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Pull requests: CleverRaven/Cataclysm-DDA
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restrict follower sleep spot to the same vehicle when player sleeping in a vehicle
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#84097
opened Dec 8, 2025 by
MilosRasic
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Rename "large casters" back into wheels
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84096
opened Dec 7, 2025 by
EvanBalster
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Cut the middleman: Washing Kit
astyled
astyled PR, label is assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#84094
opened Dec 7, 2025 by
gettingusedto
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[Magiclysm/Bombastic Perks] Metamagic perks are toggleable
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Bombastic Perks
Mods
Issues related to mods or modding
#84092
opened Dec 7, 2025 by
Standing-Storm
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Make focus widget number go UP when "optimizing" learning
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
#84091
opened Dec 7, 2025 by
RenechCDDA
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Upgrade vcpkg baseline
astyled
astyled PR, label is assigned by github actions
Code: Build
Issues regarding different builds and build environments
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84090
opened Dec 7, 2025 by
alef
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Update debug warnings to reflect #83956
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
new contributor
#84082
opened Dec 6, 2025 by
Tiareth
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Adding missing cooked fae meat recipes
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
new contributor
#84081
opened Dec 6, 2025 by
Tiareth
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Clear activity_var on pickup
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
new contributor
#84078
opened Dec 6, 2025 by
ggmeshgg
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make pockets check min-volume against volume of single charge
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
new contributor
#84077
opened Dec 6, 2025 by
GabrielSibley
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[ Xedra Evolved ] Time Freeze shouldn't protect from looping wound
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#84076
opened Dec 6, 2025 by
Maleclypse
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preserve contents when crafting a recipe that upgrades an item
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
json-styled
JSON lint passed, label assigned by github actions
#84073
opened Dec 6, 2025 by
MilosRasic
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[ Sky Island, Xedra Evolved ] Rarities and B-sides
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Sky Island
Anything about the Sky Island mod
Mods
Issues related to mods or modding
Scenarios
New Scenarios, balancing, bugs with scenarios
#84072
opened Dec 6, 2025 by
Maleclypse
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Talk Topic Typo Fix
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84071
opened Dec 6, 2025 by
Maleclypse
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Remove focus from all default sidebars
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84059
opened Dec 5, 2025 by
RenechCDDA
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Change one dialog of NPC on camp building in TALK_CAMP_TUTORIAL_MANSION json file
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
#84049
opened Dec 4, 2025 by
linzhongfeiniao
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Labyrinth playtest fixes
astyled
astyled PR, label is assigned by github actions
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
[MoM] Remove broken shield belts as separate items
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
#84037
opened Dec 3, 2025 by
Standing-Storm
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Bypassing security is shoot on sight
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Monsters
Monsters both friendly and unfriendly.
#84028
opened Dec 3, 2025 by
RenechCDDA
•
Draft
Create match_include_exclude_test.cpp
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
#84027
opened Dec 3, 2025 by
n0body-byte
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Stop hiding the Exodii labyrinths behind a mutation
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#84013
opened Dec 2, 2025 by
RenechCDDA
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Fix 'it's own' -> 'its own' grammar errors
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Lore
Game lore, in-game communication. Also the Lore tab.
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
new contributor
Spawn
Creatures, items, vehicles, locations appearing on map
#84007
opened Dec 1, 2025 by
PGrayCS
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Remove fake debug menu
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
#83960
opened Nov 27, 2025 by
RenechCDDA
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Rework inventory capacity summary
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Info / User Interface
Game - player communication, menus, etc.
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
new contributor
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Vehicles
Vehicles, parts, mechanics & interactions
#83953
opened Nov 27, 2025 by
GabrielSibley
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Update firearm name for consistency
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83875
opened Nov 22, 2025 by
SchrodingerSig
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