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I wrote a phase-by-phase exploit dev roadmap with a concrete milestone per phase — would like feedback on where it's wrong
I wrote a phase-by-phase exploit dev roadmap with a concrete milestone per phase — would like feedback on where it's wrong

I'm a CS student going all-in on binary exploitation, and I got tired

of bookmarking twenty "how to learn pwn" lists that all disagreed with

each other. So I wrote the path I'm actually walking, in phases, with a

concrete milestone at the end of each one.

Phase 0 — Foundations. C, x86-64 assembly, Linux, some Python.

Milestone: disassemble a tiny C program and follow the stack by hand

through a function call.

Phase 1 — Tooling & reversing. gdb+pwndbg, objdump/readelf/checksec,

Ghidra, the ELF format.

Milestone: reverse a crackme and explain how it validates the password.

Phase 2 — The stack. Overflows, saved return address, ret2win, shellcode.

Milestone: ROP Emporium ret2win + a shellcode challenge.

Phase 3 — Mitigations. NX, ASLR, canaries, PIE, RELRO, info leaks,

ret2libc, ROP.

Milestone: a working ret2libc and a ROP chain built from gadgets you

found yourself.

Phase 4 — The heap. glibc internals, UAF, double free, tcache poisoning.

Milestone: reproduce how2heap techniques, then solve a heap challenge

with no writeup open.

Phase 5 — Specialize. Format strings, kernel, browsers, ARM, real CVEs.

Resources are deliberately few: pwn.college as the backbone, ROP

Emporium, Nightmare, ir0nstone's notes, how2heap, LiveOverflow. A phase

with fifteen links is a phase nobody starts.

Two things I'd genuinely like feedback on from people further along:

  1. Is Phase 4 too early? I've seen the argument that you should spend

    much longer on ROP and real-world stack targets before touching the

    heap at all.

  2. Anything you'd cut? I left out fuzzing entirely and I'm not sure

    that's right.

I'm on Phase 0-1 myself and logging progress publicly as I go — happy

to share where it lives if anyone wants to follow along.


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I built Apex: 250+ interactive visualizations of how computers actually work (Networking, Crypto, OS, Algorithms) - 100% client-side
I built Apex: 250+ interactive visualizations of how computers actually work (Networking, Crypto, OS, Algorithms) - 100% client-side

Evaluate my website
Evaluate my website

Hi I'm 17, and I've built a website. I'd like you to rate it on a scale of 1-10. If you have any feedback, please write it down. The website is a physics simulator consisting of four sections: Newton's Laws, Electricity, Quantum Mechanics, and Thermodynamics. It's simplified with simple, realistic experiments, but it helps you understand the concepts in detail. There's also an AI (Intelligence, Master,, and Technologist) to explain these experiments to you as a teacher. Please note that the login process isn't entirely realistic because I don't have my own servers. And I have some website security features such as API for AI protection. This is my wbsite link https://muhsin-z-lab.github.io/Z-LAP/