Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

glTF Interactivity Extension Submitted for Ratification

The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. As interactive 3D content becomes central to a growing range of markets, KHR_interactivity lets creators build portable, self-contained interactive behaviors — expressed as behavior graphs — into the glTF asset itself, eliminating the need to hard-code interactivity for every platform and application. The extension is the result of substantial collaboration across the 3D content ecosystem, with support already established in multiple tools and runtimes.

Khronos Announces Vulkanised 2027 and Real-Time Shading Symposium 2027

The Khronos Group today announced dates and venue for two co-located events in Kortrijk, Belgium: Vulkanised 2027 (February 8–10) and the Real-Time Shading Symposium 2027 (February 11–12). Both events will be hosted at Howest University of Applied Sciences' The Penta facility, with Howest serving as venue sponsor.

Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max

For years, 3D artists and technical directors working in Autodesk 3ds Max have juggled third-party tools and custom scripts to bring glTF assets into their pipelines. Today, that friction disappears.

The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project under the Apache 2.0 license, and today has released the resulting glTF importer and exporter plugins, built to professional standards in collaboration with the community, and free for all to use.

Khronos Group Welcomes Bolt Graphics as Contributor Member

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building fast and efficient graphics processors. Bolt is energized by their mission to reduce the barrier of entry for content creation and consumption, with a goal to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.

Vulkan Video H.264/H.265 Encode Now Working For Intel Alchemist GPUs On Linux

Earlier this year Vulkan Video encode was disabled on newer generations of Intel graphics hardware due to insufficient testing with the Intel ANV open-source driver. That impacted Gen12.5 graphics and newer - basically Alchemist and anything newer. Now at least Gen12.5 graphics with the likes of the Arc A-Series is seeing H.264 and H.265 encoding re-enabled.

Vulkan Ray Tracing: Deprecating Host-Side Acceleration Structure Builds

Vulkan is deprecating host-side ray tracing acceleration structure build commands in favor of a single, device-address-based path. This aligns Vulkan Ray Tracing with the direction of DirectX Raytracing, modern engine architecture, and hardware trends.

In the six years since Vulkan Ray Tracing launched, the host-side path has seen limited adoption. Developers generally found it more cumbersome than helpful, while implementers had to maintain parallel host/GPU command models that increased complexity and created friction for future ray tracing API evolution.

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