About Sarah

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Dr. Sarah Stang is an Assistant Professor of Game Studies in Brock University’s Department of Digital Humanities where she teaches courses in the Interactive Arts and Sciences and GAME programs as well as the Game Studies MA program and PhD in Interdisciplinary Humanities. She is the co-founder and inaugural Lab Director of the Society, Technology, and Applied Research (STAR) Lab. She is a member of the executive committee for Brock’s Posthumanism Research Institute and serves on the advisory board for Brock’s Humanities Research Institute. She is also a member-at-large on the Canadian Game Studies Association executive committee and the former Secretary for the International Communication Association’s Game Studies Division. She is also the former Editor-in-Chief of the graduate student journal Press Start and essays editor for First Person Scholar.

Dr. Stang is a feminist media scholar who specializes in analysing representation and identity in popular media, especially video games. She received her PhD from the Communication & Culture program at York University in Toronto, Ontario, Canada. Her work has been published in academic journals such as Game Studies, Games and Culture, Critical Studies in Media Communication, Human Technology, Loading…, Nordlit, and several edited collections. 

sarah3Dr. Stang is the lead editor for the 2025 edited collection entitled Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures, published with Amsterdam University Press. Her forthcoming monograph, Maiden, Mother, and Crone: Female Monstrosity in Video Games builds and expands upon her Social Sciences and Humanities Research Council of Canada (SSHRC) funded dissertation, entitled “Maiden, Mother, and Crone: Abject Female Monstrosity in Roleplaying Games.” This book is an intersectional feminist analysis of female monstrosity in popular horror, science fiction, and fantasy video games as well as the tabletop role-playing game Dungeons & Dragons. It unpacks how monstrosity in games functions as a way to symbolically represent marginalized, non-normative, and/or transgressive women’s bodies. This project combines feminist media studies with cultural studies and internet research and will be published with Palgrave Macmillan.