Questions tagged [shaders]
A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
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How can I identify which built-in attribute names are available in the Shader Attribute node?
I have a question about built in attribute names in Blender(Ver 5.0.0).
In the Shader Editor, the Attribute node can access some object properties simply by typing their names into the Name field. For ...
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How to balance a vector?
I'd like to distort the outline of a circles using noise. But the noise is distributed unevenly. In the areas marked, the distortion is noticeably reduced. How can I make the distortion along the ...
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Transparency on object with solidify modifier outline
I am creating a scene with plastic toy cars in a stylized look. For cartoon black outlines, I am using solidify modifier with a black material offset.
This outline works for everything but the ...
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Outline in v.4.5 - How to remove lines inside the mesh? (Solidify + material nodes workflow)
I want to create an outline that doesn't overlap with the mesh. You can see the setup on the pictures. What nodes (I'm assuming its a node thing) do I need to add, to remove the lines inside (I've ...
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Facial Animation Drivers (basic)
I'm trying to set up a driver to switch between normal maps (to add wrinkles to eyebrows). I haven't used drivers much, and whenever I try I just immediately get stuck and frustrated. Would someone ...
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Particular Reflection exclusion by using Shader
How to Exclude Object reflection (2) from another object (1), but dont affect object (3) by using Shader of object (1)?
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Blender 5.0 - Cycles Glass BSDF strange behavior, lines on the sides
There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...
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Texture doesn't show in shading/render despite appearing to be correct in UV Editing [closed]
I'm using the following texture to show up around the walls of the house:
However, as you can see in the image below the texture doesn't appear to be working for the walls despite working for the ...
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How to get flat lighting in viewport for retro graphics + vertex painting
I am working on some retro N64 style art, which is all flat lighting and vertex painting. But the default viewport settings have automatic lighting, which washes everything out, and makes the vertex ...
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How to extract PBR materials from SketchUp file in blender?
I'm downloading some free 3D models from BimObject.com and importing them into Blender. Most of the 3d models come in sketch file formats so I used a SketchUp importer add-on and it seems to work fine....
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VDB has shadow but i want no shadow from specific object
So I have a ship passing through a VDB I made, and it's great except the ships shadow casting on the VDB, I'd like the VDB to not recieve any shadows so it is consistent all the way around and not see ...
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2d Outline, Is this possible
Not like grease pencil. I want an outline that is 2 dimensional and acts as a sort of perfect cutout of the object it's designed to be the outline of, the 2 dimensional aspect will help prevent any ...
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Controllable Hybrid Cel-Shader in EEVEE / Blurring Cel-Shaded Bands
I'm currently working on a simple cel-shaded Eevee shader. I input a Diffuse BSDF to Shader to RGB and into the following node group.
The idea I had was mixing both the affected and unaffected lights ...
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The Principled BSDF does not appear
When looking for the Principled BSDF it does not appear in the search results or with add button, why?
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How do you reliably mask your alpha channels when mixing colors in shader editor?
I am trying to create snow being blown over a snowy surface all as one texture, but I'm struggling to get the desired result, and I believe it's down to an error with my masking.
My goals are:
Have ...