Tell it what you are building
Choose Native Mesh when the result must match the reference, or switch to code-first editable only when you explicitly want the Draft. One converter, one explicit choice.
img2threejs / website-ready 3D
img2threejs turns one image into a website-ready Three.js component. img2threejs generates a textured GLB, optional Native Mesh candidates you can compare, LODs, tuned camera and lights, a materials manifest with named anchors, React Three Fiber and vanilla loaders, and a measured performance budget — everything a real website needs. The img2threejs pipeline does the production work once, so the component you ship matches the reference image you started with.

Start with one photo
Concept to Native Mesh
Six concept designs were generated, then rebuilt as Native Mesh through the same pipeline every customer gets. Each card pairs the concept art with the generated turntable — open one to orbit the real GLB.
A gated reconstruction pipeline
Image-to-3D is not one magical step. Today img2threejs ships two working routes: Native Mesh is the default, with optional candidate comparison and LODs for website props, and the Editable Procedural Draft stays available as an explicit code-first choice. Both routes end in the same deliverable: a component package a website can load, style, and keep.

/model.glb + LODs
/Model.tsx
/ModelVanilla.ts
/materials.json
/preview image
/README.md
measured perf budget included
Choose Native Mesh when the result must match the reference, or switch to code-first editable only when you explicitly want the Draft. One converter, one explicit choice.
Standard Native Mesh uses one clean front photo. High-quality mode takes your own front, back, and two to four more views — views always come from you, never from an AI guess.
Download one zip: model.glb, Model.tsx, ModelVanilla.ts, materials.json, a rendered preview, and README.md — normalized scale and pivot, LODs, tuned camera and lights, named anchors, and a measured performance budget.
Website-ready component
The primary output of img2threejs is a production component package, not a bare mesh: a normalized GLB with LODs, React Three Fiber and vanilla loaders, a materials.json that drives camera, lights, materials, and anchors, and a README with the measured performance budget. img2threejs packages the model, the loaders, and the tuning together so the component is ready for your site. That is the img2threejs difference: you download a component, not a research artifact.
export function createModel()
// drop it into your project

lod0 / lod1 / lod2model.glb
Unit scale, base pivot, and Meshopt compression are applied automatically, so the model drops into a scene without manual cleanup. Web props get desktop and mobile LOD levels; game prototypes get three, so the component never ships more geometry than the device needs. The img2threejs packager measures triangles, draw calls, and file size before the zip is created.
<Model />Model.tsx
Drop it into your R3F canvas. LOD switching is automatic, materials are overridable through materials.json, and MODEL_ANCHORS exports every named, clickable region. img2threejs writes the component so the geometry, materials, and anchors stay separate concerns you can swap without regenerating the mesh.
loadModel()ModelVanilla.ts
Plain three.js with GLTFLoader, Meshopt decoding, LOD, fitted camera, lights, a shadow-receiving ground, and resize handling. No React required. The img2threejs vanilla loader mirrors the React component so both stacks get the same camera, lighting, and anchor behavior from the same materials.json.
perf.budgetmaterials.json + README
Camera, lights, materials, anchors, and LOD distances live in one file you can edit. The README records the measured triangle count, draw calls, and file size against desktop and mobile budgets.
Native Mesh leads · the Draft stays editable
In img2threejs, Native Mesh carries the “looks like the photo” promise: real generated geometry, optional candidate comparison, LODs, and a production component package. The Editable Procedural Draft is still here for teams that need readable source — parts you can rename, pivots you can animate, and variants you can generate — but it is a starting point, not the fidelity claim. img2threejs keeps both paths under one converter so the choice stays explicit.
Choose the Draft deliberately. Git diffs, semantic parts, and deterministic TypeScript are its strengths; if you need the object to match the reference, Native Mesh is the default inside img2threejs.
Reference evidence can be a normal image, a three-view board, or both. img2threejs records silhouettes, material cues, attachment points, repeated systems, and uncertain regions before deciding what to build. That pause matters: a polished render of the wrong structure is still the wrong model.
Observation, planning, model generation, preview, and export stay visible as separate checkpoints, so you always know which stage produced the result. If the result is not good enough, the workflow keeps the source evidence and plan inspectable before another generation attempt. That visibility is why img2threejs builds feel reproducible instead of like a black box.
A useful object has relationships: a lid belongs to a hinge, a wheel rotates around an axle, a tool meets a socket. Named groups preserve those relationships, so animation, interaction, collision, and configuration can each address the part that carries meaning. When you download a package, the structure comes with the mesh instead of being lost in export.
Valid TypeScript and plausible dimensions do not prove a model resembles the original photo; a real browser render closes that gap. Side-by-side comparison turns visual quality into inspectable evidence, exposes camera and material mistakes early, and gives every revision a specific, stated reason to exist.
Designed for real web pages
Both routes keep one contract: normalized geometry, LODs, tuned lights, named anchors, and honest performance numbers. The img2threejs component package works the same way whether you start from a photo, a concept, or a product shot.




img2threejs Native Mesh returns a normalized GLB with desktop and mobile LODs, tuned camera and lights, and named material-group anchors ready for a real page.
Switch to the img2threejs Editable Procedural Draft when parts must be renamed, re-themed, and animated in source — Git diffs and semantic parts included.
Honest constraints
Native Mesh quality tracks the evidence you give it, and img2threejs stays honest about it. One clean front photo drives standard mode; high-quality mode consumes your own front, back, and side or top views. img2threejs never invents views for you.
When the evidence runs out, the img2threejs workflow says so. If a missing underside, interior, or occluded side changes the model materially, add another view. If visual fidelity depends on sculpted topology or a film-ready character rig, continue in a traditional 3D tool. The goal of img2threejs is a useful reconstruction — not a promise that every subject can be solved from every input.
img2threejs production pipeline
img2threejs is the image-to-Three.js pipeline for production web 3D: it takes your reference and returns a component your site can actually ship.
img2threejs normalizes scale and places the pivot at the base automatically.
img2threejs generates desktop and mobile LODs from the same GLB.
img2threejs writes React Three Fiber and vanilla loaders for you.
img2threejs tunes camera and lights from the source image.
img2threejs records a measured performance budget in every package.
img2threejs keeps every result recoverable until you download it.
Questions before you build
Clear answers about the output, hosted MVP, strongest inputs, and relationship to the upstream project.
A website-ready component package: model.glb with LODs, Model.tsx, ModelVanilla.ts, materials.json, a preview image, and a README with the measured performance budget. The Editable Procedural Draft produces a 1-credit code-first Three.js draft with TypeScript and JSON exports.
Yes. img2threejs is live and Native Mesh is the primary path: 3 credits for a standard build, or 9 credits for three high-quality candidates from your own multi-view uploads. You compare the finished results and choose the one to ship. The code-first Editable Draft starts from 1 credit.
No. img2threejs is a reconstruction-by-code workflow for developers who want procedural, browser-native assets. Dedicated modeling tools like Blender remain better for sculpting, manual topology, cinematic character work, and art pipelines that require direct mesh authoring; img2threejs focuses on the component your website needs.
Standard Native Mesh uses one clear, well-lit front photo with the full subject visible. High-quality mode uses four to six of your own views: front and back plus left, right, top, or side. For the img2threejs Editable Draft, a clean front/side/top board gives the strongest geometry signal, and img2threejs treats hidden surfaces as uncertainty instead of guessing them.
This is an independent hosted interface built around the MIT-licensed upstream project by Hoài Nhớ. It is not the upstream repository itself. Source attribution and a direct project link remain visible so that relationship is clear.
Start with a clear hard-surface object. img2threejs Native Mesh turns it into a website-ready component by default — and the img2threejs code-first Editable Draft is one explicit click away. The img2threejs converter keeps the workflow simple: one reference, one package, one place to download your component.
A normal photo is enough to begin. The converter guides the rest: it picks the pipeline for your goal, uploads the views you actually provide, and returns a package with the GLB, loaders, materials manifest, preview, and performance budget already measured. Teams use that package in production pages, prototypes, and game builds without rebuilding the asset from scratch.
If you are evaluating image-to-Three.js tools, compare the deliverable rather than the demo render. img2threejs hands you files that compile, load, and fit into your existing scene — model.glb, Model.tsx, ModelVanilla.ts, materials.json, a rendered preview, and README.md — so the first real integration is a download, not a rewrite.