Out of Character:
Backtagging: Yes, please. I'm EST, but I work pretty odd hours, so our schedules might line up one day but not another.
Continuations: Certainly.
Threadjacking: Go for it.
Fourth wall breaking: Go for it. Please think twice before having someone recognize Neera specifically, but feel free to peg that she works like a D&D character.
Squicks: I'm having trouble thinking of anything. I'll let you know if I'm getting uncomfortable, please do the same with me!
In Character:
Fighting: Yes! Neera tends toward 'flight' over 'fight,' but she does things and if your character would respond violently, that's just fine! Besides, she's been an adventurer running in a party with a child of a muder god, she's not helpless.
Injuries: Kind of goes with the fighting, heh. If you're going for major maiming, let's talk.
Killing: Let's talk.
Telepathy/Mind reading/Mental tricks: Let me know if there's anything specific you're looking for.
Touching: Go for it. Neera's not much one for rules.
Flirting: Yes! Neera likes attention.
Hugging/Kissing: Same as above!
Relationships/Sex: It's on the table.
Mun contact:
Plurk: fakealchemist
IC Contact Post: HereDiscord: Jay | fakealchemist#5655About Wild Magic
The mechanical advantage of being a Wild Mage is that your caster level fluctuates. You might get lucky and cast your spell a couple levels higher, or get unlucky and cast it a couple levels lower. Suppose you're at level three, but you get lucky and wild magic amps you up so the spell gets cast at two levels higher -- basically, you just cast the spell as if you were level five, instead of level three, and you get whatever benefits come with that (hits harder, has extra effects, whatever). But you might end up casting it at a lower caster level, nerfing your own spell.
On wild surges:
Every time Neera tries to do something magical, there's a chance a wild surge will occur. When this happens, we go to the RNG gods and ask them to roll a number between 1-100. The possible outcomes? Anything from AREA OF EFFECT HICCUPS to genderswapping. Generally the higher the roll, the more likely the results will be beneficial, and the lower the roll, the more likely it is Neera just blew herself up. Note that out of those 100 options, only nine involve the spell Neera was originally going for actually happening, and only one involves the spell firing completely unaltered. Transformation effects like the genderswap, turning into a squirrel, glowing, and so on, canonically wear off in Baldur's Gate mechanics, so in play these are only going to last so long as anyone who is affected is interested in playing with it.
And yet there are times when Neera will intentionally cause a wild surge in an attempt to improvise a spell.
Wild mages are fun because lord knows what's going to happen when you let them do something, but it's one thing to invite that in a video game, and another entirely to cause completely random stuff in RP. Please feel free to opt out, or ask for something different, or whatever ensures the most fun for you. Because fun is what's really important, here.