Product development in 2024 - the old way: • Design low-fi wireframes to align on structure • Create pixel-perfect Figma mockups • Socialize designs with stakeholders • Wait weeks for engineering capacity to build • Build core functionality first • Push "nice-to-have" animations to v2 • Ship v1 without thoughtful interactions • Iterate based on limited feedback • Repeat the cycle for 3-6 months Product development in 2025: • Quickly prototype in code with AI tools like Bolt • Generate functional prototypes in hours, not days • Deploy to real URLs for immediate testing • Add analytics to track actual usage patterns • Test with users while still in development • Designers directly create interaction details • Engineers implement interaction details by copying working code • Ship v1 with thoughtful animations and transitions • Iterate rapidly based on both qualitative and quantitative data • Implement improvements within days Last week, we hosted William Newton from Amplitude to share how this shift is fundamentally changing their product development approach. "I made those interaction details myself. I made those components myself, and I sent them to my engineer and he copied and pasted them in." Features that would have been pushed to "future versions" are now included in initial releases. Loading animations, transition states, and micro-interactions that improve user confidence—all shipped in v1. This approach doesn't eliminate the need for thoughtful design and engineering. Instead, it changes the order of operations: - Traditional process: Perfect the design → Build the code → Ship → Learn - Emerging process: Prototype in code → Learn while building → Ship with polish → Continue learning The limiting factor is shifting from technical implementation to your taste and judgment about what makes a great experience. When designers and PMs can participate directly in the creation process using the actual medium (code), they make different—often better—decisions about what truly matters.
Prototyping For Software Engineering Projects
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Summary
Prototyping for software engineering projects is the process of creating early models of a system or product to test ideas, validate assumptions, and gather feedback before full-scale development begins. It helps teams save time and resources while ensuring the final product meets user needs.
- Start with clarity: Define the goals of your prototype, whether it's testing an idea, gathering user feedback, or identifying technical challenges, to ensure it addresses specific development needs.
- Test with users: Share interactive prototypes early to observe real user behavior, uncover hidden issues, and refine your design before committing to large-scale development.
- Iterate quickly: Use rapid prototyping tools to create, test, and improve designs in short cycles, enabling more informed decisions and better outcomes in less time.
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Why do we prototype? Here are five reasons why a live, interactive solution beats a static design mock-up: 1. Non-designers don't speak "mock-up." Static mock-ups imply a lot of things about interactions, data, and dynamic content—but for non-designers, it’s like a foreign language. An interactive prototype bridges that gap. Everyone can get on the same page, seeing the real behavior rather than imagining it. 2. It exposes data surprises early. Your data isn’t always as clean or complete as you think. Prototyping helps uncover these data quirks before they become real problems. Missing values, unexpected trends, confusing fields—better to find these up front. 3. Prototypes validate our assumptions. Designs are built on a lot of hypotheses: What’s important to users? How will they interact? Which views are most useful? Prototypes give us the opportunity to test and validate these assumptions—before they make it to a final product. 4. User feedback smooths out the rough edges. It’s not just about the big features; it’s also the small details. Do users understand the metrics? Are the labels clear? Is the color scheme effective? Prototyping lets us gather that feedback and refine the experience in real-time. 5. It helps build buy-in. Switching from static reports to interactive data applications can be intimidating for some organizations. Prototypes make the leap easier—they let stakeholders experience the solution firsthand, helping to build excitement and a shared vision of what’s possible. At Juice, rapid prototyping is one of our secret weapons for building data stories and data products that connect with users. #datastorytelling #dataproducts
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"The value of a prototype is in the insight it imparts, not the code" Prototyping lets us fail fast and cheap, or get the data to make a concrete decision on direction. It helps answer the question, "What happens if we try this?". Most significantly, prototyping provides us with the guardrails to safely and productively fail. Prototyping is the right tool if you have an idea to validate, a clear path to get feedback on, or a proposal requiring further data. It provides crucial insights to move forward. By creating a rough version of a feature or system you've been considering, you gain the flexibility to either discard the idea or fully commit to it. It's a skill that assists product and engineering teams in making pivotal business decisions. Whether it's a website, mobile app, or landing page, no matter what product you're working on, it's always essential to verify your design decisions before shipping them to the end-users. Some development teams delay the validation stage until they have a solution that is almost complete. But that's an extremely risky strategy. As we all know, the later we come across the problem, the more costly it becomes to fix it. Luckily, no matter what point you are in the design process, it is still possible to build and test a concrete image of your concept—a prototype. Consider an architect tasked with designing a grand building. Before laying the first stone, the architect crafts a miniature scale model, allowing them to visualize the end result, understand the project's complexities, and present their ideas convincingly to others. However, this model is far from being the final product; it's a means to an end. This principle applies just as aptly in the world of software development. A software prototype—whether it's a low-fidelity wireframe, a high-fidelity interactive model, or a simplified mock-up of a more complex system—is much like the architect's scale model. It's a visual, often interactive, model of the software that provides developers, stakeholders, and users with an early glimpse into the software's workings, long before the final product is ready. The prototype isn't about the code per se; the code is merely a tool used to create it. Instead, it is about gathering valuable insights, comprehending user needs, identifying functional requirements, validating technical feasibility, and discovering potential stumbling blocks that might arise during full-scale development. The prototype's strength lies in its capacity to provide these insights without necessitating a significant investment of time or resources. I'm a big fan of using prototypes in our work at Google. Their value is often high. Wrapping up... The aim of prototyping is not the prototype itself or its immediate output but the knowledge that comes from it. I wrote more on this topic in https://lnkd.in/gEEGFwJp #softwareengineering #programming #ux #design