PVG Seminar Series
The Physical Vision Group seminar series brings together researchers in computer vision, machine learning, graphics, robotics, Spatial AI and physical AI.
Upcoming Seminars
Talks, guest lectures, and group-wide research discussions hosted by PVG.
| Date & Time | Speaker | Title, Abstract, Bio | Event Meta |
|---|---|---|---|
Wed, 22/07/2026 13:00 | Yinghao Xu Assistant Professor, HKUST | Native Video-Action Pretraining for Generalizable Robot Control Abstract & BioAbstract Robots need three capabilities to operate in the physical world: spatial understanding, predictive dynamics, and real-time action. In this talk, I will present three pieces of the LingBot embodied intelligence stack: LingBot-Map, LingBot-VA, and LingBot-VA2. LingBot-Map addresses streaming 3D reconstruction, building compact and temporally consistent spatial memory from continuous visual input. LingBot-VA then moves from perception to control by introducing causal video-action modeling, where a robot policy predicts future visual states together with the actions that cause them. Building on this direction, LingBot-VA2 develops a native video-action foundation model designed for embodied control, with semantic visual-action tokenization, causal pretraining, sparse MoE scaling, human-robot co-training, and asynchronous closed-loop inference. Together, these systems illustrate a path from reconstructing the world, to predicting how it changes, to acting in it efficiently and robustly. I will discuss the key technical ideas, real-world demonstrations, and open challenges toward scalable embodied foundation models. Bio Yinghao Xu is an Assistant Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology (HKUST). Previously, he was a Staff Research Scientist at RobbyAnt, working on world models and embodied AI. Before that, he was a postdoctoral researcher at Stanford University. His research lies at the intersection of 3D computer vision, generative AI, and embodied AI, with a recent focus on building world models that unify 3D reconstruction, world simulation, and embodied action. He was the recipient of the Yunfan Award at WAIC 2024 and was nominated for the Snap Fellowship in 2022. | ποΈ In-person seminar π LT 10 (LT1, NS4-04-41) |
Wed, 12/08/2026 13:00 | Chen Geng PhD Student (supervised by Prof. Jiajun Wu), Stanford University | Rethinking Inverse Simulation through the Lens of Lagrangian Mechanics Abstract & BioAbstract Building simulation models for diverse physical systems from observational data is critical for many downstream applications, such as creating digital twins for robot learning. However, such inverse modeling remains challenging to scale: each new object requires selecting a category-specific physical model, then recovering its parameters through often-fragile system identification. In this talk, we ask whether we can build a neural simulation system with a single governing structure that models diverse physical phenomena, from articulated rigid bodies to deformable solids, without category-specific equations. One natural design is to keep Lagrangian mechanics as the universal physical principle shared across these phenomena, while the category-specific structure is absorbed into generalized coordinates learned across categories from large-scale, multi-category 4D data. We show that the covariance of the Euler-Lagrange equations extends even to such overcomplete, learned coordinates, and simulate by solving these equations directly in the latent kinematic space, reframing inverse simulation as a generative modeling problem. The resulting system turns raw 3D shapes of diverse categories into simulatable assets in a feed-forward manner, with no physical annotations or per-object fitting, and generalizes to real-world scenes scanned with a phone. Bio Chen Geng (https://chen-geng.com/) is a Ph.D. candidate in Computer Science at Stanford University, advised by Jiajun Wu. His research lies at the intersection of 4D computer vision, physics-based simulation, and machine learning. He develops physically grounded neural simulators of the 4D physical world by combining scalable generative modeling algorithms with fundamental principles from classical physics. He received his B.S. in Computer Science from Zhejiang University in 2023, graduating with honors from the Chu Kochen Honors College, where he was advised by Xiaowei Zhou. He has organized several workshops on 4D computer vision and digital twin at CVPR and ICCV. His research has been recognized with several awards and fellowships, including an NVIDIA Graduate Fellowship and selection as a Qualcomm Innovation Fellowship Finalist. |
Past Seminars
Archived talks and research meetings, grouped by year for easy browsing.
2026
| Date & Time | Speaker | Title, Abstract, Bio | Event Meta |
|---|---|---|---|
Wed, 24/06/2026 14:00 | Sam Motamed PhD Student (supervised by Prof. Luc Van Gool), INSAIT, ETH Zurich (Switzerland) | Physics in Video: Benchmarking, Understanding, and Generating Abstract & BioAbstract We all know video generative models still struggle with the physics of a scene. Objects can multiply, deform, and float around. We are still waiting for video generation to have the same moment that image generation reached, and chances are that with scale, we will get close sometime soon (~a year?). But where would that leave us academics with limited data and compute? In this talk, I will discuss some works I have done on benchmarking, understanding, and generating physics in video models, and share my perspective on where academiaβs focus will be most worthwhile as companies scale bigger and bigger models. Bio Saman Motamed is a 4th-year PhD candidate at INSAIT, Sofia University, where he is advised by Prof. Luc Van Gool and co-advised by Dr. Iro Laina at the Visual Geometry Group (VGG), University of Oxford. His research focuses primarily on video generation and understanding. He has worked on similar topics as a student researcher at Google DeepMind and a machine learning research intern at Netflix. | |
Wed, 17/06/2026 13:00 | Weijie Wang PhD Student (supervised by Prof. Bohan Zhuang), Zhejiang University (China) | Towards 3D-aware Video World Models Abstract & BioAbstract Video generation models are getting impressively realistic, but the worlds they produce are often geometrically inconsistent and forgetful. A camera that pans away and comes back sees a different room, and objects drift over time because the model has no real sense of 3D space or lasting memory. My topic today is building video world models that respect 3D structure and remember what they have already seen, so they can serve as reliable interactive world simulators. In this talk I will share our two recent works toward this goal, World-R1 and Latent Spatial Memory. World-R1 aligns text-to-video generation with 3D constraints through reinforcement learning, improving geometric consistency while preserving visual quality and motion diversity. Latent Spatial Memory then stores persistent 3D scene content directly as latent tokens, giving the model an efficient and spatially consistent memory that keeps scenes stable across long rollouts. I will close with our ongoing project on agentic video world modeling, including some early demos, which I hope can be a good starting point for our discussion. Bio Weijie Wang received the B.E. degree with Honors from the Chu Kochen Honors College, Zhejiang University. He is currently a first-year Ph.D. student in Computer Science at Zhejiang University, advised by Prof. Bohan Zhuang, and a Research Intern with ByteDance Seed. He was previously a Research Intern with Microsoft Research Asia. His research interests lie in efficient large 3D models and video world models. He is also the first author of TriSplat, VolSplat and ZPressor. | ποΈ In-person seminar π CVL Meeting Room (N4-B1c-17) |
Wed, 10/06/2026 13:00 | Donny (Yuedong) Chen Research Scientist, ByteDance Seed (Singapore) | Simulation-Ready 3D, Efficiently Abstract & BioAbstract 3D reconstruction and generation have come a long way, but the 3D they produce is often hard to actually use. A point cloud, the 3D Gaussians, or a freshly generated asset is not something a robot can stand on, or a physics engine can read. My broader goal here is simple: build 3D that is efficient to create and ready to simulate, so it can serve as a substrate for embodied AI. In this talk I will share our two recent works toward this goal, Depth Anything 3 and TriSplat. Depth Anything 3 is a foundation model that recovers geometry from any number of views, with a minimal design of just depth and rays on a plain Transformer. TriSplat then builds on this kind of geometry prior to predict oriented triangles, so a single feed-forward pass exports a simulation-ready texture mesh in about one second, with no post-processing. I will close with our ongoing project on agentic, simulation-ready 3D scene generation, including some early demos, which I hope can be a good starting point for our discussion. Bio [Donny Y. Chen](https://donydchen.github.io/) received the B.Eng. and M.Eng. degrees from Sun Yat-sen University, and the Ph.D. degree from Monash University. He was previously a Research Assistant with Nanyang Technological University. He is currently a Research Scientist with ByteDance Seed, Singapore, where he develops 3D world models. His research interests include 3D generation, feed-forward novel view synthesis, and multi-view geometry. He is a lead author of MVSplat (ECCV 2024 Oral) and Depth Anything 3 (ICLR 2026 Oral). | |
Wed, 15/04/2026 10:00 | Xingjian Bai PhD Student (supervised by Prof. Kaiming He), MIT (USA) | End-to-End Training for Unified Tokenization and Latent Denoising Abstract & BioAbstract Training state-of-the-art latent diffusion models requires complex staging: a tokenizer must first be trained before a diffusion model can operate in its frozen latent space. We propose UNITE β an architecture for unified tokenization and latent diffusion. A single Generative Encoder serves as both image tokenizer and latent generator via weight sharing, trained in a single stage that jointly optimizes both tasks. UNITE learns a common latent language for tokenization and generation. Bio Xingjian Bai (https://xingjianbai.com/) is a second-year PhD student at MIT. He received his master's and bachelor's degree in Mathematics and Computer Science from the University of Oxford. His research focuses on generative models in Computer Vision. | |
Wed, 01/04/2026 13:00 | Andrea Vedaldi Professor, VGG, University of Oxford (UK) | The new 3D Abstract & BioAbstract In this talk, I will discuss our progress in making 3D a first-class citizen in AI. I will argue that understanding 3D structures is a prerequisite for understanding, acting, and creating in the physical world. I will then explore how a new generation of 3D foundation models has changed the way we approach 3D reconstruction. I will show that these ideas extend to novel-view synthesis as well, benefiting from transformers trained for 3D reconstruction. Next, I will consider 4D reconstruction, where the goal is to recover 3D shape and motion from videos, and demonstrate how transformers can be further extended to this task via dynamic point maps. I will then examine the role of scale in learning these models, introducing VGGT-Omega, a new, more efficient architecture trained on 15Γ more data than our previous model. I will discuss the importance and challenges of 3D data engineering and demonstrate significant performance improvements on benchmarks. Finally, I will address the problem of 3D generation for content creation, simulation, and design. I will emphasize that generating 3D shape alone is insufficient, and discuss approaches to compositional and articulated generation as well. Bio Andrea Vedaldi is Professor of Computer Vision and Machine Learning at the University of Oxford, where he co-leads the Visual Geometry Group since 2012. He is also a research scientist and technical lead at Meta. Andrea is a Fellow of the Royal Academy of Engineering (FREng) and a Royal Societyβs Faraday Discovery Fellow. He researches generative AI in computer vision, applied to the generation of 3D content from text and images and to image understanding. He is the author of more than 240 peer-reviewed publications in computer vision and machine learning. He is the recipient of the IEEE Thomas Huang Memorial Prize, the IEEE Mark Everingham Prize, and the Test of Time Award by the ACM, and two best paper awards from the Conference on Computer Vision and Pattern Recognition. He is the recipient of the ERC Starting and Consolidator Grants and co-I in two EPSRC Programme Grants. | ποΈ In-person seminar π Tutorial Room 1 (TR1, NS4-05-79) |
Wed, 04/02/2026 17:00 | Edgar Sucar Postdoctoral Fellow, VGG, University of Oxford (UK) | A Unified Model for 4D Reconstruction Abstract & BioAbstract In this talk I will give an overview of our recent V-DPM: 4D Video Reconstruction with Dynamics Point Maps. In this work we tackle the goal of 4D feed-forward reconstruction with an emphasis on versatility, the ability to work in diverse in-the-wild videos. I will go through the evolution of designs to reach this point, starting with the original version on Dynamic Point Maps which built on top of DUSt3R and processed pairs of frames. I will motivate why we want and end-to-end model for 4D reconstructions compared to decoupled designs common in 3D trackers. I will then describe how we build on top of a pre-trained model for static scenes VGGT, to adapt it to 4D reconstructions with a training recipe that does not need massive data, showing some of the early designs that failed. Finally will show results highlighting the versatility of the method but also the current limitations for future work. Bio Edgar Sucar is a postdoctoral research fellow at the University of Oxford in the Visual Geometry Group (VGG). His research lies on developing 3D/4D perception systems with an emphasis on developing representations that enable robots to have intelligent interactions with their environment. He completed his PhD at Imperial College with Prof. Andrew Davison, where he developed innovative SLAM algorithms such as NodeSLAM, iMAP, and iLabel. iMAP pioneered the use of neural fields as an underlying representation for SLAM with over 900+ citations. Currently his research has focused on developing methods for understanding dynamics in videos with 4D reconstruction. He also worked at the robotics startup SLAMCore where he helped implement core algorithms for industry robotics. |

