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Wednesday 26.November 25, 7pm

SUBOTRON arcademy

Annual Panel: Austrian Game Dev 2025

This is the 400th SUBOTRON event since 2004! See flyers below!

MuseumsQuartier / Raum D, Museumsplatz 1, 1070 Vienna

No registration required, come as you play! Admission is always free thanks to our partners. 

 

Since 2021, SUBOTRON invites players of the Austrian game dev community to discuss the current state and future of the local and global industry at the end of the year.

How did they “stay alive in 25?” Which conditions have to be provided/adapted/improved to “stay in the mix in 26”? Who represents the industry, explains global market conditions to funding institutions and business partners, and negotiates with politicians? Does the Austrian education system meet the requirements? Is sustainability enough or does an inherent „Kaffeehausmentalität“ prevent us from successful or even visionary work?

Let´s discuss these and other topics with

 

Regina Reisinger

Co-Founder Microbird Games

Regina is a co-founder at Microbird Games, and a 3D artist working in computer games since 2013.  She started out working for Deck13 in Frankfurt as an environment artist on a AAA production, before returning to Austria where she has since worked with several companies on both PC and console titles as well as VR and mobile games. Regina was Lead Artist at Vienna-based PC/console game studio Iron Mountain Interactive, before starting indie studio Microbird Games with her partner Philipp Seifried in 2020. Microbird has recently released its first Action RPG “Dungeons of Hinterberg” to international critical acclaim. 

Christian Stocker

CEO Bongfish

Christian joined Bongfish in 2007 as a programmer, contributing to titles such as Stoked and Motocross Madness. In 2014, he moved into production, leading the studio’s collaboration with Wargaming and building a 30-person team for Bongfish’s co-development work on World of Tanks. After Bongfish’s work on Microsoft Flight Simulator 2020, he stepped into the role of CEO in 2021, where he now drives the company’s operational strategy and business development. Across nearly 20 years in the industry, Christian has worked on more than ten franchises spanning mobile, console, and PC, with experience across indie, AA, and AAA titles.

Dietmar Hauser

Ambassador PGDA, Principal Software Engineer Epic Games

Dietmar is a passionate programmer. In his already over 20 years spanning career he has provided his services as engineer, architect, and lead to international companies such as Sproing, Deep Silver, Ubisoft, and currently Epic Games. Besides that, he is a lecturer at international conferences, as well as various educational institutions. In addition, Dietmar is also a game development activist and an ambassador at the Pioneers of Game Development Austria.

 

Florian Jindra

Lecturer Department Creative Technologies, FH Salzburg

Florian is a lecturer for Game & Mixed Reality at the Salzburg University of Applied Sciences. His teaching and research focus on game development, game design, and playful media formats. He is an active member of Austria’s game development community and supports emerging talent through initiatives such as the Pioneers of Game Development Austria Talent Award. In addition, he organizes the Indie Games Area at LEVEL UP – The Gaming Festival and curates projects that explore the social and creative potential of games.

Thomas Feichtmeir

Independent Pixel Artist, Art Director & Graphics Consultant

Thomas is a pixel art specialist, who worked the last 16 years as art director, artist and animator. He is credited on indie hits like Blasphemous, Dome Keeper and Vampire Survivors as well as AA games for IPs like X-Men or Adventure Time. As an internationally acknowledged expert his essays and conference talks are quoted in many scholarly works. He educates the next generation of pixel artists in his free workshop and is a consultant on how to create pixel art games, which are both artistically unique and financially viable.

Moderation:

Robert Glashüttner

ORF/FM4

 

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Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung
der Universität für Weiterbildung Krems

 

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