply to Yukari herself.

Of course, getting to that point--where she could rely on someone, namely Minako--was a laborious effort. Caught between the desire to have someone else to trust and the desire not to need anyone else, she sometimes became moody and arbitrary. She described this to Minako as "a part of me that's really unsentimental" and that "didn't want anybody to get involved with me", even while another part of her had the desire to have "someone understand what I was going through" and "take special care of me for once." (SL L6) When she was confronted with muggers who took her wallet, she tried to get out of the situation herself rather than ask Minako for help. As she puts it: "I said that I wouldn't have to rely on anyone, but I needed somebody in a time like this...!" Getting past this -- which, at this canon point, she's still working on doing, being close with Minako but not many others -- is a major part of her growth.

The second conflict I mentioned, between her inner concern with the past and outer concern with the present, arises because of the real reason she's in SEES--namely, finding out what happened to her father in the Kirijo Group 'accident.' After ten years, she had gotten no closer to understanding, and was on the verge of giving up, thinking she should move on, as shown in her cutscene in The Answer: "It's already been 10 years... I wonder if I should just give up." But then a letter from her father (a time capsule) came--renewing her uncomfortable position between wanting to resolve her past and move on to the future. It's because of her attachment to the past that she is different from most of the girls around Gekkoukan. Junpei says "she's actually pretty popular," and she is fairly girly (as described earlier), but much of that is the so-called 'facade used to overcome life's hardships'. Yukari isn't genuinely close with anyone before the start of the game, distrusting Mitsuru because of her link with the Kirijo Group, being genuinely annoyed by Junpei (rather than the more playful dynamic that develops over time), and showing no evidence of any particular girl friends she's close with--despite her seeming popularity. At the same time, she clearly keeps up with the outside culture: she knows what's fashionable or cute, and she knows how to be flirty--as when she mentions in seeming distress that she "has to" dress up in a maid costume, even though she eventually is disappointed when it doesn't happen, or when, in the male protagonist's route, she teases him from the beginning.

Her attachment to the past is part of the stubbornness and impulsiveness that characterizes her elsewhere, too. If she were less stubborn, she might have given up and moved on; if she were less impulsive, she might have reflected more on whether she wanted to go down that road in the first place. These traits mean that Yukari is not the kind of girl who easily hides what she feels. She has a good heart, and often cares more about what others feel than other member of SEES do. For example, she tries to minimize the pressure put on Fuuka and Ken to join SEES in the first place ("You know, we're not trying to pressure you, so if you need some time to think about it..." for Fuuka, and "Hey, I hope Ken-kun won't be involved in this" for Ken), concerns which no one else brings up, and which there's no real reason to think are in bad faith. She also mentions how much she dislikes bullies, and she does her best to stand up to them (e.g., when her wallet is stolen, when they encounter the 'punks' behind Port Island Station--even though that also demonstrates her stubbornness in making Minako and Junpei go to a known danger zone). At the same time, she also isn't the best at concealing her fear: she has trouble early on with the ritual 'suicide' of the Evokers, stammers when they first go on missions, and puts on a very bad impression of not being scared of ghosts. Again, this canon point means that she's still pretty private and withdrawn about personal matters, while putting on more of an outward show, too.

Abilities Information
Fighter or Sacrifice?: Fighter -- she's impulsive and stubborn, as mentioned above, rather than a reflective person. She'd much rather be doing something than being at home facing the mental pressure (since she's not so good with that stuff).
Canon abilities: She has the Persona Io, which has, essentially, wind and healing powers, which are moderate at her current level. She's also a pretty good shot with a bow and arrow.
Name: N/A
Zero Candidate?: No

Samples
First Person:[Yukari, dressed in a typical pink outfit, appears with a small, tentative but friendly smile. She's taken care to have her message thought out before sending it out to the network, so as to avoid revealing too much or looking too weird. Her initial reaction on arrival was, well, a little crazy.]

So, how's everyone doing? It's me, Yukari, again. Sorry if I weirded anyone out before... It was just cuz I was totally surprised by waking up in a place like this and everything. I'm sure everyone knows how it is, since you're all here too. Even now, I can't really believe that we were all taken from our separate worlds... But I guess I gotta believe it, since I'm here, right?

[Which is mostly on script.]

A-Anyway, I'm wondering... how many other archers are there here? I was in the Archery Club at school, and I guess it's kinda important to practice that stuff here... So, if you know anything about that, let me know.

[She pauses for a moment, the silence hanging a little heavy since her slightly weary air doesn't quite match up with her more enthusiastic words.]

That's all, I guess... So I'll see you guys around.

Third Person:

Yukari swung her legs out over the water, staring down into the lake. Everything about that was normal, at least; it hadn't been two months since she had been standing on a beach on Yakushima, doing much the same thing, but standing next to her best friend, asking her what she should do. That had seemed clear then. It was clear. She'd been able to act...

But now this. It was coming crashing down into her mind in pieces. There were a hundred questions that she had, that she knew she should have, at any rate, but they seemed to be drowned out in the buzz of difference. Weird things had happened before on missions, but not like this. But all the mundane, practical questions, while bugging her, were falling back behind one larger one... What was she supposed to do? What did it mean to be stuck here with no escape when she had just been getting so close to the answer?

Or had she been? Whatever insanity this was, she couldn't even think about it clearly except to know that this wasn't a game and there wasn't a break to go shopping, at least, not in Pauwlonia Mall. No, she'd gotten herself entangled with something unbelievable again, and there was only so far that she should go with it... After all, she was a regular high school student, right? She still was, wasn't she?

She felt caught. Like one of those fish in the lake might have felt, to be dragged out of the water and put in some other pond; everything around her itched, but more than that... It was the idea that there was yet another lake. One step forward, two steps back...

But she couldn't let herself keep thinking that way, could she? In the end, there was never any choice but to keep moving forward. To solve one thing and then another and keep going, because, if she sat down and stopped, she might stay on this pier forever.


Anything Else: Nope.

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Simme

December 2012

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