Sion's explanation of the rules; Kazuki still unsafe (4.47-54)
- Day 263, Mira's ConAir
- a little bunch of crab apples! there's 3 apples to the bunch, so you can share your memory with 2 people. [TAKEN day 288]Kazuki posing as Haruki; sorry for ignoring you (1.20-23)
- Day 260, Morgan vs. Green Knight
- a candied apple. It's already divided into six pieces for you, giving everyone six uses [TAKEN day 288]looking for the bomb, Ageha doesn't have a plan; I'm going to die…? (18.4b-18.7b)
- Day 260, Butterfly's game
- a plain wooden handle that looks like it broke off a crank of some kind. Turn it in the air one full circle to get your memory. 3 uses.
uniting with Haruki (38.30-32, 39.2-5)
- Day 253, Nimue
- a small crystal. Breathe on it to receive the memory. You instinctively know to do that-- one use. [TAKEN]Ruka vs. Cruciata, dying…? kazuki…
- Day 248, June's exploradora
- apples. Non-shareable. Well, I mean, you can share the apple, but you'll be the only one who gets the memory. [TAKEN day 288]visiting Kazuki's house, the cut healing; Sion cuddling Kazuki on the kitchen floor (m8.21-8.25)
- Day 264, Nimue's Risk game
- a small penguin stuffed animal. Squeeze it for your memory [TAKEN day 280]hanging out at Haruki's house, Kazuki playing video games (19 titlepage, x)
- Day 265, Dream's puzzle game
- tin statues of horses that can fit in your palm. Wind the base once, and it will spin around for one memory. Has up to four uses!
his mother coming to pick him up; arriving home, the household voices (m19.4-13, 19.16-23)
- Day 267
- Cigarette. Light it to see memory. (Smoking not required.) One use. [TAKEN day 288]looking for the keys; if it's a game, everything has meaning (4.55-57)
- Day 271, Unicorn's bingo
- memory-sharing stone. You and another person must each hold part of the stone to see the memory. Both characters will see it, but it will be more vivid for the person whose memory it is
visiting Kazuki in a dream
- Day 272, Eliza's brother's question game
- a sticky candy wrapper. lick it. three uses.
ruka's childhood
- Day 274, Mira's corruption heartgames
- a small heart (as in real meaty hearts) - no bigger than your thumb [TAKEN day 288]DON'T HIT GOD WITH A BASEBALL BAT; breaking open the statue, NOTHING HAPPENED!? (6.161-170)
- Day 276, deage game
- five pieces of team-colored candies, one from each Personae. The candies are flavored to your team (Peridot is lime, Tiger's Eye is lemon, Sapphire is blueberry, etc). One use per piece of candy, so five uses overall! [TAKEN day 288making a deal with Cruciata (37.25-28, 39.6-7)
- Day 278, Snow Queen's battleship
- small, unmelting chunks of ice with what look like miniature blue-green auroras trapped in the middle. Hold the ice until your hand/paw/wing/claw/MISCELLANEOUS LIMB is numb to receive the memory. infinite uses.
murdering the SIB personnel
- Day 281, Hatter's swaps
- a card. Trade with someone else to view
their memory—then trade back to view yours. Single exchange use only
getting dragged out at midnight by Kazuki to pick up Haruki (drama cd, track 7)
- Day 281, Lancelot's countries
- a leather tankard with 24 oz of wine. sips are enough for a memory. [TAKEN day 288]Sion healing Kazuki the first time, moving to a safe place (4.38-47)
- Day 282, Odile's masquerade
- a plain cloth mask in your team color [TAKEN Day 321]dorking around with Kazuki, laughing at stupid jokes (20 coverpage)
- Day 284, Guinevere's love questions
- a pair of handkerchiefs. Give one to someone and keep the other and you'll both receive the memory simultaneously (forced shareable). Your initials will appear on the handkerchiefs after. [TAKEN day 288]childhood filler with the Kings (x, 25.31)
- Day 287, Pandora's secrets traumagame
- a blue candle. 9 uses.
Kazuki running onto the roof, Meeting KANZAKI-SAN!!!, Kanzaki-san visiting the hospital room!!! (x, m7.19-21)
- Day 288, Mal & Beauty's questions game
- A feather in your team colour. When you touch it and think about taking your memory, it hovers in the air for a while, then floats gently back down again. Unlimited uses, but the memories fade over time. [TAKEN day 288]hanging out at Haruki's house, Kazuki playing video games (19 titlepage, x)
- Day 290, Dear Aather
- a ballpoint pen. Uncap it to view the memory. Works twice. Afterwards, it is a very functional pen.
exposition about players, Bishop pact (m8.13, m8.17-18)
- Day 291, Jello Jenga
- a packet of jello mix
Meeting Sion; why is it so hot; weird bell; locked in the storeroom (1.24-33)
- Cry Mouse
- a tiny clear bottle. Insert a liquid inside and drink from the bottle to receive your memory. You will instinctively know this! It also has unlimited uses
catching up to Kazuki, windows locked, Kazuki is unsafe (3.09-15)
- Day 297, mingle bingo
- a blue Necco wafer
breaking into Haruki's house and finding it empty
- Day 299, Persephone's seeds
- a chestnut that can be cracked in half. 4 uses.
new report about the school, Sion's explanation of di[e]ce, Kazuki's stab wound is gone (m7.9-7.19)
- Day 299, bodychange game
- a tiny apple pie. two uses if you share it.
contacting parents with a text, worry over Kazuki
- Day 302, Mira's revival game
- a silver crown. wear it. eight uses.
waking up from surgery (m23.28-29)
- Day 303, Hatter's game
- a headband. Put it on, and it will show a word from the memory—for example, "fire" if your memory was about a criminal killing your parents and setting your mansion on fire . . . anyway, get someone to help you guess the word to get the memory ♥ One use!
spending school vacation at Kazuki's
- Day 309, Duckling's game
- small, silver bell. Make it ring to view the memory (three uses)
KAZUKI IS MISSING; arriving at the park in time to see it explode
- Day 311, spring uniforms
- ???
video games skills
- Day 310, mistletoe
- idk but he took it asap anywaysInvited to join Cruciata
- Day 312, Lancelot's guilt game
- a leaf with three berries attached. Three uses.
"SYSTEM BLOKEN; "Haruki's really… too sad..." (42.14-15, 42.19-23)
- Day 313, Nick's question game
- a slightly torn teabag of nettle tea. brew and drink the tea to share the memory— it'll only work on the first brewing, but you can share it with up to ten other people if you all take tiny sips
Sion picking up Kazuki; Kazuki VERY unsafe, opening the Worship Room door (5.145-153)
- Day 316, Mordred's fake Camelot
- a snake fang. stick yourself with it it to view, it breaks after three uses
text from Kazuki; "I'll stop with the negative thoughts" (m19.23-26)
- Day 317, Mordred's Build-A-Persona
- a paintbrush. paint something. 1 use.
Gara's phonecall; group splitting up (5.132-142)
- Day 319, Fuck Marry Kill
- apple-flavored candy shaped like a broken heart. two uses, one use per piece. [TAKEN Day 321]at home with family, Kazuki and Haruki away on vacation
- Day 319, Mulan's
- a teacup. pour liquid into it and drink. infinite uses.
in the monitor room watching Kazuki's team (42.2-13)
- Day 320, Jorgi's team structure battles
- a walnut-sized blue glass ball. You must shatter the ball to get the memory. The pieces will disappear afterwards.
the Pick-Up Kazuki Squad is here; SION's high scores; the last boss is here (1.8-15)
- Day 321, Peter Cottontail's first game
- a brightly colored egg that splits down the middle. You can open the egg to view your memory, and there is also a piece of chocolate inside that you can give to someone else so they can eat it and view the memory as well.
Seiji's exposition, warning Kanade about Haruki's plan; they're underneath the school!? (40.18-21, 40.23-25, 41.1-2)
- Day ???, Toki's heart
- a rose made out of edible gold flakes, eat a petal to receive the memory, four uses. if you eat the rest of the petals, you will just get a tummy ache :c
sending visions (SKILL)
- Day 324, skillswap
- a really really sour jawbreaker. you need to get to the center to get the skill. [TAKEN day 324]chatting with Kanzaki-san~ (m8.2-3)
- Day 329, Guinevere's countries
- a pair of gloves; to view the memory, you must put them on and hold hands with two other people. All three of you will see the memory.
school sports matches
- Day 335, The Raven's cabin-building game
- a magazine page, with a picture that kkkkind of relates to what your memories is. Carefully tear the picture out to receive memory.
agility SKILL
- Day 338
- a strawberry tart [TAKEN DAY 338]alternity: bishopswap
- Day 341
- a small dark chocolate cookie [TAKEN DAY 355]alternity: summertime di[e]ce
- Day 345
- a slipknot. undo to recieve. [TAKEN DAY 355]alternity: knightswap
- Day 349
- a bunch of five grapes, 4/5 uses [TAKEN DAY 355]fluffiness SKILL
- idk [TAKEN]alternity: kingswap
- Day 354
- a
plush swanalternity: catboy au
- Day 359
- a sweet, dried date