Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Be the commander.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Hire fighters with personality.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Run the base between missions.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Use the tools of tomorrow.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Set your own pace.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
What you’ll get:
No point-blank misses - flank close distance = 100% hit chance. Real ballistics, destructible cover, vertical gameplay, and cone overwatch. Mercenaries with character and mission-focused loadouts without any busywork. Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Characters may occasionally use strong language during combat. Combat includes blood effects, but there is no gore, dismemberment, or graphic violence. The game also contains depictions of alcoholic beverages and smoking while squad members relax in the base common room. There is no sexual content or nudity.
AI-generated content disclosure
The game’s final visual content is fully hand-drawn and created by human artists. During early playtesting, we temporarily used AI-generated character portraits as placeholder assets for several squad members. These placeholder portraits were used only during the playtest stage and are not included in the current release build.
No generative AI is used to create content during gameplay.
No other parts of the game including code, 3D models, writing, dialogue, or voice acting use AI in any form.