Operation::Input

Introduces a persistent mesh as an operand into an operation

Creates an Operand for the given persistent Mesh. This is a symbolic value that is used in further sub-operations.

Note:
it is safe to call Mesh::Release after this call.

Signature

class Operation:
    // Introduces a persistent mesh as an operand into an operation
    fun input(
        inMesh: Mesh,
    ) -> MeshOperand