A component-based 3D game engine and editor built entirely in Zig.
Turian gives you a Unity-style workflow — scene hierarchy, inspector, drag-and-drop asset management, and live script discovery — without the runtime overhead or licensing fees of commercial engines.
| Turian Studio — editor + viewport |
|---|
![]() |
Download the latest SDK from the Releases page. You only need Zig 0.16.0 — nothing else.
# Linux / macOS
tar xf turian-sdk-linux-x86_64-v0.1.0.tar.gz
export PATH="$PWD/turian-sdk-linux-x86_64-v0.1.0:$PATH"
# Windows (PowerShell)
Expand-Archive turian-sdk-windows-x86_64-v0.1.0.zip
$env:Path += ";$PWD\turian-sdk-windows-x86_64-v0.1.0"Then create your first project:
turian-cli new-project my-game "My Game"
turian-cli build my-gameSee the SDK guide for more details and the full CLI reference.
git lfs install
git clone https://gitlab.com/mass4org/mega4/turian.git && cd turian
zig build run # compile + launch the editor
zig build test # run all testsSee docs/install.md for the full developer setup.
Most engines force a trade-off: the productivity of a visual editor or the control of a low-level systems language. Turian refuses the trade.
- One language, top to bottom. The engine, the editor, your game logic, and the build tooling are all Zig. No VM, no scripting bridge, no FFI tax.
- No garbage collector, no hidden allocations. Your game ships as a single native executable with predictable performance.
- Editor-first, but never locked in. Scenes are human-readable text you can diff and merge; the CLI builds the exact same game headlessly for CI.
- Free as in freedom. MPLv2, no seats, no revenue share, no per-title fees.
// assets/spinner.zig
const engine = @import("engine");
pub const Spinner = struct {
pub const is_component = true;
speed: f32 = 90.0, // degrees / second — editable in inspector
pub fn update(self: *Spinner, time: engine.Time) void {
_ = self.speed * time.delta;
}
};Drop spinner.zig in your project's assets/ folder. Turian discovers it automatically on the next Refresh and lists it under Add Component ▾.
| Guide | Description |
|---|---|
| Getting started | Open a project, write a component, build a game |
| Install / build from source | Developer setup |
| SDK guide | Ship games without the engine checkout |
| ADRs | Architecture decision records |
Full documentation is at turian.mass4.org/docs.
- Discord — #turian channel
- Matrix — #turian:matrix.org
- Issues & MRs — GitLab
Contributions are welcome. See CONTRIBUTING.md.
Turian is developed and maintained by Bruno Massa and contributors. If it saves you time or money, consider supporting the project:
Turian is free software, licensed under the MPL v2. Copyright © 2026 Bruno Massa.
