Making the switch from regular 104 keyboard with Swedish layout to a #glove80 with US layout. Should have done this years ago considering that symbols for #programming are more accessible. Better late than never but old habits are hard to break.
- Looking for insight into how we're supposed to work with Godot.Object and Godot.Reference in C#, they both implement IDisposable, but also Free(). Are we meant to call both Free() and Dispose(), essentially double-freeing objects? Is there a doc re. this? #GodotEngine #godot
- Getting into #2D #gamedev using #cplusplus Separate Axis Theorem, QuadTree, and basic motion physics. Just having fun so far, we'll see where this ends.

