<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Kenzu: Shadow and Light Devlog - itch.io</title><link>https://lambdaforge.itch.io/kenzu</link><description>Fast, weighty combat and exploration in a hand-drawn world of light and shadow. Boss-heavy 10-hour campaign.</description><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1611311/long-time-no-see</guid><title>Long time no see...</title><link>https://lambdaforge.itch.io/kenzu/devlog/1611311/long-time-no-see</link><pubDate>Sat, 01 Aug 2026 00:18:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTc0MDYwLnBuZw==/400x224%23c/mPDzFi.png"/><p>It&#039;s been a while since the last devlog, so I wanted to check in. These past few months were busy ones. Big changes on the team, and a lot of time spent adapting to where technology and the industry a...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1311539/devlog-10-were-back-and-the-forest-just-got-dangerous</guid><title>Devlog #10: We&#039;re Back, And the Forest Just Got Dangerous</title><link>https://lambdaforge.itch.io/kenzu/devlog/1311539/devlog-10-were-back-and-the-forest-just-got-dangerous</link><pubDate>Fri, 09 Jan 2026 19:43:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0OTM4NjkwLnBuZw==/400x224%23c/rX%2BP7D.png"/><p>The holiday break is over, and we&#039;re fired up to keep building the world of Kenzu. If you haven&#039;t played yet: Kenzu: Shadow and Light is a hand-painted metroidvania about a cat warrior reconnecting wi...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1188565/devlog-9-last-deploy-of-the-year-happy-holidays</guid><title>Devlog #9: Last deploy of the year! Happy holidays!</title><link>https://lambdaforge.itch.io/kenzu/devlog/1188565/devlog-9-last-deploy-of-the-year-happy-holidays</link><pubDate>Tue, 23 Dec 2025 17:05:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjkyNzMzLnBuZw==/400x224%23c/S5MyEq.png"/><p>Hi friends, Today we&#039;re deploying the last build of the year, as we go into a holiday break until January 5th. It includes some minor bug fixes and, importantly, a significant iteration on the rooms o...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1151207/devlog-8-new-narrative-scenarios-for-biome02-and-more-features-</guid><title>Devlog #8: New narrative scenarios for biome02 and more features !</title><link>https://lambdaforge.itch.io/kenzu/devlog/1151207/devlog-8-new-narrative-scenarios-for-biome02-and-more-features-</link><pubDate>Sat, 20 Dec 2025 15:21:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the last devlogs of the year — the holidays are getting closer, and here at Forge we keep moving forward with the new biome. We improved currency tracking, which was a frequent complaint in t...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1140522/devlog-7-how-we-do-enemy-art-trailer-preview</guid><title>Devlog #7: How we do enemy art + Trailer preview!</title><link>https://lambdaforge.itch.io/kenzu/devlog/1140522/devlog-7-how-we-do-enemy-art-trailer-preview</link><pubDate>Thu, 11 Dec 2025 17:20:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NTA3MTU2LnBuZw==/400x224%23c/Rnmpci.png"/><p>How we do enemies As a small studio with an art team in the single digits, every member of our team does many things. We select for specific skills but also for their ability to adapt to whatever is n...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1134546/devlog-6-new-rooms</guid><title>Devlog #6: New rooms!</title><link>https://lambdaforge.itch.io/kenzu/devlog/1134546/devlog-6-new-rooms</link><pubDate>Fri, 05 Dec 2025 22:29:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NDEwNzAyLnBuZw==/400x224%23c/JLeUsJ.png"/><p>Last week we made a major update: the entire room layout for a new biome that we&#039;re calling &quot;New Forest&quot; until we come up with a better name. New Biome This week we worked on three main things: The ae...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1125651/devlog-5-new-biome-coming-soon-concept-art-inside</guid><title>Devlog #5: New Biome Coming Soon! Concept Art Inside</title><link>https://lambdaforge.itch.io/kenzu/devlog/1125651/devlog-5-new-biome-coming-soon-concept-art-inside</link><pubDate>Wed, 26 Nov 2025 21:12:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjY3MTA3LnBuZw==/400x224%23c/%2BwbqnY.png"/><p>Hello again, This week we’re working to have the new biome and the next hour of gameplay ready as soon as possible. On one hand, we’ve started exploring new concept art for the second biome, as we...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1119756/devlog-4-development-updates-new-biome-concepts</guid><title>Devlog #4: Development Updates + New Biome concepts</title><link>https://lambdaforge.itch.io/kenzu/devlog/1119756/devlog-4-development-updates-new-biome-concepts</link><pubDate>Thu, 20 Nov 2025 22:17:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the last few days we’ve been focusing on tightening the game’s overall flow and addressing some recurring pain points that surfaced during recent playtests. 🕹️ What’s New Charms: Equip...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1117649/devlog-3-devconnect-demoday</guid><title>Devlog #3: Devconnect Demoday!</title><link>https://lambdaforge.itch.io/kenzu/devlog/1117649/devlog-3-devconnect-demoday</link><pubDate>Tue, 18 Nov 2025 19:14:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MTQ1MjgwLmpwZw==/400x224%23c/yzppHi.jpg"/><p>This week, Buenos Aires has been buzzing with DevConnect, the world’s biggest Ethereum event, which this year took place in our city. Within that context, on Monday we presented the game at a side e...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1112966/devlog-2-art-backstage-lore-devstuff</guid><title>Devlog #2: Art Backstage + Lore + Devstuff</title><link>https://lambdaforge.itch.io/kenzu/devlog/1112966/devlog-2-art-backstage-lore-devstuff</link><pubDate>Fri, 14 Nov 2025 00:16:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MDczMTYzLmpwZw==/400x224%23c/BbE52e.jpg"/><p>Update Notes We’re very happy to have taken this first step towards releasing our game, and we’re already receiving a lot of thoughtful feedback. We even got our very first purchase! We are very g...</p>]]></description></item><item><guid>https://lambdaforge.itch.io/kenzu/devlog/1112101/devlog-1-first-hour-released</guid><title>Devlog #1: First Hour Released!</title><link>https://lambdaforge.itch.io/kenzu/devlog/1112101/devlog-1-first-hour-released</link><pubDate>Thu, 13 Nov 2025 04:22:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MDU3MTQzLnBuZw==/400x224%23c/PInzfO.png"/><p>Hey everyone! It&#039;s been an incredible journey. Our team has been working on Kenzu: Shadow and Light for over a year, and we’re finally sharing the first hour of gameplay with you. This Metroidvania...</p>]]></description></item></channel></rss>