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Jake Verbaten
5,271 posts
@Raynos

Jake Verbaten

@Raynos
Staff Software Engineer, Uber alumni, fan of distributed systems, performance optimizations and observability.
Panama
Joined May 2011
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  • @Raynos
    Jake Verbaten
    @Raynos
    8h
    I built my fire truck game again with fable 5.1 instead of opus 5. Same idea as x.com/Raynos/status/… It used two full weekly fable 5.1 rate limits, and it’s ok, a bit better then opus 5 but just not usable at all on a max 20 plan…
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    @Raynos
    Jake Verbaten
    @Raynos
    Aug 5
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    00:25
    I did the 0.1.0 without the gauntlet loop and the 0.2.0 with the gauntlet loop, 0.1.0 did all the hard work ( 12% weekly usage ) and 0.2.0 just did gauntlet loop graphics remaster spin loop ( 25% usage ). It got some results but it seems really token hungry.
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  • @Raynos
    Jake Verbaten
    @Raynos
    Sep 4
    Opus 5 made a trailer for ff15-xv-opus.vercel.app It’s almost ok for making tech demos, and they look impressive. But the mountain of work necessary to turn it into a real game is beyond me. All the pieces are there though. github.com/Raynos/final-f…
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  • @Raynos
    Jake Verbaten
    @Raynos
    Sep 2
    First wave of local benchmarks of opus and qwen3.8 27B for me on MacBook Pro opus-vs-qwen.vercel.app Turned it into a benchmark game guess which threejs demo was built with which model.
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  • @Raynos
    Jake Verbaten
    @Raynos
    Aug 31
    Claude made me chocobos. Ok am shipping it.
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  • @Raynos
    Jake Verbaten
    @Raynos
    Aug 29
    Still working on a threejs game that started as a gauntlet loop. 12 days of coding, 200,000 lines of typescript. 1,000+ commits. 67 km2 open world with 124 points of interest.
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