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1 answer
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I am working on a very simple rendering engine to play around in, and it has the following properties: an array of objects to be rendered every object has a VBO and EBO, using the exact same format ...
Shadowblade012's user avatar
-1 votes
1 answer
88 views

I'm using Python and PYSide6/OpenGL to create a GLSL shader, in this shader I want to have a time component. The boilerplate code for the shader is set up fine, and renders at expected. However I can ...
Remy's user avatar
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2 votes
1 answer
95 views

I am trying to make a square from triangles using indices and vertices, but when I run the code it says this: System.AccessViolationException: 'Attempted to read or write protected memory. This is ...
ourenia's user avatar
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Best practices
1 vote
1 replies
130 views

I have an array of simulation states that I want to pass to a fragment shader. In this scenario each state element should result in a pixel on the screen. In order to decide what the color of the ...
TinfoilPancakes's user avatar
5 votes
1 answer
166 views

I decided to try a dual screen to display the square as a wireframe vs a colored in square: #include <GLAD/glad.h> #include <GLFW/glfw3.h> #include <iostream> void ...
Kelvin Ohaya's user avatar
Advice
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3 replies
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I gave a lot of time making a custom sdl2 based graphical engine in c++ and i'd like to move to isometric view rendering. This means being able to display 3d objects and i wonder if I should stick to ...
CdS's user avatar
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-3 votes
1 answer
97 views

I draw triangles in OpenGL using DrawArrays(): public void DrawTriangle( Vector2 a, Vector2 b, Vector2 c, ShapeOptions shapeOptions = null) { shapeOptions ??= PresentationConsts.Shape....
Neomaster's user avatar
Advice
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2 replies
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I am implementing a UI library, and I want to implement pixel-perfect hit detection. For example, if a UI element is a red ellipse, when I click on a red pixel, I want a click event to be emitted; ...
Eilan Laken's user avatar
3 votes
2 answers
105 views

I have a problem that my window: // gcc -o minimum main.c -lglut -lGL #include <stdio.h> #include <unistd.h> #include <GL/gl.h> #include <GL/glut.h> extern void ...
Ewok's user avatar
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0 votes
7 replies
113 views

I'm currently working on Voronoi polyhedra, and I already have software that generates all the vertices for me, but I haven't got any indexes to draw the polyhedra. I know how to draw polygons and ...
Diabo Veio's user avatar
1 vote
1 answer
79 views

I'm embedding a VTK rendering widget inside a Qt 6 app using QVTKOpenGLNativeWidget. The window contains a QVTKOpenGLNativeWidget used for 3D rendering, wrapped inside a QFrame. On top of it, a ...
Dresult's user avatar
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3 replies
162 views

In my code, I useing draw line to draw model selection line and error edge line ,useing draw triangle to draw 3D model. Using the model's openmesh handle, edges are recorded and drawn. ...
asdbvvc's user avatar
  • 11
Advice
1 vote
2 replies
273 views

I have been making a 3D game from scratch using opengl and C++ and I want to know how I can make a ray casting class in C++ for my game where I can call it when ever I need to, to check for things ...
ShizamDaGeek's user avatar
0 votes
1 answer
123 views

I have installed the packages that I need (as far as I know), and the window throws an empty error when I run it. Output is: /home/bence/Programming/cpp/game1/cmake-build-debug/game1 SDL_Init Error: ...
14ohms's user avatar
  • 10
3 votes
2 answers
124 views

In a graphics API like Vulkan, you have VkFilter, which can be NEAREST or LINEAR. Leaving aside the mipmap filtering, which is another thing altogether, I'm trying to understand what the point of the ...
Zebrafish's user avatar
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