Out today: My 2nd ever solo dev project, ‘Normal Golf Game’.
Shoot from anywhere. Hit anything. But remember, you’re not leaving until Luke Muscat is satisfied. Good luck, you are going to need it ⛳
A pile of articles recently about this including several quoting my “we need shitty graphics”… and I see lots of opinionated players in the comment threads. The full piece is out now, has a lot of smart people in it & I highly recommend it to anyone interested in the games biz.
Here's Edge Magazine's long-form interview with many developers on the state of the game industry. Lots of quotes have circulated, so read the full thing here:
knowledge.edge-online.com/p/the-game-ind…
molleindustria.org/HistoryOfGames…
This is a good talk. It also echoes some things I have been saying for years (I stole @bruces' line about musicians long ago, probably back when we hung out in Austin)... Back in 2005, I wrote a blog post called "The Future of Content" that ended with:
🚨NEW DOC ALERT🕹️
The "Jedi Problem" in Star Wars Galaxies is infamous, but what's the real story behind the legend?
Famed designer @raphkoster talks to @JeremyBJayne about what this remarkable game design challenge can teach us.
(link to video in replies)