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This Was a Triumph

•March 20, 2011 • Leave a Comment

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by Wes/Sharvahn

I’m making a note here: huge success.

This was my thought when my boyfriend looked up from my laptop and asked me how he did. Fifteen minutes earlier, I was in Bastion of Twilight with my usual raid group. We were on the trash between Halfus Wyrmbreaker and Valiona and Theralion and methodically killing each group in hopes of BoE epics. I play on my laptop on my bed (yes, I’m going to have a terrible back, but it works for now as I don’t have a desk) usually with my boyfriend nearby watching television or reading. This week, he was watching intently over my shoulder, asking the occasional question. As we neared the second to last trash pack, the quiet question came from behind me.

“Can I try?”

Those were probably the last words I’d ever expect to hear out of Adam. He’s shown mild interest in the game before, mostly asking if he could play alone or if he’d have to suffer in a PuG group and what the classes did, but he’s really never shown any sign of actually wanting to play. This being a raid, I was hesitant; he has never touched the game before, we’ve only gotten Valiona and Theralion down a few times, and I’m not the greatest person to be coaching newbies. I have a short fuse and a low tolerance for stupidity, which generally makes me the bad cop to Andy’s good cop in a raid situation.

After a moment’s thought, I figured “what the hell, it’s only trash.” I handed Adam the laptop and took a moment to explain which keys were bound to which abilities and in what priority he should press them and quickly explained the rage mechanic and the all important Omen. I didn’t think he’d do well enough to pull aggro off of Andy, but it couldn’t hurt.

With a Heroic Leap, he bounced into the next trash pack on Andy’s pull, whirlwinded and cleaved to stack Meat Cleaver as he had seen me do, and correctly weaved in bloodthirsts and raging blows in between AOE attacks. He wasn’t first on the metre, but he wasn’t the last either. I was impressed.

Valiona and Theralion were up next. I quickly explained what he would need to focus on, went over dragon boss mechanics, brought up his /range finder and told him to listen to Andy’s calls over vent. With possibly our raid’s life in my hands, I relinquished complete control, shut my mouth and sat back to watch a man who had been playing for all of 10 minutes fight his first raid boss.

By the end of the fight, Adam was among the living and had come in fourth on the damage charts with a respectable 11.4K DPS. The dragon twins had been one shot. I of course was biting my lip the entire time and trying not to be a backseat gamer, but he really didn’t need much coaching. I simply had pointed him in the right direction and let him figure things out on his own. Taking my laptop back, I switch to OBC’s officer channel and told Andy what I had done. As we headed to Blackwing Descent to kill Omnomtron, Andy barked out in ventrillo that NO ONE has any excuse to do under 10K DPS on a raid boss anymore as someone who had been playing for 15 minutes total had done 11K and lived. Adam was certainly proud of himself, and I was grinning from ear to ear about his performance.

Coaching Adam gave me a whole new perspective on coaching newbies. As the DPS officer, I’m often called upon to assist new raiders and new players who are having gearing troubles or general DPS problems and I find myself losing my patience very quickly. Knowing that I couldn’t, under ANY circumstance, lose my patience with Adam or I’d find myself on the couch very quickly, I was forced to let the player make his own decisions. Normally, I’m having to hand-hold every step of the way, which I believe causes a lot of my frustration. I’ve just become so accustomed to players not being capable of progressive thought, I’ve forgotten that not all players are like that. Next time you’re needed to help out a new player – or hell, volunteer to help out – remember to try and let them make their own decisions, even if it means making their own mistakes. While I certainly don’t recommend throwing a newbie into the raid before even questing, don’t assume that they can’t figure things out just because they’re new. They might just surprise you.  -Wes/Sharvahn

Hax Shield and You: Abusing the Best Spell in the Game

•March 20, 2011 • Leave a Comment

by Andy/Betancore

Srsly if you're a DK and you don't use AMS, you're doing it wrong.

People often ask me what the difference between a bad DK and a mythical “good” DK is.  I tell those people that “good” Death Knights don’t suck, and that our much-maligned class really doesn’t deserve the stigma it has.  It’s the players that suck, not the class.  “But Andy,” you might be saying, “You still haven’t told me the difference between a good and bad DK!  Why do some players suck and others not?”  Well, dear reader, there could be multiple  reasons a particular player sucks, ranging from immaturity to bad reaction times to a crippling addiction to those delicious little mini-eclairs.  There are, however, a few indicators to help you separate the undead wheat from the facerolling chaffe.  Topping that list: great DK’s abuse the hell out of Anti-Magic Shell.

Defensive Cooldowns: Not Just For Tanks

It’s a brand new world out there, if you didn’t notice the big evil dragon flying around rocking Azeroth’s collective shit.  Ammo is gone, leveling through Azeroth no longer sucks, our rune regeneration is actually interesting, and, most importantly, healers no longer have bottomless mana pools.  Every point of mana spent healing you is less time later on in the fight that your healers will be able to heal at all.  This means that it is now the DPS’s job to mitigate as much damage as possible without significantly impacting their DPS.  I’m looking at you, Faceroll Knights.  See that shiny green button lying alone and unloved at the bottom of an unused bar?  Keybind it.  Now.

But Death Knights aren’t the only class that must now worry about mitigating damage, nor is AMS the only cooldown DPS DK’s should be using.  Icebound Fortitude comes in handy, too.  Pallies have their bubbles, Mages have Ice Block,  Durids (yes that is spelled right) have Barkskin, and so on, and so forth.  Everything that lowers damage or removes debuffs must now be used intelligently to help your healers conserve mana.  Your raid depends on it.

However, I believe that AMS is by far the superior defensive cooldown.  One reason for my undying love of AMS is it’s relatively short cooldown.  Another is the fact that:

It Stops Everything!

I’d like to talk specifically to my fellow Death Knights for a moment.  The next time you’re in the middle of a fight, try paying a bit more attention than usual to your debuffs.  Specifically, pay attention to the colored borders that denote whether the effect is physical, a disease, a curse, or magic.  Anything that doesn’t have a red border for a physical debuff, you could have prevented.  I’m not just talking about preventing the damage from it, either.  If you had AMS up while it was being cast on you, the debuff would have never taken effect. If you ever know that you’re about to be affected by a non-physical debuff, you can pop AMS and not even worry about it.  Think about that for a moment.

Need an example? Asphyxiate. Yes, that thing Baron Ashbury in H SFK uses that scares the hell out of your healer.  Pop AMS at the right time, and you could be beating on Ashbury with a full health bar while your comrades are having nearly all the HP drained out of them.  You’re one less person that your healer has to worry about, at least for that phase.  If you spend a moment thinking of other spells that might be completely nullified by using AMS, I’m sure you’ll come up with a few.  Try it!  The worst that can happen is you having to wait 45 seconds for AMS (henceforth known as “Hax Shield” because of it’s near-exploit potency and my fondness for shields) to cool down.  And even if you can’t time it right, if you aren’t stunned, Hax Shield can still help!

75% is a Lot

Valiona’s Blackout.

You can eat it.

All of it.

Don’t believe me?  Next time you get Blackout, run away from everyone else, pop Hax Shield and Icebound Fortitude, and tell your healer to dispel you.  You might actually want to tell him a couple seconds beforehand so that he can stop being dumbfounded and actually dispel you before Hax Shield expires.  If he can pick his jaw up off the floor long enough to take the debuff off, you’ll find yourself around a quarter health, your pretty green bubble will have disappeared, and your healers will have fallen to their knees in worship of you.  Well, that third part might not happen, but it should with the amount of mana you just saved them.

Hax Shield’s description says it blocks “75% of magic damage up to 50% of your maximum health.”  This essentially means that the moment you would have taken more than 50% of your maximum health in magic damage before Hax Shield’s absorption, the effect is removed.  Fortunately, this moment comes after Blackout hits you for around 350k damage.  Thus, you take around 82k damage before Icebound Fortitude.  This may be dangerous to try if you’re below full health, but if you can get away with it, it’ll save your healers quite a bit of mana and worry.

Survivability is About Being Creative

I’d like to wrap up by saying that DK’s and their Hax Shield aren’t the only ones who could benefit from experimenting with survival cooldowns.  Try a couple on the next boss you see, and you might just find that you’ve made your healer’s life a bit easier.  Although the effect may seem trivial, every little bit helps, and it’s the little bits that separate the good players from the great players.  -Andy/Betancore

Aka’magosh, friends!

•March 18, 2011 • Leave a Comment

Hello and welcome to Stack Shields, where we like to stack shields!  Specifically, Blood Shields.  Well, I like to at least.  I’m Andy, a non-fail Death Knight tank.  Yes, we do exist.  Death Knights were the first tanking class I really got into, and I stuck with Betancore through much of Wrath and into Cataclysm, always in love with Blood’s self-healing flavor.  You can expect posts from me on the ins-and-outs of how I play my DK, which usually involves trying to make my healer feel as obsolete as possible.  DK’s, unique among tanks, have so many tricks up their sleeves that they can survive complications that would normally cause a party wipe.  For this reason, I call Blood my “Igotdis” spec.  As in, “the entire party is dead and the boss is at %30?  Igotdis.”  I’ll also post about my trials and tribulations as a raid “leader” (more on the meaning of those quotation marks later,) the reasons I play WoW, why I like PUGs, and trivialities like the music I prefer while tanking.

I may strive to make myself a bastion of healability (if that is not a word it needs to be,)  but my good friend Wes prefers the primal appeal of hitting things over the head with big sticks.  While Fury Warriors may not be topping the DPS charts right now, Wes puts enough research and number-crunching into his beloved troll Sharvahn to make a facerolling Ret-adin blush.  You can expect high-quality Fury theorycrafting out of him, as well as “kids these days” MMO veteran rants,  why he hates PUGs, and general grumpiness.  I really wouldn’t have it any other way.

So pull up your favorite RSS reader and have a drink on us here in Argent Dawn US’s <Orgrimmar Brewing Co>. Whether we burn steady, flame out, or sputter, it’ll be a hell of a show.

 
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