A $12 prototype can make $50,000 of engineering analysis look ridiculous A team of engineers was stuck on a bearing failure analysis for six weeks. Vibration data, FFT analysis, metallurgy reports - they had everything except answers. The client kept asking for root cause and the engineers kept finding more variables to analyze. Temperature gradients, load distributions, contamination levels, manufacturing tolerances. Each analysis created more questions. Then the intern did something that made the engineers feel stupid. She 3D printed a transparent housing and filled it with clear oil so the engineers could actually see what was happening inside the bearing assembly. Took her four hours and $12 in materials. They watched the oil flow patterns and immediately saw the lubrication wasn't reaching the critical contact points. All their sophisticated analysis was based on assuming proper lubrication distribution. Wrong assumption. Six weeks of wasted effort. The visual prototype didn't just solve the problem - it changed how the engineers approach these types of investigations. Now they build crude mockups before diving into analysis rabbit holes. Cardboard, tape, clear plastic, whatever works. Physical models force you to confront your assumptions before you spend weeks analyzing the wrong thing. Sometimes the cheapest prototype teaches you more than the most expensive simulation. #engineering #prototyping #problemsolving
Why Prototyping Is Crucial For Engineering Success
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Summary
Prototyping is a vital step in engineering and product development, allowing teams to test ideas, uncover flaws, and validate concepts before committing significant resources. By creating physical or digital mockups, teams can explore functionality, usability, and feasibility early in the process, saving time and reducing costly mistakes.
- Test assumptions quickly: Use prototypes to identify incorrect assumptions or unexpected issues, helping you address potential problems upfront and avoid wasted efforts.
- Improve collaboration: Create tangible models to ensure all team members and stakeholders can visualize and understand the concept, fostering better communication and alignment.
- Encourage iteration: Build and test multiple versions of your idea to refine design details, enhance usability, and ensure your final product truly meets user needs.
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Why do we prototype? Here are five reasons why a live, interactive solution beats a static design mock-up: 1. Non-designers don't speak "mock-up." Static mock-ups imply a lot of things about interactions, data, and dynamic content—but for non-designers, it’s like a foreign language. An interactive prototype bridges that gap. Everyone can get on the same page, seeing the real behavior rather than imagining it. 2. It exposes data surprises early. Your data isn’t always as clean or complete as you think. Prototyping helps uncover these data quirks before they become real problems. Missing values, unexpected trends, confusing fields—better to find these up front. 3. Prototypes validate our assumptions. Designs are built on a lot of hypotheses: What’s important to users? How will they interact? Which views are most useful? Prototypes give us the opportunity to test and validate these assumptions—before they make it to a final product. 4. User feedback smooths out the rough edges. It’s not just about the big features; it’s also the small details. Do users understand the metrics? Are the labels clear? Is the color scheme effective? Prototyping lets us gather that feedback and refine the experience in real-time. 5. It helps build buy-in. Switching from static reports to interactive data applications can be intimidating for some organizations. Prototypes make the leap easier—they let stakeholders experience the solution firsthand, helping to build excitement and a shared vision of what’s possible. At Juice, rapid prototyping is one of our secret weapons for building data stories and data products that connect with users. #datastorytelling #dataproducts
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Slide decks can’t show thermal gradients. That’s why we prototype in layers, not slides. Some concepts can't be captured in a deck or a model. They need to be felt physically interacted with, because the success of an e-textile system depends on: → Heat distribution across surfaces → Switch feedback under pressure → Flex behavior during movement That’s why we prototype aggressively. Not to impress investors. To validate the tech where it matters: in the user’s hand. You don’t understand system integration until you feel it in motion.
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Ever notice how "we need to prototype this" means something completely different depending on who says it? The confusion around prototyping isn't just semantic - it creates real friction when teams think they're aligned but are actually solving for different outcomes. So, I decided to start being more explicit when I tell our team that we need to prototype something. These are the four main buckets. Function First Prototyping explores technical capabilities and boundaries. We're asking: "What can we accomplish with this technology?" This might be testing an LLM's ability to process medical histories or exploring voice AI functionality. Message First Prototyping validates value propositions. We're asking: "Does this resonate with our user/buyer?" It's about crafting messaging and concepts to test market interest before significant development. This is where people should spend more time IMO. Form First Prototyping examines how people interact with a product. We're asking: "How should users engage with this solution?" This works for both physical and digital products, gathering feedback on usability before building full functionality. Feasibility Prototyping determines if an idea can actually be executed. We're asking: "Can we build and scale this within our constraints?" It identifies technical roadblocks, data availability issues, or operational limitations early. The key insight I've gained: being intentional about what you're trying to prove or disprove dramatically improves prototyping efficiency. Teams waste precious time and resources when they build the wrong type of prototype for their most critical questions.
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"The value of a prototype is in the insight it imparts, not the code" Prototyping lets us fail fast and cheap, or get the data to make a concrete decision on direction. It helps answer the question, "What happens if we try this?". Most significantly, prototyping provides us with the guardrails to safely and productively fail. Prototyping is the right tool if you have an idea to validate, a clear path to get feedback on, or a proposal requiring further data. It provides crucial insights to move forward. By creating a rough version of a feature or system you've been considering, you gain the flexibility to either discard the idea or fully commit to it. It's a skill that assists product and engineering teams in making pivotal business decisions. Whether it's a website, mobile app, or landing page, no matter what product you're working on, it's always essential to verify your design decisions before shipping them to the end-users. Some development teams delay the validation stage until they have a solution that is almost complete. But that's an extremely risky strategy. As we all know, the later we come across the problem, the more costly it becomes to fix it. Luckily, no matter what point you are in the design process, it is still possible to build and test a concrete image of your concept—a prototype. Consider an architect tasked with designing a grand building. Before laying the first stone, the architect crafts a miniature scale model, allowing them to visualize the end result, understand the project's complexities, and present their ideas convincingly to others. However, this model is far from being the final product; it's a means to an end. This principle applies just as aptly in the world of software development. A software prototype—whether it's a low-fidelity wireframe, a high-fidelity interactive model, or a simplified mock-up of a more complex system—is much like the architect's scale model. It's a visual, often interactive, model of the software that provides developers, stakeholders, and users with an early glimpse into the software's workings, long before the final product is ready. The prototype isn't about the code per se; the code is merely a tool used to create it. Instead, it is about gathering valuable insights, comprehending user needs, identifying functional requirements, validating technical feasibility, and discovering potential stumbling blocks that might arise during full-scale development. The prototype's strength lies in its capacity to provide these insights without necessitating a significant investment of time or resources. I'm a big fan of using prototypes in our work at Google. Their value is often high. Wrapping up... The aim of prototyping is not the prototype itself or its immediate output but the knowledge that comes from it. I wrote more on this topic in https://lnkd.in/gEEGFwJp #softwareengineering #programming #ux #design
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Why do I Prototype? Be it simple cardboard models, paper mockups, or iterative 3D printed models, I try to prototype a ton before finalizing my concept and progressing to the next step, and I do this for 3 main reasons: 1. Funneling concepts - Qucik mockups serve as an amazing bridge between sketch/3D models on screen and how they actually look and feel in hand - It becomes a lot easier to eliminate ideas that don't fulfill the requirements or follow constraints. Simple paper mockups early in the process help me plan how I approach modeling complicated surfaces as well. 2. Refining the Design - 3D printing different iterations helps me in fine-tuning and amplifying the attributes that add to the design. Many times, I have found my V10 design to look very different from my V1 model. It also serves as a great medium to experiment with different details. 3. Storytelling - I have recently started using my prototyping process to walk the reader through my process, what decisions I take and what was the reasoning behind them - In the image below I try to show how I am labeling different designs and why they were not picked. Over the years I have seen myself prototype in different fidelities at different stages of the process, I have also found that pitching an idea to the team with the help of quick sketches and even for fidelity prototypes helps in more rich conversations and discussions. I would love to hear how you use prototyping -where does it make sense and where do you think it might be a little overkill?
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Top 5 Reasons to Prioritize Prototyping in Product Development 1.Validates Your Concept Early Prototypes turn abstract ideas into tangible realities. They allow you to validate core assumptions, ensuring your concept resonates with real users and meets their needs before investing heavily in full-scale production. 2. Uncovers Hidden Flaws and Opportunities By testing with prototypes... whether it’s a 3D print, a material mockup, or a functional model... you can quickly identify design flaws, usability issues, and areas for improvement. It’s your first line of defense against costly mistakes that can derail your product launch. 3. Facilitates Rapid Iteration and Refinement Prototyping enables you to quickly iterate and refine your product, incorporating feedback from stakeholders and users. Multiple iterations mean you’re constantly improving, which saves both time and money in the long run. 4. Builds Confidence and Secures Buy-In When stakeholders see a physical prototype, they can better visualize the end product, fostering trust and enthusiasm. Prototypes provide concrete proof that your idea works, helping to secure buy-in from investors, partners, and customers. 5. Streamlines the Path to Market A well-tested prototype reduces the risk of showstoppers during production, minimizes delays, and accelerates the time to market. Prototyping ensures that when it's time to scale, you do so with confidence. Prototypes aren’t just an extra step... they’re the smart step. By no means is this a complete list... there are countless reasons why prototyping should be at the heart of your product development process. What other reasons do you find important?
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No designer wants to waste weeks building the wrong thing. That’s why I lean on a battle-tested prototype progression that saves time, catches problems early, and gets stakeholder buy-in faster. Because smart prototyping isn’t about polish. It’s about asking the right questions at the right level of fidelity. And those last-minute pivots because “the client doesn’t get it”? Most of them are avoidable—with the right prototype at the right time. There are four main stages between napkin sketches and pixel-perfect handoff: 1️⃣ Paper Sketches 2️⃣ Low-Fi Wireframes 3️⃣ Mid-Fi Interactive Prototypes 4️⃣ High-Fi Prototypes The real magic comes from matching fidelity to purpose. → Want to test a new flow? Mid-fi is enough. → Need clean handoff? Go hi-fi. → Exploring 10 ideas? Stick to paper. Every level answers a different question. Skipping steps = solving the wrong problem too late. Smart prototyping lets you fail fast, learn early, and ship experiences that actually work. What’s your prototyping process for UX design projects? #uxdesign #prototyping #uxstrategy ——— 👋 Hi, I’m Dane—I love sharing design tips + strategies. ❤️ Found this helpful? Dropping a like shows support. 🔄 Share to help others (& for easy access later). ➕ Follow for more like this in your feed every day.