Create a map in minutes
Trizbort.io is a browser-based tool that lets you easily map adventure games. Drag rooms onto your map and link them up using connections in all compass directions. Add a list of objects present in each room. Finally, export your map straight to your adventure game toolkit of choice: TADS, Inform, Quest or Alan.
Create your first mapEdit room details quickly
Trizbort.io lets you edit the properties of your rooms using a quick and intuitive editor. Set room name and description, then add room colors, room borders and elliptical or octagonal room shapes.
Add named objects with descriptions to your rooms, and even create containment relationships - which will be included in your code generation later.
versionInfo: GameID
name = 'Deadly Cave Adventure'
desc = 'A thrilling adventure
deep in the earth'
;
OutsideCave: Room 'Outside Cave'
description = "You are standing outside a
dark, forboding cave. "
north = EntryChamber
;
+ lamp: Item 'lamp'
description = "An old-fashioned oil lamp.
Rusty but serviceable. "
;
Generate code from your map
Trizbort.io can export your map to various adventure game development systems. It supports TADS, Inform, Quest and Alan, among others. You can also export to YAML if that fits in your development pipeline. Code is generated for your rooms, connections and objects, and you can feed it straight into your compiler.
News
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Feb 1, 2026
Let's play: Uncle Zebulon's Will
Let's play Uncle Zebulon's Will, a small but solid text adventure.
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Jan 22, 2026
Humbug!
Humbug is a text adventure game created by Graham Cluley in 1990. It was Cluley's second and final text adventure, following Jacaranda Jim, and gained widespread attention when it appeared on the cover disk of PC Plus magazine in December 1990.
You play as Sidney Widdershins, sent to your grandfather's crumbling estate at Attervist Manor for the Christmas holidays. Upon arrival, you discover your grandfather mysteriously caught in an unwakeable slumber. Lurking in the shadows is Grandad's evil neighbour, Jasper Slake — a particularly sadistic dentist who is after the manor. Your quest: uncover the secrets of a hidden time machine, find buried treasure to save the estate, and wake your grandfather from his enchanted sleep.
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Jan 21, 2026
Major Trizbort.io Update
There's been a major update to Trizbort.io with numerous new features, improvements, and quality-of-life enhancements.
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May 12, 2020
New features and bugfixes
Over the last week, new features were added to Trizbort.io with help from dfabulich and Paolo Sfredda.
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May 6, 2020
Introducing hand-drawn maps
One feature that Trizbort.io was lacking was a hand-drawn style for its maps. A friendly developer named Paolo Sfredda has now created this functionality, among much else.
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Apr 24, 2020
The Colour Pink
The Colour Pink is a 2005 interactive fiction game by Robert Street, written in Inform 6. It placed 6th out of 36 entries in the 2005 Interactive Fiction Competition.
You play as a spaceman sent to investigate an out-of-contact colony on an abandoned planet. Your mission is to find out what happened to the scientists and report back to the Captain. But what do you do when the world turns pink and your communicator stops working?
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Apr 23, 2020
Return to Eden
Return to Eden is the second installment in Level 9's acclaimed Silicon Dreams trilogy, released in 1984. Following the events of Snowball, you play as Kim Kimberley, who has crash-landed on the planet Eden after escaping a sabotaged starship. Eden is a lush agricultural world maintained entirely by robots, but something has gone wrong: the robotic inhabitants now consider all humans to be vermin that must be exterminated.
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Apr 21, 2020
Mud Warriors
Mud Warriors is a 2020 text adventure by Ryan Veeder that bills itself as "war stories from the after-school program." The game opens with prose that reads like a gritty war novel in the vein of All Quiet on the Western Front or Heart of Darkness—except it's actually about kids playing in the mud after school.
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Aug 27, 2019
New Trizbort.io features
There've been many updates to Trizbort.io over the past months, and I'd like to take a moment to list some of them here. Since Trizbort.io is now on Github, there have been wonderful contributions from several developers, making the application steadily better.
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Aug 3, 2018
Hitchhiker's Guide to the Galaxy Mapped
The Hitchhiker's Guide to the Galaxy is a 1984 interactive fiction game written by Douglas Adams and Infocom's Steve Meretzky. It became one of the most celebrated text adventures ever made—selling 59,000 copies in its first year and topping 166,000 in 1985, making it Infocom's best-selling title.
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Aug 3, 2018
A map of The Hobbit
The Hobbit (1982) was an adventure game that influenced the genre in many ways. It attempted to give game characters a degree of articifial intelligence. They could roam through the world freely, and even attack each other, sometimes leading to the game becoming unwinnable.
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Aug 2, 2018
Colossal Cave Mapped
Trizbort.io wouldn't be an adventure game mapping package if it didn't include a full map of the colossal cave.
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Apr 30, 2018
Castle of Doom Mapped
Trizbort.io is now able to export maps to high-quality .PNG format. As a sample, @john_metcalf's map for Castle of Doom (ZX Spectrum 48K, Giant Byte, 1986) follows. This map was drawn in five minutes, then the "Obsidian" theme was applied to prettify it. Castle of Doom is a dark game, after all!
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Apr 30, 2018
Theme Support
Trizbort.io now supports themes. Not only can you set fills, borders, text colors for rooms, notes and blocks, set colors for connector lines and text, but you can also apply a complete set of colors and settings in one go (a theme). At this point, we have the "default" theme - it's the default, as you might have guessed - and the obsidian theme, which is a cool name for really dark.
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Apr 25, 2018
Code generation for Alan and Quest
Trizbort.io can now generate code for the Alan (both versions 2 and 3) and Quest adventure design systems, complete with rooms, connections and objects. The resulting code is ready for compilation with Alan, and can be imported straight into the Quest editor.
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Apr 25, 2018
Premilinary export to Inform7
Trizbort.io can now export maps to Inform 7 format. It can deal with rooms and connections - even in cases where the connection is angled, .e.g. going west takes you from A to B, but from B you need to go north to get to A. Work is in progress on one-way connections and objects.
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Apr 23, 2018
A Zork map in Trizbort.io
A good test case for Trizbort.io is drawing up a map of Zork. The original map contains lots of ideosyncracies for map drawing: angled connections, (nested) objects in the rooms, one-way passages, connectors that lead off the map, and a shaded block around the White House.
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Apr 20, 2018
Preliminary export to TADS
Trizbort.io is now able to export your map straight to TADS .t format. The export includes rooms, connections and objects in the rooms. Notes and blocks play no role in TADS (or any other adventure design system). Under the hood, Handlebars templates are used to generate all the code, which makes it simple to add additional code generators (with an understanding of the language involved first).
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