Here are links to posts I’ve written about various aspects of game design:
Mechanics
- Challenge, and how to avoid it
- Friend or foe? (RPG mechanics)
- LA Noire: Just One Doubt (conversation mechanics)
- Choice: analogue and digital
Narrative
- Adventures in Time and Space: linearity and variability in interactive narrative
- An exposition about exposition
- Choices in the context of context
- Set-pieces, pacing and flow
The Art of Design