About the challenge

Welcome to XR Hack Cologne: a challenge for XR Creators to leverage their mixed reality development skills using the Meta Presence Platform and build innovative Meta Quest applications.

Get started

You will find all you need to know about the XR Hack on the Launchpad.

Schedule

Day 1: Team Formation, Official Kick-off, Workshops
Day 2: Hack Continues
Day 3: Submission Deadline, Demo Sessions & Judging, Award Ceremony & Gamescom Warm-up Party

Requirements

Challenge Categories

  • Hobbies & Skills (powered by Meta): New applications that help enhance your hobbies in MR, like learning a new instrument or playing with virtual pets.
  • Utility & Design (powered by Meta): Use Mixed Reality to solve problems in the world around you or decorate and design your space.
  • Social/Casual Gaming (powered by Meta): Solo and multiplayer gaming experiences with a focus on virtual experiences like tablet-top games.
  • Experiential Education (powered by Pearson): Re-imagine formal education by making lessons and exams fully experiential with the power of AI and MR. Single- and Multiplayer welcome. Submissions that focus on language skills, communication skills, or soft skills are preferred - but not required. Your app will be designed for committed and passionate learners who are learning in primary/secondary schools, colleges/universities, vocational/trade schools, or for learning at work inside organizations.
  • Best Use of MR Stylus (powered by Logitech): Unique MR applications requiring high precision 2D and 3D interaction capabilities of MX Ink.
  • Games4Change by XR Türkiye: The G4C Türkiye award goes to the project that has an approach to creating social impact and awareness or triggering emotions such as empathy and sympathy.

 

Project Requirements

  • What to Create: Build a mixed reality experience using Meta Presence Platform's capabilities, including at least one Mixed Reality (MR) Capability AND at least one Presence Platform SDK
  • Functionality: The Project must be capable of being successfully installed and running consistently on the platform for which it is intended and must function as depicted in the video and/or expressed in the text description.
  • New & Existing: Projects must be newly created by the Entrant or, (e.g., not previously uploaded onto AppLab or Quest Store)Additionally, the Project cannot have been worked on in a previous Hackathon.
  • Third-Party Integrations: If a Project integrates any third-party SDK, APIs, and/or data, the Entrant must be authorized to use them in accordance with any terms and conditions or licensing requirements of the tool. Sponsor and Administrator reserve the right to request proof of such authorization or licensure.

Submission Requirements

  • Each team member needs a Devpost account and has to join the XR Hack London on Devpost.
  • 1 member from each team has to submit the project making sure to tag all other team members as collaborators.
  • Include a project built with the required developer tools that meets the above project requirements.
  • Include an APK attachment to your project.
  • Include a text description that explains the features and functionality of your Project.
  • Include a demonstration video of your Project (around one (1) minute, shows the experience as viewed on Quest, publicly visible, no third-party trademarks, no copyrighted music, etc.)
  • List paid software assets, third-party SDKs or APIs, and paid design tools in the project code and in the project submission.
  • Include a link and room code to your ShapesXR prototype room if applicable.
  • Create a folder named after your project inside the Google Drive folder of your Hack. Upload all required files there. Upload all other files in a subfolder.
  • A team may only submit one project.
  • After every hack, we gather feedback and make our tools a little bit better. To make our tools even better for developers in the future please give us your feedback about issues you've had in this list.

Hackathon Sponsors

Prizes

12,500 in prizes
Meta - Hobbies & Skills - Winner
1 winner

- €2000 Cash
- Glass Trophy + Certificate

Meta - Hobbies & Skills - Runner-Up
1 winner

- €1000 Cash
- Glass Trophy + Certificate

Meta - Utility & Design - Winner
1 winner

- €2000 Cash
- Glass Trophy + Certificate

Meta - Utility & Design - Runner-Up
1 winner

- €1000 Cash
- Glass Trophy + Certificate

Meta - Social/Casual Gaming - Winner
1 winner

- €2000 Cash
- Glass Trophy + Certificate

Meta - Social/Casual Gaming - Runner-Up
1 winner

- €1000 Cash
- Glass Trophy + Certificate

Pearson - Experiential Education - Winner
1 winner

- €1500 Cash
- Glass Trophy + Certificate

Pearson - Experiential Education - Runner-Up
1 winner

- €500 Cash
- Glass Trophy + Certificate

Logitech - Best Use of MR Stylus - Winner
1 winner

- €1000 Cash
- 1 stylus for each team member
- Glass Trophy + Certificate

Logitech - Best Use of MR Stylus - Runner-Up
1 winner

- €500 Cash
- 1 stylus for each team member
- Glass Trophy + Certificate

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Alex Iacob

Alex Iacob
Pearson

Bo Ruzycky

Bo Ruzycky
Pearson

Ilya Gogin

Ilya Gogin
Pearson

Jody Gajic

Jody Gajic
Pearson

Benny Zuffolini

Benny Zuffolini
Pearson

Aslihan Ozsen

Aslihan Ozsen
Pearson

Brenden Mielke

Brenden Mielke
Pearson

Cas and Chary

Cas and Chary
Cas and Chary XR

Dale Newcomb Jr.

Dale Newcomb Jr.
Owlchemy Labs

Dennys Kuhnert

Dennys Kuhnert
Holonautic

Leif Oppermann

Leif Oppermann
Fraunhofer FIT

Leonie Bensch

Leonie Bensch
DLR & ESA

Roberto Coviello

Roberto Coviello
Meta

Roger Kueng

Roger Kueng
Holonautic

Skeeva Skigis

Skeeva Skigis
Impact Reality XR and Flat2VR Studios

Susanne Ahmadseresht

Susanne Ahmadseresht
nextReality.Hamburg e.V.

Fabian Rücker

Fabian Rücker
XR Consulting Rücker

Gabriele Romagnoli

Gabriele Romagnoli
ShapesXR

Judging Criteria

  • Compelling Concept
    This experience differs from current Quest offerings (Store, App Lab) and past hackathons. It exemplifies a successful standalone app, aiming to attract, engage, and retain a substantial user base on Quest.
  • ‍Presence Platform + AI Capabilities
    The experience is only possible in MR or with the selected Meta Presence Platform SDKs on Quest 3. The experience illustrates how these capabilities can create compelling, differentiated experiences.
  • Quality / Implementation
    The experience is well-executed with a polished, quality user experience on Quest. It performs well and meets submission requirements for text, slides, images, and video quality.

Questions? Email the hackathon manager

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Hackathon sponsors

Lead Sponsor
Sponsors

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