13 – Kahoot!

ImageUP 1 PLACE IN 2025

Kahoot is a game-based learning platform for business and education.

Website: getkahoot.com

Rankings in the previous surveys

2024: 14 2023: 16 2022: 16 2021: 18 2020: 24 2019: 21 2018: 20 2017: 20 2016: 15
2015: 17 2014: 81 2013: – 2012: – 2011: – 2010: – 2009: – 2008: – 2007: –

Comments on Kahoot! in 2025

“A gamified quiz platform that enhances student engagement, making learning fun and interactive through real-time assessments.” Ramesh Humar, Pakistan, 2025

“A fun, engaging tool for creating quizzes and surveys, used widely in classrooms to encourage interactive learning and participation.” Saijad Ahma, Pakistan, 2025

“A live engagement tool that offers game-based quizzes and interactive activities to enhance student participation and learning.” Asma Gulzar Ali, Pakistan, 2025

“Kahoot! is a dynamic live engagement tool that transforms learning into an interactive quiz-based experience. It fosters active participation and reinforces knowledge through gamified learning, making classroom activities both fun and educational.” Jatindar Lal, Pakistan, 2025

“I enjoy adding these games into a presentation to keep participants engaged”  Education Coordinator, USA, 2025

Previous comments on Kahoot! 

“Create fun, interactive quizzes and games to review material and engage students.” 2024

“A game-based learning platform that engages students with interactive quizzes and challenges, formative assessment and fun learning experiences.” 2024

“Promotes interactive learning through gamified quizzes, enhancing engagement and knowledge retention among students.” 2024

“An interactive game-based learning platform where teachers can create quizzes and learning games. It’s engaging for students and makes learning fun and interactive.” 2024

“Kahoot! is a game-based learning platform that makes learning fun and interactive through quizzes, surveys, and challenges. It encourages active participation and competition among learners, making it an effective tool for both educators and students”

“an interactive learning platform that enables teachers and students to create and conduct games with questions and answers.” Nosenko Olena, K12 teacher, Ukraine, 2023

“Kahoot, like Quizlet, is a tool that helps students review material for summative assessments. This is more engaging than Quizlet, as it is primarily utilized as a competition. Questions appear on the screen and students have to quickly answer. I usually provide either extra credit or prizes to those who come in the top three, which adds another layer onto their review sessions.” Anthony N, Social Studies Teacher, US, 2023

“It wakes up the competitive spirit.” Katalin Somló, K12 teacher, Hungary, 2023

“We use this to add interaction to webinars and face to face sessions by adding quizzes.” Digital Learning Manager, UK, 2023

“How could I not mention this easy-to-use learning game generator? Well, it’s no longer a new tool. It seems to be used pretty universally in schools and organizations, at conferences even. We even use it in team meetings to see how much we’ve learned about one another, or even how much people know about our company.” Brian Washburn, CEO Endurance Learning, USA, 2022

“Quick quizzes are easy to set up.” Philippe, france, 2022

“Ideal for use in my classroom lessons” 2022

“Fun interactive free quizzes and polls” Mark Bates, Early Careers Manager, UK, 2022

“To create tests and quizzes” Katerina, teacher, Ukraine, 2021

“Kids love it” Josipa Erhardt, Croatia, 2021

“Makes interactive online fun quizzes super simple and a great user experience for participants.” John Hinchcliffe, Head of Talent, UK, 2021

“When I taught middle school Kahoot was one of the most popular tools myself and my students used. They loved playing and creating their own games for revision.” Lee Lewis, Senior Digital Learning Coordinator, UK, 2021

“Quiz platform, extremely popular with students.” Academic Leader, 2020

“I use Kahoot to review concepts or gain information on students’ prior knowledge. The kids are ALWAYS engaged when we use Kahoot” Elementary Teacher, USA, 2020

“Competition increases engagement. People are willing to participate in material reviews because it seems like a game.” Teacher, 2020

“Can’t do without, attractive for learners” Jan Janssen, Educational Projects Manager, Netherlands, 2020

“Excellent for digital assessment, gamification of learning” Tabitha King, Social Work Educator, UK, 2020

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