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Series on the Theory of Digital Games 2019 at MuseumsQuartier / Q21 / Raum D, 1070 Wien

Thursday 28.February 19, 19:00

SUBOTRON arcademy: “Bury me, my Love” and reality-inspired games /departure talk logo_facebook-break logo_meetup-break

Florent Maurin
Founder of The Pixel Hunt, Lyon

When we think of video games, we often associate them with fun, triviality and escapism – the games industry being first and foremost centered around entertainment. But that doesn’t mean games can’t try to explore other territories too, in the same way the cinema gave birth to documentary filmmaking and graphic novels naturally stemmed from comic books. That’s what reality-inspired games are about: they find their source in real-life events, and allow players to experience situations that they might otherwise never have been exposed to. In recent years, there has been a surge in this trend, and “Bury me, my Love” is part of it. In this talk, Florent Maurin will give a detailed explanation of what reality-inspired games are, and he will describe the specific process of making a game about contemporary international forced migrations.

Biography
Florent Maurin graduated from Lille’s journalism school (France) in 2002, and worked as a journalist for ten years. He then founded The Pixel Hunt, a gamedev studio with a focus on reality-inspired games. “Bury me, my Love”, The Pixel Hunt’s first independent game, was co-produced with Figs and Arte.     Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikatisierung von digitalen Spielen im Bundeskanzleramt, Sektion Familien und Jugend (BuPP.at) gefördert.

 

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Mit freundlicher Unterstützung der Wirtschaftsagentur Wien logo_wirtschaftsagentur_web