Execution is the real edge.
I guarantee you see at least 10 ways to make money on X every single day.
Ideas aren’t scarce.
Opportunities aren’t scarce.
People who actually execute are.
Stop trying to invent demand.
Find a market where people are already spending money, build a differentiated version, ship it fast, and then hammer distribution.
No sales?
Most of the time, you just need more traffic.
Sometimes, your product is simply worse than the
I've been building indie products seriously for the past few years.
I'm still nowhere near where I want to be, but I've had a few small wins — and, more importantly, I've changed my mind about a lot of things.
Here are 6 lessons I'm becoming increasingly convinced of:
1.
If you want to make money, build closer to money.
Help people get customers.
Help them save time.
Help them cut costs.
Help them sell more.
Dev tools, productivity apps, tiny utilities, and design tools are fun.
But for indie devs, they can also be a very comfortable trap.