The thing I like about rollback netcode is it performs client-side prediction with your full game simulation and your full game state, not a subset or stripped down version, and so it's the most accurate prediction model you can make for your multiplayer game
Screenshots of the games made with Easel for Micro Jam 064 (Mountains). Really cool to see how when game engine features are made in a orthogonal manner, they can be recomposed to make new ideas quickly and easily.
I've always attributed "Intelligence is knowing what to do when you don't know what to do" to Piaget, but that is apparently a paraphrase. In my search I found this on page 165 of the 1964 edition of John Holt's "How children fail".
StarCraft 3 is reportedly on the table after more than a decade
Developer Nexon is pursuing an agreement with Blizzard that would allow it to develop a sequel