Kai Zhang@kkpatternSep 3The character locomotion system in Half-Life: Alyx is so elegant! Thanks to @ImplicitAction for sharing.14
Kai Zhang@kkpatternAug 26It's the gameplay script migrating from stackless python to python3. Engine is always C++.terminally onλine εngineer@tekbogAug 26rustcels and gocels in shambles how could this happen?125
Kai Zhang@kkpatternJul 26If you want to create your own build system, you should first learn how @bazelbuild works—even if you ultimately decide to build your own.HSVSphere@HSVSphereJul 25The goyim are doomed to reinvent the bazel remote execution/caching protocol and nix daemon protocol in a non-hermetic way forever141.1K
HSVSphere@HSVSphereJul 25The goyim are doomed to reinvent the bazel remote execution/caching protocol and nix daemon protocol in a non-hermetic way forever
Kai Zhang@kkpatternJul 16Outer WildsTheo - t3.gg@theoJul 16When I say “fable has taste”, this is what I mean50
Kai Zhang@kkpatternMay 26I switched from TanStack Virtual to LegendList 3.0 beta. Guess now I will switch back...Luke Parker@LukeParkerDevMay 26you've got to be kidding me1141