Lukas Klingsbo
Senior Software Engineer @ Supabase
Flutter & Dart GDE · Flame 🔥
📍 Stockholm, Sweden
Senior software engineer specialising in Flutter and Dart. Google Developer Expert and creator and maintainer of Flame, the most popular game engine for Flutter. I love building developer tools, open source ecosystems and the occasional game engine. Currently building the Flutter SDK at Supabase.

Experience
SDK Engineer
Supabase • Remote
Building and maintaining the Flutter SDK for Supabase, the open source Firebase alternative.
- Develop and maintain the official supabase-flutter client libraries.
- Shape the developer experience for Flutter developers on Supabase.
Blue Fire · Flame Engine
Open Source • Worldwide
Creator and lead maintainer of Flame, the most popular 2D game engine for Flutter, and a member of the Blue Fire open source collective.
- Grew Flame into a thriving ecosystem with thousands of GitHub stars and a large community of contributors.
- Maintain core packages such as Forge2D, the audioplayers plugin and numerous Flame bridge packages.
Senior Software Engineer
Amara • Berlin, Germany
Built cross-platform applications and internal tooling with Flutter and Dart.
Senior Software Engineer
Canonical • Remote
Mainly building Ubuntu's OS installer in Flutter, but also the App Center, Firmware updater, Security center and OEM tools.
Senior Software Engineer
Skandia • Stockholm, Sweden
Rebuilding Skandiabanken's previously outsourced native app in Flutter, with a new design and lots of new bells and whistles.
Senior Software Engineer
Klarna • Stockholm, Sweden
Built the services for credit card payments and provided a uniform API to several underlying services, in Erlang and Scala.
Software Engineer
DICE (EA) • Stockholm, Sweden
Built scalable backend services for Battlefield 1, such as the recommendations engine, serving 22M users.
Software Engineer
Ericsson & SICS • Stockholm, Sweden
Built an information-centric network in Erlang for live video streaming with an accompanying Android application, deployed at the Skiing World Championship in Falun 2015.
Open Source
A selection of the projects I have created, maintain or contribute to.
Flame
↗A modular Flutter game engine that provides a complete set of out-of-the-way solutions for building games.
Forge2D
↗A Dart port of the Box2D physics engine.
Melos
↗A command line tool for managing Dart and Flutter monorepos with multiple packages.
audioplayers
↗A Flutter plugin to play multiple simultaneously audio files, works on every platform.
Ubuntu Flutter
↗Contributions to the Flutter ecosystem powering the Ubuntu desktop installer and provisioning tooling.
QMK Firmware
↗Keyboard controller firmware, used to run my split ergonomic Dactyl Manuform keyboard.
Skills & Toolbox
Languages
Frameworks
Cloud & DevOps
Data
Tools & Systems
Education
Master of Computer Science
2013 – 2015Uppsala University
Master thesis at DICE (EA): "A Security Management Layer for CDN Assets".
Bachelor of Computer Science
2009 – 2012Uppsala University
Bachelor thesis at Kivra: "NoSQL: Moving from MapReduce Batch Jobs to Event-Driven Data Collection".
Beyond Code
Let's build something
Got something to share or a question to ask?
My inbox is always open.