Popular Games
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Snowboard Kids 2
New Trivia!
The Simpsons Game
Snowboard Kids
Contact
New Trivia!
Unbeatable
Star Fox Adventures
Star Fox 64
Street Fighter II
The Legend of Zelda: Ocarina of Time
Super Mario Sunshine
Deltarune
Metroid Prime
Metroid: Samus Returns
Super Smash Bros. Melee
Minecraft: Java Edition
Banjo-Tooie
Fossil Fighters: Champions
Super Mario Bros. 2
Arms
Super Smash Bros. Brawl
Super Smash Bros.
Zoo Tycoon
Super Mario Bros. 3
Donkey Kong Country 2: Diddy's Kong Quest
Kingdom Hearts III
Star Fox: Assault
Dinosaur Planet
Super Mario 64
Animal Crossing
Pokémon Blue Version
Tomodachi Life
Donkey Kong Country
Donkey Kong 64
Star Fox
D-Hopper
Super Smash Bros. Ultimate
Crush Crush
Resident Evil
Nickelodeon All-Star Brawl 2
Pokémon X
The Legend of Zelda: Twilight Princess
Resident Evil 4
Donkey Kong
PaRappa the Rapper
EarthBound
Sonic Generations
New Trivia!
Super Mario Galaxy
Conker's Bad Fur Day
Banjo-Kazooie
Recently Added
Romeo is a Dead Man
Mewgenics
Super Mario Galaxy
Unbeatable
Metroid: Samus Returns
Fossil Fighters: Champions
D-Hopper
Puyo Puyo
Backyard Football 2002
Backyard Baseball 2001
Octopath Traveler: Champions of the Continent
Sega Puzzle Pack
Hearts of Iron
Bugdom
Otto Matic
Shadow of the Tomb Raider
Live A Live
Metroid Prime 4: Beyond
Five Nights at Freddy's: Secret of the Mimic
Gitadora Galaxy Wave Delta
Eastern Mind: The Lost Souls of Tong Nou
Michael Jordan: Chaos in the Windy City
The Flintstones
Milano's Odd Job Collection
Milano no Arbeit Collection
To a T
Octopath Traveler 0
Friday Night Funkin': Vs. Sonic.Exe
Octopath Traveler
Buddy Mission: Bond
Marvel vs. Capcom: Clash of Super Heroes
Horses
Penny's Big Breakaway
Emio: The Smiling Man - Famicom Detective Club
Prince of Persia: The Sands of Time
I Am Fish
Neopets: Tales of Dacardia
Neopets: Island Builders
Winx Club: Saving Alfea
Dance Dance Revolution: Winx Club
Winx Club
Dissidia Final Fantasy NT
Looney Tunes B-Ball
Harry Potter and the Chamber of Secrets
Tribe Nine
Show by Rock!! Fes A Live
Neopets: Faerie Fragments
Galerians: Ash
Galerians
King's Quest IV: The Perils of Rosella
Latest Trivia
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According to director Goichi Suda, Romeo's design was based on the main character of a cancelled project called "Zombie Rider", whose main character would have been a human-zombie hybrid. The project never came to fruition, but Suda decided to use the design for Romeo, who is similarly half-dead. These ideas were tweaked in the process, such as updating his backstory so that his grandfather Ben used the Dead Gear to bring him back to life.
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The Cutting Room Floor article:
https://tcrf.net/UNBEATABLE#Temporary_album_art
The Cutting Room Floor file page for the placeholder art, showing the date it was uploaded to the site:
https://tcrf.net/File:UNBEATABLE-CustomJacket.png
YouTube video by D-CELL that includes the custom beatmap announcement:
https://www.youtube.com/watch?v=zNzFd2L8q-Q
https://tcrf.net/UNBEATABLE#Temporary_album_art
The Cutting Room Floor file page for the placeholder art, showing the date it was uploaded to the site:
https://tcrf.net/File:UNBEATABLE-CustomJacket.png
YouTube video by D-CELL that includes the custom beatmap announcement:
https://www.youtube.com/watch?v=zNzFd2L8q-Q
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Originally, Marge's megaphone had a limit on how many people she could recruit into her mob. In the final version, however, there is no limit, and she can recruit as many as she wants. In the game engine, her original upgrade would increase the number of mob members she could gather, rather than boosting her blowback strength as it does in the final game.
Debug Text:
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Text#Gamehub
Early text string present in E3 2007 build:
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/July_10,_2007_(E3)#Menus_and_Prompts
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Text#Gamehub
Early text string present in E3 2007 build:
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/July_10,_2007_(E3)#Menus_and_Prompts
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PC Gamer article:
https://web.archive.org/web/20251215230923/https://www.pcgamer.com/games/roguelike/cat-breeding-roguelike-mewgenics-includes-human-conditions-like-autism-and-dyslexia-but-they-arent-just-debuffs-youve-been-given-this-hand-make-it-work/
Tweet by Edmund McMillen showcasing the autistic cat:
https://web.archive.org/web/20250731184534/https://twitter.com/edmundmcmillen/status/1950991241686163458
KnowYourMeme page about the TBH Creature:
https://knowyourmeme.com/memes/tbh-autism-creature-yippee
https://web.archive.org/web/20251215230923/https://www.pcgamer.com/games/roguelike/cat-breeding-roguelike-mewgenics-includes-human-conditions-like-autism-and-dyslexia-but-they-arent-just-debuffs-youve-been-given-this-hand-make-it-work/
Tweet by Edmund McMillen showcasing the autistic cat:
https://web.archive.org/web/20250731184534/https://twitter.com/edmundmcmillen/status/1950991241686163458
KnowYourMeme page about the TBH Creature:
https://knowyourmeme.com/memes/tbh-autism-creature-yippee
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The original mechanic for Bart's slingshot was slightly different. Instead of his ammo being tied to his power meter, Bart's default ammo would have been unlimited. Players could also collect limited special ammo throughout levels, which would increase the slingshot's range and damage. Although this system was not used in the New-Gen version, the special ammo mechanic remained in the Old-Gen and DS versions.
Unused graphics related to the unused special ammo types for each of the levels.
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)#simpsons_chars
Unused voiceline dialogue related to the special ammo mechanic.
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Voicelines#Bartman_Begins
Unused text strings related to the unused special ammo mechanics:
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Text#Bartman_Begins
Unused functions for the special ammo types showing up on the HUD in-game:
https://tcrf.net/User:PolyMars/TSG_Unused_Code#sub_823AF0A0_2
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)#simpsons_chars
Unused voiceline dialogue related to the special ammo mechanic.
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Voicelines#Bartman_Begins
Unused text strings related to the unused special ammo mechanics:
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Text#Bartman_Begins
Unused functions for the special ammo types showing up on the HUD in-game:
https://tcrf.net/User:PolyMars/TSG_Unused_Code#sub_823AF0A0_2
subdirectory_arrow_right Super Mario Galaxy (Game)
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In the 2025 Nintendo Switch version of Super Mario Galaxy, at the start of the mission "Tarantox's Tangled Web", Captain Toad's line from the original game was changed from mentioning only a single Toad to multiple Toads, since none of the Toad Brigade went alone to go looking for the Power Star in the said mission.
Wii version:
https://www.youtube.com/watch?v=b4jRbp311_o#t=1m27s
Nintendo Switch version:
https://www.youtube.com/watch?v=ogy0Exc6fJY#t=2m13s
https://www.youtube.com/watch?v=b4jRbp311_o#t=1m27s
Nintendo Switch version:
https://www.youtube.com/watch?v=ogy0Exc6fJY#t=2m13s
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Gameplay footage of "ball is infinite":
https://www.youtube.com/watch?v=3U98-Fzr-eo
yuzu yuja tweet showcasing the "ball is infinite" art:
http://archive.today/2026.02.11-062219/https://x.com/yuja1227/status/2006168382580695504
Reddit post directly comparing "ball is infinite" and the Sonic CD screen:
https://www.reddit.com/r/Unbeatable/comments/1qvfgqo/noticed_the_album_art_for_ball_is_infinite_seemed/
https://www.youtube.com/watch?v=3U98-Fzr-eo
yuzu yuja tweet showcasing the "ball is infinite" art:
http://archive.today/2026.02.11-062219/https://x.com/yuja1227/status/2006168382580695504
Reddit post directly comparing "ball is infinite" and the Sonic CD screen:
https://www.reddit.com/r/Unbeatable/comments/1qvfgqo/noticed_the_album_art_for_ball_is_infinite_seemed/
This trivia has been marked as "Not Safe for Work".
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Click here to unhide it.
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Official audio upload for "(:women_wrestling:)" [full song title contains an emoji in front of the parentheses], artwork credit in the description:
https://www.youtube.com/watch?v=AMEmL5x9MXE
Gameplay footage of "SQUARE UP":
https://www.youtube.com/watch?v=y1YXjhnKwIY
Music video for "SQUARE UP":
https://www.youtube.com/watch?v=0ZVFAkdRMRY
Bluesky post by Bearvamps showcasing the Gumi artwork included in the "SQUARE UP" music video:
https://web.archive.org/web/20260211060308/https://bsky.app/profile/bearvamps.bsky.social/post/3ma63la4ujc2o
YouTube video by D-CELL announcing the first paid DLC pack:
https://www.youtube.com/watch?v=zNzFd2L8q-Q
https://www.youtube.com/watch?v=AMEmL5x9MXE
Gameplay footage of "SQUARE UP":
https://www.youtube.com/watch?v=y1YXjhnKwIY
Music video for "SQUARE UP":
https://www.youtube.com/watch?v=0ZVFAkdRMRY
Bluesky post by Bearvamps showcasing the Gumi artwork included in the "SQUARE UP" music video:
https://web.archive.org/web/20260211060308/https://bsky.app/profile/bearvamps.bsky.social/post/3ma63la4ujc2o
YouTube video by D-CELL announcing the first paid DLC pack:
https://www.youtube.com/watch?v=zNzFd2L8q-Q
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Originally, all 100 of the game's endings were going to be directed by co-director Kotaro Uchikoshi, with the writing being split up across the various in-house writers of Too Kyo Games. However, as the game received more content and deadlines approached, fellow co-director Kazutaka Kodaka became involved in various routes of the game. One of these routes was the "Cult of Takumi" route, which Kodaka began working on after learning that nobody else was working on a "damn sexy" route. The original plan for this route was for it to be a "sexy harem narrative", but as he wrote more, the story as seen in the final game became darker and more twisted.
subdirectory_arrow_right Pokémon Moon (Game)
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According to Pokémon illustrator Yusuke Ohmura, the Ultra Beasts' designs were created with the aim of making them look as little like traditional Pokémon as possible, making use of "combinations of motifs that could never realistically exist" as well as unused Pokémon designs that Ohmura had submitted but had been rejected by primary Pokémon character designer Ken Sugimori. The reasons why these designs were rejected were used as a basis for the designs of the Ultra Beasts.
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Upon reaching Acquaintance level with Honey, she will have a chance to say: "My kids' friends used to call me "Stacy's mom". I've had some weird nicknames over the years, but this one stumped me... My daughter's name isn't Stacy!" This is a reference to the song "Stacy's Mom" by the American rock band Fountains of Wayne.
Crush Crush gameplay:
https://www.youtube.com/watch?v=H5ejqpSBBvI#t=411s
Fountains of Wayne - "Stacy's Mom":
https://www.youtube.com/watch?v=dZLfasMPOU4
https://www.youtube.com/watch?v=H5ejqpSBBvI#t=411s
Fountains of Wayne - "Stacy's Mom":
https://www.youtube.com/watch?v=dZLfasMPOU4
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According to the game's director Hideki Kamiya, the Bangle of Time item and its ability to stop time was inspired by The World, a Stand from the manga series JoJo's Bizarre Adventure.
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D-Hopper was originally developed and slated for release in the Summer of 1996 under the name Dragon Hopper. The game centered around Dorin, a young dragon prince who must save his family and love interest after they are all captured by a corrupt prime minister. Despite being completed, the game's release was cancelled due to the critical and commercial failure of the Virtual Boy. It would later see an official release in 2026 for the Nintendo Switch Online service alongside another unreleased Virtual Boy game, Zero Racers. It's believed the game's North American name was changed to D-Hopper because the trademark for the name "Dragon Hopper" had been claimed in 2024 by the online casino game developer Push Gaming.
Planet Virtual Boy article:
https://www.virtual-boy.com/modules/articles/?s004038002
Gematsu article:
https://www.gematsu.com/2026/01/virtual-boy-nintendo-classics-overview-trailer
Nintendo Power issue #83 (April 1996) (page 99 in the magazine):
https://archive.org/details/nintendo-power-issue-083-april-1996/page/n104/mode/1up
NintendoLife article:
https://www.nintendolife.com/news/2026/01/two-cancelled-virtual-boy-games-coming-to-nso-in-2026-including-f-zero-spin-off
https://www.virtual-boy.com/modules/articles/?s004038002
Gematsu article:
https://www.gematsu.com/2026/01/virtual-boy-nintendo-classics-overview-trailer
Nintendo Power issue #83 (April 1996) (page 99 in the magazine):
https://archive.org/details/nintendo-power-issue-083-april-1996/page/n104/mode/1up
NintendoLife article:
https://www.nintendolife.com/news/2026/01/two-cancelled-virtual-boy-games-coming-to-nso-in-2026-including-f-zero-spin-off
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Ballz 3D and Brutal: Paws of Fury are the only two known games that were intended to include support for the Edge 16, a modem add-on for the Sega Genesis developed in collaboration between PF Magic and AT&T that allowed for online multiplayer over phone lines. Though intended for release by the end of 1994, the Edge 16 never released, due to the upcoming fifth generation of consoles cutting the Genesis' lifespan short. Despite this, the North American manual for the Genesis version of Ballz 3D released with an entire section detailing how to connect to online matches using the Edge 16.
Ballz 3D US Genesis manual (pages 23-25 in the manual):
https://segaretro.org/images/9/99/Ballz_MD_US_manual.pdf
GamePro issue #62 (September 1994) (page 57 in the magazine):
https://archive.org/details/GamePro_Issue_062_September_1994
Game Players volume 7 issue #11 (November 1994) (page 12 in the magazine):
https://retrocdn.net/images/c/cd/GamePlayers_US_0711.pdf
Mega issue #18 (March 1994) (page 9 in the magazine):
https://retrocdn.net/images/3/35/Mega_UK_18.pdf
https://segaretro.org/images/9/99/Ballz_MD_US_manual.pdf
GamePro issue #62 (September 1994) (page 57 in the magazine):
https://archive.org/details/GamePro_Issue_062_September_1994
Game Players volume 7 issue #11 (November 1994) (page 12 in the magazine):
https://retrocdn.net/images/c/cd/GamePlayers_US_0711.pdf
Mega issue #18 (March 1994) (page 9 in the magazine):
https://retrocdn.net/images/3/35/Mega_UK_18.pdf
subdirectory_arrow_right Captain Rainbow (Game), Yume Koujou: Doki-doki Panic (Game), Mario (Franchise)
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
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Yume Koujou: Doki-doki Panic manual (page 35 in the manual):
https://www.gamingalexandria.com/highquality/fds/Doki%20Doki%20Panic/
Super Mario Bros. 2 English manual (page 27 in the manual):
https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf
Super Mario USA Japanese manual (page 29 in the manual):
https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf
Super Mario USA Japanese commercial:
https://www.youtube.com/watch?v=rGvidwiVOb4#t=31s
BS Super Mario USA playthroughs:
https://www.youtube.com/watch?v=lguEnktutFU
https://www.youtube.com/watch?v=jKqr2oeoui4
Mario & Luigi: Superstar Saga - Birdo:
https://www.youtube.com/watch?v=KlfrbM5XXp8
Super Smash Bros. Brawl - Birdo trophy:
https://www.youtube.com/watch?v=LYOk7D8jxNQ#t=314s
Captain Rainbow - Birdo:
https://www.youtube.com/watch?v=hlhPb0LXjkw#t=131s
Captain Rainbow - Boxer trailer:
https://www.youtube.com/watch?v=4uHJXDSadus
2015 Nintendo representative statement:
https://nlab.itmedia.co.jp/cont/articles/3240691/
Thrilling Tales of Old Video Games article:
http://archive.today/2026.01.26-163024/https://www.thrillingtalesofoldvideogames.com/blog/birdo-gender-trans-female-male
Medium article:
http://archive.today/2023.07.21-005958/https://alexhasopinions.medium.com/nintendos-birdo-is-not-a-trans-icon-326dd4c08f2c
JLect page:
https://www.jlect.com/entry/414/nyuuhaafu/
Kotobank page:
https://kotobank.jp/word/にゆーはーふ-351044
Legends of Localization articles:
https://web.archive.org/web/20251115030339/https://legendsoflocalization.com/articles/okama-in-game-translation/
https://web.archive.org/web/20240528221521/https://legendsoflocalization.com/personal-pronouns-in-japanese/
https://www.gamingalexandria.com/highquality/fds/Doki%20Doki%20Panic/
Super Mario Bros. 2 English manual (page 27 in the manual):
https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf
Super Mario USA Japanese manual (page 29 in the manual):
https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf
Super Mario USA Japanese commercial:
https://www.youtube.com/watch?v=rGvidwiVOb4#t=31s
BS Super Mario USA playthroughs:
https://www.youtube.com/watch?v=lguEnktutFU
https://www.youtube.com/watch?v=jKqr2oeoui4
Mario & Luigi: Superstar Saga - Birdo:
https://www.youtube.com/watch?v=KlfrbM5XXp8
Super Smash Bros. Brawl - Birdo trophy:
https://www.youtube.com/watch?v=LYOk7D8jxNQ#t=314s
Captain Rainbow - Birdo:
https://www.youtube.com/watch?v=hlhPb0LXjkw#t=131s
Captain Rainbow - Boxer trailer:
https://www.youtube.com/watch?v=4uHJXDSadus
2015 Nintendo representative statement:
https://nlab.itmedia.co.jp/cont/articles/3240691/
Thrilling Tales of Old Video Games article:
http://archive.today/2026.01.26-163024/https://www.thrillingtalesofoldvideogames.com/blog/birdo-gender-trans-female-male
Medium article:
http://archive.today/2023.07.21-005958/https://alexhasopinions.medium.com/nintendos-birdo-is-not-a-trans-icon-326dd4c08f2c
JLect page:
https://www.jlect.com/entry/414/nyuuhaafu/
Kotobank page:
https://kotobank.jp/word/にゆーはーふ-351044
Legends of Localization articles:
https://web.archive.org/web/20251115030339/https://legendsoflocalization.com/articles/okama-in-game-translation/
https://web.archive.org/web/20240528221521/https://legendsoflocalization.com/personal-pronouns-in-japanese/
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Unlike most other characters in the game, the screen doesn't darken when Liu Kang performs his fatality. When co-designers Ed Boon and John Tobias were asked about this on Twitter, they said it was an intentional choice to highlight Liu Kang's status in the game as the good guy who doesn't actually kill his opponents.
A video showcasing all the fatalities in the game: https://www.youtube.com/watch?v=eeLwyvelyGs#t=66s
John Tobias tweet:
https://archive.is/fycnQ
Ed Boon tweets:
https://archive.is/DOne3
https://archive.is/6Y75n
John Tobias tweet:
https://archive.is/fycnQ
Ed Boon tweets:
https://archive.is/DOne3
https://archive.is/6Y75n
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During his retirement announcement in 2026, producer Kensuke Tanabe revealed that the heavy focus on Sylux in the plot of Metroid Prime 4: Beyond was a longtime ambition of his, stating that the idea first came to him when developing the character during the making of Metroid Prime 3: Corruption and implementing early hints at the ends of that game and Metroid Prime: Federation Force. He wanted to make Metroid Prime 4 the start of a story arc revolving around Samus' conflict with Sylux, seeing that game as his last chance to do so on account of his age. Tanabe additionally stated that he wanted a later Metroid Prime game to focus on Samus realizing that she has to confront Sylux directly on account of his nature as "a dark, resentful villain who resorts to underhanded tactics," handing off the execution of that concept to his successor, Risa Tabata.
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According to series creator Ed Annunziata, he originally planned to name Ecco the Dolphin after the dolphin constellation Delphinus (a design that appears on Ecco's head in the form of scars). Sega of America's global marketing director Al Nilsen instead suggested the name Botticelli, referencing the Renaissance painter Sandro Botticelli, in an attempt to imitate how the Teenage Mutant Ninja Turtles were named after famed Italian artists. Annunziata sensed this was a bad idea and turned to Sega of America's director of product development Clyde Grossman, who suggested "Echo" based on echolocation. Annunziata then replaced the "h" in the name with a "c" to form the final name; he explained that it was a reference to the Italian word "Ecco", which can be loosely translated to English as "I see" (i.e. understanding something). It is also thought to be a reference to the works of John C. Lilly, a neuroscientist known for his controversial attempts to communicate with dolphins, who believed that he had been contacted by an alien organization called the "Earth Coincidence Control Office", or "E.C.C.O." While this connection has not been directly confirmed, Annunziata once stated in a series of tweets about Ecco the Dolphin trivia that he "never took LSD, but did read a lot from John Lilly".
Ed Annunziata tweets:
https://x.com/edannunziata/status/250307896573820928
https://x.com/edannunziata/status/287080229434974208
https://x.com/edannunziata/status/250313706326609920
https://x.com/edannunziata/status/250314558655299584
https://x.com/edannunziata/status/264777730028093440
https://x.com/edannunziata/status/366730358567350272
Vice article:
https://www.vice.com/en/article/the-ketamine-secrets-of-segas-ecco-the-dolphin-347/
Ken Horowitz - Playing at the Next Level: A History of American Sega Games (2016) (page 112 in the book):
https://books.google.com/books?id=9LN5DQAAQBAJ
https://x.com/edannunziata/status/250307896573820928
https://x.com/edannunziata/status/287080229434974208
https://x.com/edannunziata/status/250313706326609920
https://x.com/edannunziata/status/250314558655299584
https://x.com/edannunziata/status/264777730028093440
https://x.com/edannunziata/status/366730358567350272
Vice article:
https://www.vice.com/en/article/the-ketamine-secrets-of-segas-ecco-the-dolphin-347/
Ken Horowitz - Playing at the Next Level: A History of American Sega Games (2016) (page 112 in the book):
https://books.google.com/books?id=9LN5DQAAQBAJ
subdirectory_arrow_right Backyard Football 2002 (Game)
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Game Boy Color versions of Backyard Baseball and Backyard Football were announced in 2000, but were never released for unknown reasons.