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xbud2

134
Posts
2
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A member registered Apr 17, 2019

Recent community posts

Also, spawn radius isn't working

love the music, where is it from?

Okay, this is genuinely complex, nice job on this.

I can see you adding additional functions...if it gets to calculus I'm going to be so out.

my god, this world can really be dominated by mosquitos. They're so cheap compared to everything else that i can spam it to take out anything.  I pulled out the ol' auto-clicker and 500 at once quite literally scours the whole map clean.

Also, it lets one appreciate the maps more

This version of the game is a more self-contained fun one.

big bertha bullets need bullet speed - both in this game and the other one

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balanced AI was harder, took 300 mosquitos all at once.Image

built up my base so much that nothing could get through, and then bought 100+ mosquitos at once and torpedoed the enemyImage

Is it good or bad that I don't want to finish off the enemy if it means I have to leave my baseImage

why does the collector like to dive into oncoming traffic

This is actually a very enduring way to art, absolutely great!

endgame version can take me to level 15 now. Someday, I will see the endgame screen.

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New skill is definitely nice! :)Image

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resources from kill could probably use a boost - and subsequently resources from production would probably need a nerf then.

the spinning death animation on the (seige?) units never fails to make me laugh

you know, you don't have to change the surrender mechanic's appearance. Just make it different from a lose mechanic. ie, if you lose, keep all points, but if you surrender, keep only 1/2 or 1/4 or 1/8 or something (refunded to balance with tree at 0). Heck, that could even be a skill upgrade (to go from 1/8 to 1/4 or 1/4 to 1/2).

Also, the surrender mechanic is only such a big issue because of the collect war-points on number of levels regressed. On that note, soft landing seems to actively work against that skill.

Neither seems to stop the farming of levels 1-3 though with the skills of:
get 2/3 upgrades per level, 1 per down-level and big bertha - Auto-win without units until level 4, surrender and collect regression points, rinse and repeat.

Also, would be nice if it remembered the perks picked, can still change it on the screen, but as most people tend to have a preference, would allow faster dive into the game after a win or lose.

Also, the perks of upgrade a coin or attack - honestly they're pretty much unpickable because they can target any card as opposed to the highest card.

upgrade card is genuinely the worst card in the game it feels like, needs a buff - either exhaust or retain or something.

Also, nice it shows the energy bugs with the cards. Both my 20 coin and 25 damage cards cost 0 energy somewhere during the run - which, nice, but whut?

sreenshot functionality is niceImage

Are you perhaps saving them for an act 2?

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don't take this the wrong way but, i preferred some of the old monster artwork

oh lol. I deleted my data to exp new stuff from the start

Heh, if it wasn't for the lag, you could just have the tanks not upgrade other tanks costs (just itself) and have giant wars happening rather than the skirmishes that happen now.

Oh man, this is awesome :) :) :) Thank you for the shoutout!

Did you mean for it to say new char unlocked? Cuz it is still locked.

hmm, after i discarded it once, the cost went down to 0? Something is going on.

Blood diamond isn't working on inferno

it is weird that big bertha likes to target individual targets rather than groups

Also, Units lost stays at 0 throughout the whole game, whats that about?

would be nice to see the current production rate multiplier somewhere (maybe stats?)

turns out disabling that makes ad blockers ineffective. Maybe i'll just keep edge around for games.

that seems rather unlikely, so I guess I'll just turn it off

okay, so this is because of the prevent cross site tracking feature - can't make website exceptions so its either on or off all the time. Seems to be that the only way to get around it is to implement an export and import save feature.

oh, huh, I just switch to safari today (got tired of Edge freaking out, and the less said about chrome the better) and just saw your note about safari saves. Too bad.

what are people's favorite single tank runs? Mine is Ranged. Can normally get up to level 11 using just that and grabbing upgrades that don't require unlocking any other tanks.


At end game (all upgrades maxed), Ranged can get me to Level 14.

Has anyone tried mosquito? I remember someone mentioned Ant earlier.

sweet!