1. Properties
  2. accessibilityFocus
  3. channelBuffers
  4. currentFrameTimeStamp
  5. currentSystemFrameTimeStamp
  6. defaultBinaryMessenger
  7. endOfFrame
  8. framesEnabled
  9. hashCode
  10. hasScheduledFrame
  11. imageCache
  12. keyboard
  13. keyEventManager
  14. lifecycleState
  15. locked
  16. platformDispatcher
  17. restorationManager
  18. runtimeType
  19. schedulerPhase
  20. schedulingStrategy
  21. systemFonts
  22. transientCallbackCount
  23. window
  24. Methods
  25. addPersistentFrameCallback
  26. addPostFrameCallback
  27. addTimingsCallback
  28. cancelFrameCallbackWithId
  29. createBinaryMessenger
  30. createImageCache
  31. createRestorationManager
  32. debugAssertNoPendingPerformanceModeRequests
  33. debugAssertNoTimeDilation
  34. debugAssertNoTransientCallbacks
  35. debugCheckZone
  36. debugGetRequestedPerformanceMode
  37. ensureFrameCallbacksRegistered
  38. ensureVisualUpdate
  39. evict
  40. exitApplication
  41. handleAppLifecycleStateChanged
  42. handleBeginFrame
  43. handleDrawFrame
  44. handleEventLoopCallback
  45. handleMemoryPressure
  46. handleRequestAppExit
  47. handleSystemMessage
  48. handleViewFocusChanged
  49. initializationComplete
  50. initInstances
  51. initLicenses
  52. initServiceExtensions
  53. instantiateImageCodecFromBuffer
  54. instantiateImageCodecWithSize
  55. lockEvents
  56. noSuchMethod
  57. performReassemble
  58. postEvent
  59. readInitialLifecycleStateFromNativeWindow
  60. reassembleApplication
  61. registerBoolServiceExtension
  62. registerNumericServiceExtension
  63. registerServiceExtension
  64. registerSignalServiceExtension
  65. registerStringServiceExtension
  66. removeTimingsCallback
  67. requestPerformanceMode
  68. resetEpoch
  69. resetInternalState
  70. scheduleForcedFrame
  71. scheduleFrame
  72. scheduleFrameCallback
  73. scheduleTask
  74. scheduleWarmUpFrame
  75. setSystemUiChangeCallback
  76. toString
  77. unlocked
  78. Operators
  79. operator ==
  80. Static properties
  81. instance
  82. shaderWarmUp