Space Goblin Diaries

John Ayliff (Space Goblin Games) is a creator of text-based games and interactive fiction

Beyond the Chiron Gate part of the “No ICE in Minnesota” charity bundle on itch.io, which is raising money for the Immigrant Law Center of Minnesota.

There are over a thousand other games there (both digital and TTRPGs) so this is a chance to get a bunch of cool stuff while also giving money to help the people being targeted by ICE. (A couple of games in the bundle that I'd recommend are Baba Is You and Extreme Meatpunks Forever.)

#BeyondTheChironGate

Game Over: Restart chapter / Select chapter / Quit I have defeated you, human! But what happens now...?

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Beyond the Chiron Gate version 1.1.7 is now live! As well as fixing the backlog of minor bugs, this also adds some blank space at the top if it's running on a phone with a camera set into the screen, so the inset should no longer hide part of the top interface bar.

1.1.7 PATCH NOTES

  • Layout should now adapt for phone screens with a camera inset at the top
  • Several typo fixes
  • Fixed a couple of discoveries with no tooltip

#BeyondTheChironGate #bugfix

In the echoing passages of my dreadnought you will hear the robot before you see it—a metallic clattering sound that must seem to come from all around you...
But that sound cannot prepare you for the sight of the robot when it appears at your feet! A mass of razor-sharp blades and glowing red optical sensors faces you, behind which stretches a long, flexible body that clings to the wall with dozens of twitching legs. It regards you with a cold intelligence, its adaptive programming prepared to react to anything you might do.
That mass of chittering blades will be the last thing you see, Commander Vortex! The hunter-killer robot coils its body and prepares to lunge... Happy midwinter celebrations, Earth creatures!

I took a break from working on the game for a couple of weeks over Christmas, but earlier in the month I did some work on a chapter in which the hero braves the air ducts of Vorak's space dreadnought and must face a hunter-killer robot and a whirling fan of death.

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Vorak looking evil Behold the face of Vorak!

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You may have bested my other pilots, Quantum, but Captain Kraid will not be so easy. I personally genetically engineered and cybernetically augmented them to be the perfect space pilot. They are one with their vehicle and at home in space in a way that no one born on a planet's surface could possibly be. This month I've finished rewriting the “Space Interceptors” chapter based on the design guidelines I talked about in last month's dev diary. There's still editing to do, but overall I think it's in pretty much the state that'll make it into the final game.

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I've spent most of this month rewriting the Space Interceptors chapter based on design changes I decided to make after the playtest feedback. At the same time I've been writing up design guidelines for myself so I can consistently apply these design principles: things like the kinds of decisions the game lets you make and the kinds out outcomes they will have.

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You can have no secrets from me, Captain Jet Steele. My brain-wave analysis computer is monitoring your decisions and creating create a complete model of your personality!

Thank you to everyone who playtested my first version and sent me feedback. This month I've taken a step back from the project to take in that feedback and generally to assess how it's going.

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Beyond the Chiron Gate version 1.1.6 is now live on itch.io and Steam, and should be up on the mobile app stores soon.

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Attention, Earth creatures! I, Vorak the Master Brain, require experimental test subjects—I mean, playtesters—to refine my master plan for the conquest of Earth.

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