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Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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I have a question about built in attribute names in Blender(Ver 5.0.0). In the Shader Editor, the Attribute node can access some object properties simply by typing their names into the Name field. For ...
flash's user avatar
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I'd like to distort the outline of a circles using noise. But the noise is distributed unevenly. In the areas marked, the distortion is noticeably reduced. How can I make the distortion along the ...
blenduser's user avatar
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I am creating a scene with plastic toy cars in a stylized look. For cartoon black outlines, I am using solidify modifier with a black material offset. This outline works for everything but the ...
bastienjpg's user avatar
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I want to create an outline that doesn't overlap with the mesh. You can see the setup on the pictures. What nodes (I'm assuming its a node thing) do I need to add, to remove the lines inside (I've ...
Olivia Müller-Mölder's user avatar
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I'm trying to set up a driver to switch between normal maps (to add wrinkles to eyebrows). I haven't used drivers much, and whenever I try I just immediately get stuck and frustrated. Would someone ...
m filmtrip's user avatar
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How to Exclude Object reflection (2) from another object (1), but dont affect object (3) by using Shader of object (1)?
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There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...
Dávid Csákvári's user avatar
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I'm using the following texture to show up around the walls of the house: However, as you can see in the image below the texture doesn't appear to be working for the walls despite working for the ...
Hugo Almeida's user avatar
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I am working on some retro N64 style art, which is all flat lighting and vertex painting. But the default viewport settings have automatic lighting, which washes everything out, and makes the vertex ...
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I'm downloading some free 3D models from BimObject.com and importing them into Blender. Most of the 3d models come in sketch file formats so I used a SketchUp importer add-on and it seems to work fine....
Sofia Sorace's user avatar
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So I have a ship passing through a VDB I made, and it's great except the ships shadow casting on the VDB, I'd like the VDB to not recieve any shadows so it is consistent all the way around and not see ...
kaboose1066's user avatar
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Not like grease pencil. I want an outline that is 2 dimensional and acts as a sort of perfect cutout of the object it's designed to be the outline of, the 2 dimensional aspect will help prevent any ...
Femur Gripper's user avatar
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I'm currently working on a simple cel-shaded Eevee shader. I input a Diffuse BSDF to Shader to RGB and into the following node group. The idea I had was mixing both the affected and unaffected lights ...
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When looking for the Principled BSDF it does not appear in the search results or with add button, why?
Ash Merlock's user avatar
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I am trying to create snow being blown over a snowy surface all as one texture, but I'm struggling to get the desired result, and I believe it's down to an error with my masking. My goals are: Have ...
yojimboyd's user avatar
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