Announcing TresJS v5.0 🎉
Our proudest release so far. Declarative @threejs for @vuejs gets a major upgrade:
✨ WebGPU experimental support
🛠️ New create-tres CLI tool
⚡ Re-imagined context
🔧 Refactored composables
Ready to build the future of 3D on the web?
A collaboration for the history books 📚, literally. We partner with our friends at @pmndrs to release official @tresjs_dev support for their awesome glyph package:
A typography engine for web graphics with webgpu
Check out the demo here 👇🏻
lab.tresjs.org/experiments/gl…
Saw many games created recently, decided to make one for myself. A cozy little bee game 🐝
Fly across a hex island, gather nectar, befriend wild bees, build a humming hive… and find out what's past the mist.
Built with @nuxt_js + @tresjs_dev, @claudeai Opus 5.5.
The original inspiration are the portraits featured on @larianstudios Baldurs Gate 3 difficulty selection screen.
So I composed the scene models using @Blender, with @KayLousberg amazing characters and some made by myself to finally export them to use in @tresjs_dev
Animations
Nuxt @nuxt_js and TresJS is the perfect combo for web games. Specially coming from someone as talented as @benjamincanac who managed to orchestrate so many cool features together. 👏