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conan.io

@conan_io
C and C++ portable, decentralized, FOSS package manager for developers
conan.io
Joined November 2015
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  • Pinned
    @conan_io
    conan.io
    @conan_io
    Feb 22, 2023
    Today’s the big day! Conan 2.0 is out 🎉 🚀 More than 18 months, +1000 tickets closed, major improvements, new features and much more blog.conan.io/2023/02/22/Con… Come with us to thank you all people that made it possible: See thread 🧵 ⬇️ #conan_io #cpp
    Conan 2.0 banner with frog mascot
    14
  • @conan_io
    conan.io
    @conan_io
    Sep 2
    Swift's C++ interoperability is around since 5.9, and it keeps supporting more of the language Can we take one of the 1800+ packages in ConanCenter, change nothing, and call it straight from Swift? We tried. LunaSVG, a plain Xcode project, no wrapper blog.conan.io/cpp/conan/swif…
  • @conan_io
    conan.io
    @conan_io
    Aug 4
    Treat CUDA like any other dependency in Conan 🚀 cuda-conan turns the CUDA Toolkit into a drop-in conanfile requirement — no manual installs, no env vars. Now with NVIDIA RTX Spark support: build & cross-compile for Windows ARM64 from your x86_64 box blog.conan.io/cuda/gpu/armv8…
  • @conan_io
    conan.io
    @conan_io
    Jul 24
    Conan 2.31 is out: - Workspaces are out of incubating! - New VirtualRunEnv(win_copy_folder) to avoid PATH overflow - New injection of tools.build:asmflags - Improvements to CMakeConfigDeps - New compilers versions support And much more!: docs.conan.io/2/changelog.ht…
    1
  • @conan_io
    conan.io
    @conan_io
    May 5
    Today we're introducing conan-py-build: a PEP 517 backend that brings Conan's C/C++ dependency management directly into pip wheel . If you ship Python wheels with native code, this might save you a lot of CI glue. Beta. Feedback welcome. blog.conan.io/cpp/conan/pyth…
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