TANGO

Humanoid Navigation in Cluttered Environments
with a Whole-Body Vision-Language-Action Model

Conference on Robot Learning 2026

Navigation is a whole-body problem.

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional navigation methods that operate over simplified navigation abstractions, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces.

We introduce TANGO, a whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO predicts 29-DoF joint-space actions for whole-body humanoid control.

TANGO is trained entirely in simulation by synthesizing diverse collision-free traversal behaviors through global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and reinforcement-learning-based tracking. In simulation and real-world experiments, TANGO improves language-guided navigation and transfers zero-shot to a Unitree G1 humanoid without real-world training data.

TANGO in motion.

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From language to whole-body motion.

TANGO is a whole-body VLA system for cluttered indoor vision-language navigation. It combines a simulation data pipeline for collision-free traversal supervision with a triple-system model that maps language and egocentric RGB observations to executable whole-body action chunks.

TANGO architecture and data-generation pipeline.
TANGO architecture and data pipeline. Plan-Edit-Track synthesizes whole-body traversal data; a vision-language backbone, action expert, and low-level tracker produce continuous humanoid control.

Problem Formulation

Given a language instruction, front/downward RGB history, and whole-body proprioception, TANGO predicts a horizon of whole-body actions: 29-DoF desired joint angles plus a 6D base rotation representation.

Simulation Data Generation

VLNVerse and SAGE-3D scenes are augmented with lateral, ground-level, and overhead obstacles. The PET pipeline plans paths, edits motions for obstacle avoidance, and tracks them to dynamic feasibility.

TANGO Architecture and Training

A 7B vision-language backbone is paired with a flow-matching MM-DiT action expert. Real-time chunking aligns training with streaming execution through a robust low-level motion tracker.

Deployment

At deployment, the low-frequency VLA module runs on a server while the high-frequency whole-body tracker runs onboard, enabling responsive real-world humanoid control.

TANGO real-world deployment system.
Real-world deployment system. A cloud-edge setup separates low-frequency VLA inference from high-frequency whole-body tracking.

One humanoid. A whole body of possibilities.

Long-horizon navigation and geometry-aware traversal on a Unitree G1, transferred zero-shot from simulation.

Making room with whole-body motion

Sideways, under, and over: adapting to the geometry of a passage.

03

Sidestep

Reorienting the body to pass through a narrow opening.

04

Squat

Lowering the body to move beneath an overhead obstacle.

05

Stride

Stepping over a ground-level obstacle.

Conclusion

Ours demonstrates that a whole-body VLA policy can directly predict 29-DoF actions for humanoid navigation. The results show strong language-guided navigation performance, improved collision-aware traversal in cluttered scenes, and zero-shot sim-to-real transfer on humanoid hardware.

BibTeX

@inproceedings{li2026tango,
  title     = {{TANGO}: Humanoid Navigation in Cluttered Environments
               with a Whole-Body Vision-Language-Action Model},
  author    = {Li, Anqi and Chen, Yuxin and Li, Zhaobo and Cao, Zhuo and
               Ren, Junli and Tomizuka, Masayoshi and Shah, Dhruv},
  booktitle = {Conference on Robot Learning (CoRL)},
  year      = {2026},
  url       = {https://arxiv.org/abs/2609.09158}
}