Hi there! I am a Senior Data Engineer, Tech Lead, and Security Champion currently working at Kongsberg Digital on digital twins for large-scale industrial plants.

Before, in reverse chronological order, I worked as scientific programmer, leading the development of the Symbioses project, data manager at the Norwegian Polar Research Institute, did user support and some maintenance at the High Performance Computing Center at UiT The Arctic University of Norway, and finished my PhD in Bioinformatics at the same university.

Besides the presentation of myself, this website contains some articles I wrote mostly about old computer games in addition to games and other projects I have been involved with. And yes, the blog is updated very rarely.

Changelog in Jekyll

I just started working with Jekyll and so far, I really like it. I use a modified version of the Minima theme to display the content. Due to my work as data manager, I got used to documenting every change I do. Jekyll or rather the Minima theme only have a field last_modified where the author can enter the date of last modification. But there is no place to enter a reason for the change or even to state more than only the last modification date in a uniform way. I tweaked the Minima theme a little to add an optional changelog to every post.

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Jelly Go! scores

Jelly Go! is a nice flash game by Avoxgames released in 2013. It is apparently still (2020) rather popular on flash game sites like Kongregate. I also come back to this game every now and then and sink some hours into playing it.

One thing that was never explained is, how the score and the number of stars are calculated in the end of each level. You can finish a level super efficiently and still get only one star, but when taking more time and conquering more, you can get three stars. Avoxgames never answered the players’ questions on this. I wanted to see if I can find out how the score is calculated.

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