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Sven Elflein
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Sven Elflein

@s_elflein
Research Intern @NVIDIA | PhD Student @UofT @VectorInst
Toronto, Canada
selflein.github.io
Joined September 2011
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  • user avatar
    Sven Elflein
    @s_elflein
    Jul 4
    If you are interested in TTT (and its limitations) at all, you should talk to Junchen! HALL A #2910 Thursday 10:30 AM – 12:15 PM
    user avatar
    Junchen Liu
    @JunchenLiu77
    Jul 3
    I’ll be at #ICML2026 next week presenting this work. icml.cc/virtual/2026/p… See you in Seoul! 🇰🇷
  • user avatar
    Sven Elflein
    @s_elflein
    Jun 7
    We are presenting today in the afternoon poster session (15:30-17:30) at Poster No. 28! #CVPR2026
    user avatar
    Sven Elflein
    @s_elflein
    Feb 27
    🚀 Exciting news! We’re introducing VGG-T³: a scalable model for offline feed-forward 3D reconstruction that finally tackles the "quadratic bottleneck." Ever wanted to have VGGT reconstruct a 1,000-image scene in seconds instead of 10 minutes and use it for visual localization?
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    GIF
  • user avatar
    Sven Elflein
    @s_elflein
    May 30
    Traditional 3D reconstruction pipelines like COLMAP operate in a loop, growing the scene piece-by-piece. 🧩🔄 With DejaView, we introduce this inductive bias for feed-forward 3D reconstruction—running a single alternating-attention block in a loop! Awesome work from the team 👇
    user avatar
    Tobias Fischer
    @TobiasFischer11
    May 30
    Do 3D reconstruction transformers really need a billion parameters, or are most of those layers just doing the same thing over and over? Introducing Déjà View: a single transformer block, looped K times, that matches or beats models 8–10× its size with lower compute. 🧵
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  • user avatar
    Sven Elflein
    @s_elflein
    May 25
    We just released code and model! Go check it out! Code: github.com/nv-dvl/vgg-ttt Model: huggingface.co/nvidia/vgg-ttt
    user avatar
    Sven Elflein
    @s_elflein
    Feb 27
    🚀 Exciting news! We’re introducing VGG-T³: a scalable model for offline feed-forward 3D reconstruction that finally tackles the "quadratic bottleneck." Ever wanted to have VGGT reconstruct a 1,000-image scene in seconds instead of 10 minutes and use it for visual localization?
    Image
    GIF
  • user avatar
    Sven Elflein
    @s_elflein
    Feb 27
    🚀 Exciting news! We’re introducing VGG-T³: a scalable model for offline feed-forward 3D reconstruction that finally tackles the "quadratic bottleneck." Ever wanted to have VGGT reconstruct a 1,000-image scene in seconds instead of 10 minutes and use it for visual localization?
    Image
    GIF

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