Cosmo_Hill's got it right, it's the shimmering patch of fish that turns up on the water now and then. Tap it and they bite straight away for a short while. The hint didn't say that, so it does now. Thanks for asking, it helped fix it.
PeatStack
Creator of
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Ha, sorry about the wrath of god. You were right though, the opening was throwing about ten cards a minute at people. The latest update gathers new fish into one card, lets the villagers' introductions wait for you, and gives you the x10 and Max buttons right when you reach the Deep Channel. Thanks for sticking with it to the end.
You get Sea Glass at the end of a summer. Once you land the Lamplighter out Beyond the Light, a glass jar turns up on the quay. Click it and everything you caught and found that summer turns into Sea Glass, which you spend on the net before starting Summer 2. It's not explained well enough yet, so I'm making it clearer. Thanks for asking :)
The first hand comes from Lore (the Hired Hand node). The other two come from notices on the board later on: the fishmonger from the mainland wants 40 halibut, and the harbour café wants 65 monkfish (that one opens after A Selkie's Favour in Lore). Both are caught out Beyond the Light. That's clearly too hidden though, so I'll make it clearer in the game. Thanks for playing!
Thank you, this is really useful. The level-up popups showing as code is a bug I'm fixing now, along with a proper on and off switch for the auto bait and letting the villagers' thank-you notes show in full so you get to know who's who. More lore and giving the hands more to do are on the list too. Glad you liked the ending, and thanks for playing it all the way through!
Thanks so much, really glad you enjoyed it and that the story came through. There's more on the way, and thanks for the follow, you'll be the first to hear when it lands. If you fancy it, the Discord is where the updates and chat happen: https://discord.gg/mbGrSFZGAa
Yeah that's what happened. You were one level short and while you were away the practice caught you up, so the bait tin hooked the Lamplighter on its first cast. So not a bug, just good timing for once.
Some kind of prestige after the ending is on the list. Still working out what shape it takes, so ideas like yours help.
A lot of your notes are already in 0.18. Casting practice works now, hired hands actually earn, stars have plain names and errands have their own tab. Thanks for taking the time, it helped a lot!
Thanks so much for playing all the way through and writing this up, it's really useful. You're right about quite a lot of it. The Casting practice is bugged and not giving XP, and that's being fixed now. The errands were far too hidden, so as of today they have their own tab at the top. Stars and upgrades are getting plain descriptions of what they actually do, and the next skills to learn will be much easier to spot. I'm also looking hard at the balance, since snowballing into just clicking everything isn't what I want it to feel like. A proper goal is coming too, with seasons that work a bit like a prestige. If you fancy another go after the next update I'd love to hear if it feels better. Would just like to say thank you once again for the post as it means a lot that you played it and the feedback is priceless.
