Beyond the Chiron Gate part of the “No ICE in Minnesota” charity bundle on itch.io, which is raising money for the Immigrant Law Center of Minnesota.
There are over a thousand other games there (both digital and TTRPGs) so this is a chance to get a bunch of cool stuff while also giving money to help the people being targeted by ICE. (A couple of games in the bundle that I'd recommend are Baba Is You and Extreme Meatpunks Forever.)
Beyond the Chiron Gate version 1.1.7 is now live! As well as fixing the backlog of minor bugs, this also adds some blank space at the top if it's running on a phone with a camera set into the screen, so the inset should no longer hide part of the top interface bar.
1.1.7 PATCH NOTES
Layout should now adapt for phone screens with a camera inset at the top
I took a break from working on the game for a couple of weeks over Christmas, but earlier in the month I did some work on a chapter in which the hero braves the air ducts of Vorak's space dreadnought and must face a hunter-killer robot and a whirling fan of death.
This month I've finished rewriting the “Space Interceptors” chapter based on the design guidelines I talked about in last month's dev diary. There's still editing to do, but overall I think it's in pretty much the state that'll make it into the final game.
I've spent most of this month rewriting the Space Interceptors chapter based on design changes I decided to make after the playtest feedback. At the same time I've been writing up design guidelines for myself so I can consistently apply these design principles: things like the kinds of decisions the game lets you make and the kinds out outcomes they will have.
Thank you to everyone who playtested my first version and sent me feedback. This month I've taken a step back from the project to take in that feedback and generally to assess how it's going.
Attention, Earth creatures! I, Vorak the Master Brain, require experimental test subjects—I mean, playtesters—to refine my master plan for the conquest of Earth.