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Thursday 13.June 24, 7pm

 

SUBOTRON arcademy

Downpour” & more: How and why to make Creative Tools


In Cooperation with the
Vienna Business Agency

MuseumsQuartier / Raum D, Museumsplatz 1, 1070 Vienna

 

V Buckenham
Game Designer and Developer, London

V recently released “Downpour”, an app that anyone can use to make little games on their phone. She is a big advocate of making creative tools and loves the feeling of seeing other people make cool stuff, and knowing that she enabled that to happen. And she finds doing this is a particular form of participatory art – setting the conditions for other people to be creative, and shaping the forms that that creativity takes.
“Downpour” contains some lessons she learnt over the years from making this kind of work. The value of thinking through the entire context for creating works – not just where people are directly making the work but – do they have a prompt to riff off, or are they faced with a blank page? How do they share their work with others? How do people create in response to other people’s creations? Often it’s through solving these seemingly background problems that we can unlock the biggest impact.

Biography
V Buckenham is the creator of “Downpour”, an app that makes it easy to make little games on your phone. Before that, she was the creator of “Cheap Bots Done Quick”, a website that made it easy to make little Twitterbots on your computer. She previously worked at Niantic as a game designer (but not on “Pokemon Go”), and before that at a startup called Sensible Object, where she designed a neat hybrid videogame/boardgame called Beasts of Balance. V also worked as a game designer and developer on Die Gute Fabrik“Mutazione”, and as a curator with Now Play This and Wild Rumpus.

 

 

Mit freundlicher Unterstützung der Wirtschaftsagentur Wien

 

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Gefördert von der Stadt Wien Kultur

 

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Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung
der Universität für Weiterbildung Krems

 

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