My research primarily focuses on
Computer Graphics and
Artificial Intelligence Generated Content (AIGC).
I currently work on Video Generation,
which I see as a promising new paradigm for future rendering.
I also have prior experience in
3D Avatar Generation,
Inverse Rendering, and
Neural Rendering.
!!!
I am expected to complete my Ph.D. in
June 2026 and am actively seeking
research positions in industry or
postdoctoral opportunities.
Feel free to contact me at db.xi@zju.edu.cn regarding relevant positions or collaboration opportunities.
CtrlVDiff unifies forward and inverse video generation within a single model, enabling the
extraction of all modalities in a single pass. It provides layer-wise control over appearance and
structure, facilitating applications such as material editing and object insertion.
PFAvatar reconstructs and edits personalized avatars from OOTD photos using pose-aware diffusion
models and 3D-SDS, overcoming previous method limitations and supporting editing and animation.
AniTex generates high-quality, temporally consistent PBR materials for animated 3D objects using a two-stage diffusion pipeline, achieving realistic multi-view textures and outperforming existing static-focused methods.
IntrinsicControlNet uses intrinsic images and cross-domain control to generate photorealistic yet explicitly controllable images, combining rendering-level precision with diffusion-model realism while bridging gaps between synthetic and real data.
We propose a dual-band neural GI framework using object-centric feature grids and single-bounce queries to fuse low- and high-frequency illumination, enabling high-quality multi-frequency dynamic reflections beyond prior GI and denoising methods.
We propose MIRReS, a two-stage inverse rendering framework that recovers explicit geometry, materials, and lighting using multi-bounce path tracing with reservoir-sampled gradients, achieving accurate intrinsic decomposition and SOTA performance.
We introduce I^2-SDF, a neural SDF–based inverse rendering framework that reconstructs indoor geometry, materials, and radiance via differentiable MC ray tracing, enabling high-quality reconstruction, relighting, and editing with SOTA performance.
We propose a single-image inverse rendering framework using differentiable MC ray tracing and uncertainty-aware out-of-view lighting prediction, enabling accurate geometry, lighting, and material recovery with photorealistic edits beyond prior methods.
Experience
Research Intern, Kling, Kuaishou
Advisor: Haoxian Zhang, Pengfei Wan
Interests: Stream Video Generation
Research Intern, Tencent Video AI Center, Tencent
Advisor: Ran Zhang
Interests: Generative Video Rendering
Research Intern, Institute of Artificial Intelligence, China Telecom (TeleAI)
Advisor: Jiepeng Wang, Haibin Huang
Interests: Controllable Video Generation