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---- Resume Document ----

Gears of War 4 "Get Out" and "The Great Escape" level art meshing.
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XCOM 2 Slums Environment Art done in conjunction with Firaxis
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Armored Warfare: World building and layout for two PvE maps
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Fallout 4: Some rain/wetness material transition effects done for surfaces across the whole world.
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The Evil Within. Work done on characters and materials for PS4 and XBOX One versions.
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Ziggs fan art model. Rendered in mental ray.
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Quick sketch of Viggo Mortensen
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3D Sketch of Jon Hamm and Zbrush skin shader test
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Bruce Willis Sculpt (Maya/Zbrush)
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Below are images of the work I did on PlayStation All-Stars Battle Royale
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Statue model used early on for our prototype vertical slice.
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Anatomy study sculpt used as the early placeholder test fighter for PlayStation All-Stars.
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Jetpack arm used for Radec's Super Level 3 move.
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In the early beginning of production on PlayStation All-Stars we began searching for other possible ways to improve visibility of the character through exaggerated form and color. The following are exploration 2D and 3D sketches I generated as tests early on. 
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Ironclad concept for The Workshop
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Work in Progress concept piece for model.
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Work in progress Concept for model
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Assault Rifle concept art
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Machine device concept art
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Effects concept art
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Rocket Launcher concept art

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Detonator concept for "Legendary"
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Enemy concept variations
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