I’ve been iterating on the visuals of The Patchwork Ship. I started with an ASCII blob, then a blocky cigar, to colored bricks, a mess of pixels, to its current coherent form.

The Patchwork Ship is a game about escaping a dying star. You play a brain-in-a-box probe, manufactured by an abandoned sentient factory that is trying their best to save the trapped souls they have in storage. They keep building ship after ship and send them on their way with the hope that some of them will make it. Therefore, having unique ships is essential to the motif of survival construction, along with an evolving journey that keeps each gameplay loop fresh.


